The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.
Ironically, it's very ship-like
Looks good :)
That's not irony...
D:
hmm, it's seems like you never or had not play homeworld 2 before >.>
cause this ship is part of that game >.>
maybe he just took the design and called it a pirate ship?
He used a lot of HW ships for the pirates.
I was missing this one.
So much home world
I for one think its brilliant, I really hope you make them playable with all the HW2 goodness.
I like this idea too.
I don't mind that you are using HW2 models at all, I think they are excellent. Besides, you can always do with the pirates as you did with the Trade Alliance at some point in the future correct?
Yep, scrap metal sells well ...
Sins does put modders in a hard spot for that. It might be no problem if you were to drop the original races,but I guess you don't really want to do that.
I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask.
I can only recommend you try HW2. The campaign story is so/so compared to HW or Cataclysm (If you didn't play those I can recommend them, too :p), but the gameplay is great.
The Destroyer (up in the picture) was roughly half the size of the carrier in the original HW2, so even if the textures might suggest a different picture it might look silly to someone who played the original game if the Destroyer grew four or five times bigger than the Carrier :p.
It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins (Without the original factions). Obviously the number of different ships per shipclass would be less than in Sins, same for the structures. But it might make for a great tactical mod with more emphasis on fighting than on eco and research (I'd also have no problem whatsoever if you used the models from HW2 for that, seeing how it would be some sort of homage to the original game). You probably don't have the time to do that on top of what you're doing with this mod already, but hey. One can always suggest :).
"It might be no problem if you were to drop the original races,but I guess you don't really want to do that."
Not my first option
"I managed to catch a few wrong ship names in my post, credit goes to the late hour (2 a.m. lol). If you're confused about anything go ahead and ask."
OK, thanks
"I can only recommend you try HW2."
HW2 is hard to find ... to purchase
"It'd be interesting if you were to go and created a seperate mod that just put in Hig and Vagyr as playable races in Sins"
It has been discussed before on the Sins forums and someone attempted to import the HW2 models into Sins, see
Forums.sinsofasolarempire.com
What I can do is make the HW2 models available to the Sins community for someone else to make a mod.
Managed to get my copy from ebay. Since I found a seller close to my living place I didn't even have to pay using a credit card (and saved the shipping fee). But I agree, getting the game from offline sources is hard. Even most second hand stores don't have it.
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i have been following this mod for some time now, and with each new incarnation of it i grow more impressed. Back in the day a lot of the models were straight from BSG, even now, most of them are just amalgamations of different models, but done in original ways.
If you want to add some varierty to the pirates have a look at the Homeworld "Complex" mod and "Pirates" mod. Got some awesome ones in those.
keep up the good work.
This is what happens when people ignore the pirates for too long, they get more powerful. And bigger ships!!
are the pirates playable?
Soon ...
wait? are pirates becoming a playable faction?
Yes