The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.
The Maelstrom Mod for Rebellion. A epic battle between seven unique races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and the Pirates. All with their own respective factions Loyalists and Rebels.
* Rebellion 1.93 + compatible with all DLC's
Required Game Setup
* If you have a 64 bit operating system and 4-8 GBytes of Ram and a decent graphics card ... then you should be able to run all graphics settings at 'extreme'
* Mod Checksum: 372604461
Highlights Rebellion (Release 14) 30/07/2018
* Compatibility - updated Maelstrom compatibility from Rebellion patch 1.92 to 1.93
* Compatibility - updated Maelstrom compatibility for Minor Factions DLC
* String work - fixed a number of strings
* Starbase - increased the maximum ability levels, from 8 to 16
* Starbase - all races Starbases have gravity well movement similar to Vasari Starbase
* Ability work - fixed Tec Dreadnought ability missile attack icon and string
* Ability work - fixed Replicator Starbase hoard frigate production
* Fighter movement - Capitalship's of Pirates race no longer use Fighter Attack movement. reduced Capitalships firepower by 50%
* Dreadnought - for all races the Dreadnought initial Hull and Shield have values of 3000
* Dreadnought - for all races the Dreadnought leveling-up values for Hull ans Shield, increased from 250 to 500
* Research - Transcendence Research Balanced between races