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Resurrection Tutorial

News

Fall of Kobol: Resurrection Tutorial


Resurrection Tutorial


Welcome to the Cylon resurrection tutorial. In this tutorial we'll learn the mechanics of Resurrection and discuss some of the changes that will be happening in the next release to make resurrection even better.

What is Resurrection?

Resurrection is the capability of the Cylon's to download their conscience shortly after death and then resurrected in a new body. Resurrection of the semi-sentient personalities of Raiders also can be retrieved. This allows the Raiders to return to fight with greater tactical awareness.

In order for Resurrection to work a Cylon must die within range of a Resurrection Hub or Resurrection Ship.

How is Resurrection represented in Fall of Kobol?

Resurrection in Fall of Kobol allows resurrection capable ships to download their conscience in the form of antimatter to a Resurrection Hub shortly after death. The Resurrection Hub can then use that stored conscience to resurrect new Capital Ships or Frigates. In order for resurrection to work the ship must die within range of a Resurrection Hub or Resurrection Ship.

What is the Resurrection Hub?

The Resurrection Hub is a Super-weapon class tactical structure built via the Tactical Structures menu option after researching the appropriate Technology. As it is classed as a Superweapon, normal rules apply such as needing 4 planets before the first Resurrection Hub can be built.

Loyalist's Research: Apotheosis: Virtual Immortality
Rebel's Research: Apotheosis: Resurrection

The Resurrection Hub is able to convert the stored conscience (i.e. anti-matter) into newly resurrected ships by activating it's Resurrection abilities: Resurrect Capital Ship, Resurrect Combat Fleet, Resurrect Support Fleet. When enough anti-matter is gained to resurrect ships, a resurrection beacon will be created until such time as free fleet or capital supply is available. Once fleet or capital supply requirements are met the newly resurrected ships will appear in the same gravity well as the Resurrection Hub.

Warning: Let resurrection run on it's own. Due to restrictions with Sins modding clicking Resurrect while there is already a pending beacon will only use up the anti-matter without generating a new Beacon.

(Note: 1.82.36 version will resurrect more units that fleet supply allows. This feature will be replaced with resurrection beacons in the next patch or build)

Resurrection Tutorial


The Resurrection Hub broadcasts it's signal via it's first ability "Resurrection Broadcast". Hovering over this ability shows a "Sins special" of a painfully long infocard for a complicated ability. What this basically says is how much anti-matter will upload to the Hub and how much organic matter (credits) will be refunded to the player. Resurrection Broadcast also allows Resurrection Capable ships to "Link" to the Hub. Any "Linked" ship will download the indicated anti-matter and credits.

The range of "Resurrection Broadcast" includes the Gravity Well the Hub is in and any nearby Gravity Wells.

Resurrection Broadcast Resurrection Range


What ships are currently Resurrection capable?
Capital Class Basestar
Worldstar
Boardingstar
Carrier
Heavy Basestar
Light Basestar
Siegestar

How can I tell if a ship is Resurrection capable in game?

Ships that are resurrection capable will have a "Resurrection Link" ability in their 5th slot.

Resurrection Link Resurrection Link


How can I tell if a ship is "Linked" to the Hub and will be resurrected?

Any ship that is "Linked" to the Hub will show red and green text of "resurrection linked".

(Note: 1.82.36 has a bug where ships still show as linked if the Hub or last Resurrection Ship dies until they FTL to a different gravity well. This will be fixed in the next patch or build).

Resurrection Linked


How do I use Resurrection Ships to extend the Range of Resurrection?

While the Resurrection Hub is restricted to within one jump from the Hub, Resurrection Ships can extend a Hub's range to an entire star system.

Resurrection Tutorial Resurrection Tutorial


Both the Capital Class and Light Resurrection Ships support extending resurrection via the "Extend Resurrection" ability. This ability to "Extend Resurrection" requires the Resurrection Ship to be in the same Gravity Well when the resurrection capable ship dies.

(Note: 1.82.36 has a bug where capital class resurrection ships aren't attaching to the Hub, This will be fixed in the next patch or build)

Extend Resurrection



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Fall of Kobol is a total-conversion modification for Sins of a Solar Empire: Rebellion featuring Battlestar Galactica: Colonial and Cylons.

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Sins of The Fallen: Reb 1.94.61

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Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.94.61 (compatible with 1.94). This is a full version download...

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Comments  (0 - 10 of 316)
Mudder05
Mudder05

Hello to all, and huge thanks to the guys who made the
BSG, SW and Trek mods.
Great work, been playing since I think 2012 or so, on and off.
I was an old player of rebellion cdrom, had the editor,
lot of fun with that game, but the sins was awesome
Visually.
Last night i made a map, finafigured that all out,
and also got to play Caprica Burning, since i had to buy
The two mods for using forge, and getting my map
To work.
Pretty neat, great stuff, i am more partial to the
original series so the hades is cool to see.
Love the star Trek, and im a bigger SW fan but just
doesnt feel right in my mind, like the rebellion cant be
On equal footing with empire... in the mind I suppose .

But the BSG is awesome for sure.
Mudder05

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Velrog
Velrog

New Intel. I've had a successful 1v1 match, the AI worked, expanded, placed bounty on me. The AI was able to capture a total of 5 planets, not counting the capital. No crashes or problems occurred in the process. I did have a random crash on 1st loading a random 1v1 Small single-star map. My guess is the crash occurs randomly, it's not targeting larger maps, but there MIGHT be something else increasing the odds of the crash. Will keep looking and testing, hopefully i'll find something helpful. I just hope the mod isn't dead yet.

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Velrog
Velrog

is this mod still being worked on? cuz i saw some flaws that make me think the devs have pulled the plug... 1. AI is inactive (if an AI has been coded in the 1st place); 2. Lots of crashes - bigger maps crash on loading, smaller crash if started immediately after a game; 3. There has been no work done on the minor factions from the DLC, some abilities tell me "must not be TEC"; 4. Main menu music is vanilla Sins; 5. No BSG intro; 6. 3 games already i start surrounded by planets requiring research, or not being colonizable in general; 7. I noticed some units use vanilla Sins voices & lines... So if anyone knows if the mod is still alive, do tell...

P.S. Mod is not working, even medium maps for 6 players crash. Until that's fixed i don't think the mod is playable. Cuz let's face it - nobody likes Sins for the 1v1's... we like it for the really, REALLY big wars...

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wizardmichael
wizardmichael

Im not really sure how the flagstar system works, and It doesnt appear we can train more than 1 Galactica

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FierceEffect
FierceEffect

Does anyone know what the different scenarios do when one selects the first set of activated mods?

Also what might cause the AI not to do anything in game

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mrsdnjhn
mrsdnjhn

i cant play the maps I made it dumps it. or is there another mod file I need

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Sambenk8
Sambenk8

I'm trying to use the baked version but when it finish's downloading it come as a notepad. what am I doing wrong?

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KidInTheHall
KidInTheHall

Is there an issue with Diplomacy for this mod? When I put an envoy in orbit of a planet the most bonus it generates is like.10 and is very difficult to raise the relationship to Pact levels.

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ColSaid
ColSaid

Can't make a map that won't crash the game. I'm using the in-game map maker, not the Galaxy Forge. I like to make my map Very Big, 100 more system's then your vast.

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