After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realised, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challange.
Vanilla sins lacks in diversity between races. You have pretty much the same gameplay for all of them. This changes with the UBM.
The end goal is to provide a balanced environment, so that people can actually grow in skill.
The mod has been made for multiplayer. If you are planning on playing in single player, make sure to download the single player version. Sadly the mod had to be splitted, as with a fleshed
balance, ai became much stronger. I needed to implement significant handicaps to ai, in order to avoid situations, when a person dropping from a game, would lead to an easy victory for the
team, which lost a human player.
However with the single player version, it should make much more fun, as the ai feels way more human, than before.
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Reduced number of trade ships per Port down to 1 (income, raiding, hp, proportionally upscaled to remain the same)
Reduced amount of asteroids
Reduced amount of units per squad across races → adjusted all abilities, build speeds (including carrier construction speed), and other values proportionally.
Optimized amount of skyboxes.
Reduced lifetime of debris.
Decreased cost of colonization of basic planets
Incresead cost of HW upgrades
Increased speed of tech researching by 7%
Decreased timing to research starbases prototype
Carrier strike craft per lvl growth reduced to 0.7 (from 0.8)
Reduced cost of tech for minesweeping
Mines no longer affect corvettes
Slightly reduced capital ship vs corvette dmg
Reduced speed of (planet) siege ships.
Fixed game engine target prioritization issue against siege ships
Equalized positive and negative allegiancy growth
Increased labs hp from 3500 to 6500
→ Multiple changes to make the game more “forgiving” and “enjoyable”
Reduced timing for Pervasive teching
Reduced cost & timing of militia
Sova’s turret (ability) has now antimodule dmg.
Last stand (Kol) moved to lvl 6, and is now a fleet boosting ability
Increased AM cost on higher lvls of the Ion bolt (akkan)
Reduced the pillaged warchest income.
Core world command moved to Tier 5
→ As much as we have our vision, we now also know about vision of other players, so some of the timings have been reduced.
Increased cooldown of Radiance ultimate
Reduced the buff of AM burn dps.
Detonate AM now needs to face target.
Moved Temple of renewal to tier 1, but increased AM consumption on abilities.
→ Radiance slightly overperformed with higher lvls.
Reduced cost of capital ships (still a bit costlier than other races)
Increased AM cost for higher colonization lvls on EGG, replaced darks with normal ravastras
Darks are now morphed for cash, but goes much faster
“Normalized” abilities of Antorak
Fixed Vasari sb regen value at lvl 3
Reduced timing to research STTC
Reduced cost of Jump stabilization tech
→ The STTC timing was fine for 1v1s, but since we now had multiple 5s, and know that 5s UBM passing is faster, STTC should require less time, to be used in 5s games
Following is the changelog for Ultimate Balance Mod
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The original Ultimate Balance Mod, designed for multiplayer, including 5s. Version 1.1
中文研究员，我不会说中文。 与游戏的其余部分一样，此翻译是由Google翻译完成的。 但是，如果您想改善翻译，这非常简单。...
Ultimate balance mod but in french. UBM mais en français.
This is the single player version of the mod. It is just as the multiplayer, but does not include the ai handicaps. For comparison, the vanilla vicious...
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