After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realised, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challange.
Vanilla sins lacks in diversity between races. You have pretty much the same gameplay for all of them. This changes with the UBM.

The end goal is to provide a balanced environment, so that people can actually grow in skill.

The mod has been made for multiplayer. If you are planning on playing in single player, make sure to download the single player version. Sadly the mod had to be splitted, as with a fleshed
balance, ai became much stronger. I needed to implement significant handicaps to ai, in order to avoid situations, when a person dropping from a game, would lead to an easy victory for the
team, which lost a human player.
However with the single player version, it should make much more fun, as the ai feels way more human, than before.

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Patchnote 1.1


Lag reduction:

Reduced number of trade ships per Port down to 1 (income, raiding, hp, proportionally upscaled to remain the same)

Reduced amount of asteroids

Reduced amount of units per squad across races → adjusted all abilities, build speeds (including carrier construction speed), and other values proportionally.

Optimized amount of skyboxes.

Reduced lifetime of debris.

General Balance:

Decreased cost of colonization of basic planets

Incresead cost of HW upgrades

Increased speed of tech researching by 7%

Decreased timing to research starbases prototype

Carrier strike craft per lvl growth reduced to 0.7 (from 0.8)

Reduced cost of tech for minesweeping

Mines no longer affect corvettes

Slightly reduced capital ship vs corvette dmg

Reduced speed of (planet) siege ships.

Fixed game engine target prioritization issue against siege ships

Equalized positive and negative allegiancy growth

Increased labs hp from 3500 to 6500

→ Multiple changes to make the game more “forgiving” and “enjoyable”


Reduced timing for Pervasive teching

Reduced cost & timing of militia

Sova’s turret (ability) has now antimodule dmg.

Last stand (Kol) moved to lvl 6, and is now a fleet boosting ability

Increased AM cost on higher lvls of the Ion bolt (akkan)

Reduced the pillaged warchest income.

Core world command moved to Tier 5

→ As much as we have our vision, we now also know about vision of other players, so some of the timings have been reduced.


Increased cooldown of Radiance ultimate
Reduced the buff of AM burn dps.
Detonate AM now needs to face target.

Moved Temple of renewal to tier 1, but increased AM consumption on abilities.

→ Radiance slightly overperformed with higher lvls.


Reduced cost of capital ships (still a bit costlier than other races)

Increased AM cost for higher colonization lvls on EGG, replaced darks with normal ravastras

Darks are now morphed for cash, but goes much faster

“Normalized” abilities of Antorak

Fixed Vasari sb regen value at lvl 3

Reduced timing to research STTC

Reduced cost of Jump stabilization tech

→ The STTC timing was fine for 1v1s, but since we now had multiple 5s, and know that 5s UBM passing is faster, STTC should require less time, to be used in 5s games

Change Log for the UBM

Change Log for the UBM


Following is the changelog for Ultimate Balance Mod

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UBM v1.1

UBM v1.1

Full Version

The original Ultimate Balance Mod, designed for multiplayer, including 5s. Version 1.1

UBM v1.1 - 简体中文

UBM v1.1 - 简体中文

Full Version

中文研究员,我不会说中文。 与游戏的其余部分一样,此翻译是由Google翻译完成的。 但是,如果您想改善翻译,这非常简单。...



Full Version 1 comment

Ultimate Balance Mod but in german. UBM aber auf Deutsch. Version 1.1

UBM v1.1   Francais

UBM v1.1 Francais

Full Version

Ultimate balance mod but in french. UBM mais en français.

UBM v1.1 RUS

UBM v1.1 RUS

Full Version 8 comments

Баланс мод к закату солнечной империи на русском с русской озвучкой! Данная версия...

UBM v1.1 SP

UBM v1.1 SP

Full Version 1 comment

This is the single player version of the mod. It is just as the multiplayer, but does not include the ai handicaps. For comparison, the vanilla vicious...


Played a few more matches on the 1.1 update

Advent Loyalist vs TEC Loyalist -
Advent Loyalist vs Advent Rebels -
Advent Loyalist vs Advent Revels -

Reply Good karma Bad karma+1 vote

I tried out this mod (version 1.0) in a "competitive" 1v1 setting against TarnationZ, on a small competitive map last night. It was pretty fun, check out the video below if you want to see how it went.

Advent Loyalist vs TEC Rebels Video:


- Research is VERY SlOW, I know this is intentional.
- The nerf to defensive structure is pretty handy, far more fleet combat.
- Pirates feel very strong

Reply Good karma Bad karma+1 vote

Bookmarked. Hope the project goes by well enough!

Reply Good karma Bad karma+2 votes

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