We would like to announce, that new version of our Units and Combat Overhaul is coming. This version is going to change more things than we are used to. Starting with new rework of all factions and better balancing, new models, animations, sounds, visual effects, units and soundtrack. Of course we wouldn´t be able to do this on our own, so we would like to introduce you :
We want to thank all developers of H5, H6 and H7 , expecially to their designers and artits, who made all those beautiful models, animations and effects. Next we want to thank all modders, who pushed them selfs so far and exported all those models, animations and sounds. Its very long and tedious work, expecially when there is very little to no tutorials on this subject. Even when we will start with just some of these visuals (models, animations), we are planning to export and add more of this content.
And finally the soundtrack. Paul Romero and Rob King has been composing music to these series very long time. Some of these beautiful tracks are going to be featured in our mod as well.
We thank to everyone once more and take care!
Kierby, Warden Team
This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.
As mentioned in main description, our goal is to bring more live and variability to HoMM V ToE gameplay. Boring and useless units were reworked and now they are much more important and useful, some faction skills were slightly reworked as well, and finally came balancing of underpowered factions.
List of reworked factions:
This mod is fully compatible with version 3.1. Multiplayer is also supported, if both (or more) players have the same version of the mod.
More changes coming next week! We will be glad for your feedback to help us with balancing, especially Haven and Necropolis factions.
Bug 1. - Playing as faction Fortress can cause crashing in some situations. Temporary help for this bug:
Our team is working on fix.
Project 567 has evolved into testing grounds for new content. This release should provide you with a little taste of what is planned but its mainly aimed at helping us with development trough balancing and finding bugs.
Haven Faction - 6 Tiers of units (with few exceptions)
Dungeon Faction - 3 Tiers of units
New textures of terrain
New look of resources
New sounds of UI
Its important to acknowledge that this is still heavy "Work in progress" and many features are missing or lack correcting. Some units are place holders as well as some sounds etc. These things will be fixed overtime with addition of new content for testing, until the mod is ready for final release.
3D models not being matched to their correct position
Sounds of units not timed correct or missing
Textures looking out of place
Balance of units not 100% correct.
Missing VFX of units
Thank you for your support and take care!
Maahir´s "Like a Boss" Competition wil end tomorrow, 1st May 2020. All results and materials, sended to us by competitors, are going to be processed...
We are giving you last chance to beat necropolis lord Zoltan in quest Maahir´s Gambit, before massive nerf of whole Necropolis faction. Main goal of...
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This version contains some minor changes. Factions, that got nerf: Haven, Necropolis and Fortress. This changes are pretty small, but soon will come update...
This is full version of the mod. There may still be some changes depending on the feedback. This version contains all factions after rework. Enjoy!
This is latest version of the demo. Rebalancing faction Necropolis. For more information there is article about Necropolis on our site. Please leave a...
This version is already outdated but still functional. Updating of Faction Haven, balancing units.
This is Beta version of this mod. We will be glad for your feedback. Now its already outdated, but still fuctional.
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