The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

Post news Report RSS News for Maelstrom Mod, July 2021, Rebellion

We are pleased to announce the release of the Maelstrom mod for Rebellion (release 16) 1.96 + DLC's

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Highlights Rebellion (Release 16) 04/07/2021

* Compatibility - updated Maelstrom compatibility from Rebellion patch 1.95 to 1.96
* Artifacts - double positive effects of Artifacts
* Planet Bonus - double positive effects of Planet Bonus's
* Minor Factions - double positive effects of Minor Factions Planet Abilities
* Transcendence Research - reduced cost of research for original races
- reduced levels (from 4 to 2) for max fleet capacity of new races
- reduced levels (from 4 to 2) for max capitalships capacity of new races
- changes to Transcendence Research to give original races an advantage in middle to late games

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Karrok
Karrok - - 14 comments

Hi,

First off, I love the mod! The added races and everything.
However since the latest SoaSe update combined with this mod, I keep getting minidumps mid-game. I usually pick a ~100 star map with some 4-5 AI's playing in FFA.

Hope the cause can be found and fixed <3

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Karrok
Karrok - - 14 comments

Turns out the update turned on the steam overlay for some reason, disabling this I have not seen a minidump yet, sorry! :(

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Karrok
Karrok - - 14 comments

The Vesari seem to have an issue with the titan, using the dev executable gives me the following messages:

Required EntityDef not found: TITAN_MADVASARI. This could eventually crash the game.
Entity Ref not found: TITAN_MADVASARI

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Karrok
Karrok - - 14 comments

Found the resolution to this issue:
1.96 added the following changes: Steamdb.info

So if anyone has the same issue:
copy the 3 added files from your {gamefolder}\GameInfo to your {modfolder}\GameInfo

Edit entity.manifest and add:
entityName "AbilityMadVasariTitan.entity"
entityName "BuffMadVasariTitanSelf.entity"
entityName "TITAN_MADVASARI.entity"

at the bottom (leave the single empty line at the bottom)
Go to the top of the file and increment the entityNameCount by 3 (for this mod it would be from 4200 to 4203.

This is a workaround but should probably be integrated by the author at some point :)

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Arling
Arling - - 61 comments

Bug report:

After 3 hours of gameplay in a row Then SoaSE Rebellion crashed.

After loading my saved game it now crashes after 5 minutes of gameplay.

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Try turning off 'random events' game option

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Vanex2k
Vanex2k - - 2 comments

this is AWESOME!!! thanks for Maelstrom !!!

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Glad your still enjoying Maelstrom!

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JUSTINtheMman
JUSTINtheMman - - 4 comments

Hey there

Best mod for sins ever... Is there a way you can build a dreadnaught coordinator on a different planet... There would be one allowed at a time if that's something you would consider
Just wondering

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Not sure it can be done ... i.e make a planet structure's ownership be transferred via a planets ownership. It might be able to be done for a Minor Faction planet.

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JUSTINtheMman
JUSTINtheMman - - 4 comments

Appreciate it

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

No problems

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