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We would like to announce, that new version of our Units and Combat Overhaul is coming. This version is going to change more things than we are used to. Starting with new rework of all factions and better balancing, new models, animations, sounds, visual effects, units and soundtrack. Of course we wouldn´t be able to do this on our own, so we would like to introduce you :

Credits

  • Units abilities and editing custom effects by - Warden Team
  • Editing of textures and sounds by - Kierby
  • Soundtrack by - H5, H6 and H7 music by Paul Anthony Romero and Rob King
  • All non edited vanilla content (Models, animations, textures, sounds) by - H5 by Nival Interactive, H6 by Black Hole Games and Ubisoft, H7 by Limbic Entertainment - this all under Ubisoft licensing
  • All knowledge about model exporting learned from - Zahar0z (link to one of his mod: Moddb.com )

We want to thank all developers of H5, H6 and H7 , expecially to their designers and artits, who made all those beautiful models, animations and effects. Next we want to thank all modders, who pushed them selfs so far and exported all those models, animations and sounds. Its very long and tedious work, expecially when there is very little to no tutorials on this subject. Even when we will start with just some of these visuals (models, animations), we are planning to export and add more of this content.

And finally the soundtrack. Paul Romero and Rob King has been composing music to these series very long time. Some of these beautiful tracks are going to be featured in our mod as well.

We thank to everyone once more and take care!

Kierby, Warden Team

Main Descpription

This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.

As mentioned in main description, our goal is to bring more live and variability to HoMM V ToE gameplay. Boring and useless units were reworked and now they are much more important and useful, some faction skills were slightly reworked as well, and finally came balancing of underpowered factions.

List of reworked factions:

  1. Necropolis - Faction skill,mechanics and buff of some low tier units as well as adding and replacing some units
  2. Haven - Units (bigger difference between upgraded and alternative), combat mechanics and price balancing
  3. Dungeon - Units (bigger difference between UPG and ALT), more combos in battles with units and more units for hiring
  4. Academy - Units (bigger difference between UPG and ALT), testing of special ability on tier 1 unit
  5. Sylvan - Units (bigger difference between UPG and ALT)
  6. Fortress - Units (bigger difference between UPG and ALT), better missiles options
  7. Neutral - More and better options to influence battlefield (2 units yet)

This mod is fully compatible with version 3.1. Multiplayer is also supported, if both (or more) players have the same version of the mod.

More changes coming next week! We will be glad for your feedback to help us with balancing, especially Haven and Necropolis factions.

Known bugs!

Bug 1. - Playing as faction Fortress can cause crashing in some situations. Temporary help for this bug:

  1. Try to disable "Quick battle" option
  2. Try to make the Turn, in which it crashing, different or skip it and try it next Turn

Our team is working on fix.


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Short question from me to you about music in our upcoming mod. We are combining music from almost all heroes games, but we would like to know your opinion.

As the music in all Heroes games is very good, it is very hard to choose particular tracks and feature them in our mod. Heroes 5 is one these heroes games, but we want to change the atmosphere to something different, so that this mod bring unique experience and not just small changes.

Right now i was thinking about featuring few tracks from Heroes 2 and 4. My question is, do you want music from older heroes games, or you have some objections about them not being good enough?

Music from Paul Anthony Romero is eternal and i found myself enjoying all these old school tracks, which honestly didnt age that much. What about you?



Small informative insert: RIght now im the only one from the team working on this mod, because other members dont have time unfortunately, so it takes more time then usually to get things done. However im working on it very intensively. Even that one modder didnt allow us to use some of his resources for speeding up the work, i extracted all needed materials myself. So the whole Haven faction is redone and FINISHED from the scratch, including sounds, music, models. textures, effects and abilities. Sounds of user interface is also done. Now im working on Dungeon faction and after finishing it, i will release Beta version of our mod for you to try it out. I hope you doing well, and take care!


Project 567

Project 567

News 9 comments

Upcoming version of our mod "Units and Combat Overhaul".

Reworked Factions

Reworked Factions

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Maahir´s "Like a Boss" Competition wil end tomorrow, 1st May 2020. All results and materials, sended to us by competitors, are going to be processed...

Add file RSS Files
HoMM V - ToE - Units and Combat Overhaul 1.1 - Old version

HoMM V - ToE - Units and Combat Overhaul 1.1 - Old version

Full Version 2 comments

This version contains some minor changes. Factions, that got nerf: Haven, Necropolis and Fortress. This changes are pretty small, but soon will come update...

Maahir´s Gambit - Map

Maahir´s Gambit - Map

Singleplayer Map

This is default map from basic game Heroes of Might and Magic V.

HoMM V - ToE - Units and Combat Overhaul 1.0 - Old version

HoMM V - ToE - Units and Combat Overhaul 1.0 - Old version

Full Version

This is full version of the mod. There may still be some changes depending on the feedback. This version contains all factions after rework. Enjoy!

HoMM V: ToE - Units and Combat Overhaul 0.8 - Old version

HoMM V: ToE - Units and Combat Overhaul 0.8 - Old version

Demo

This is latest version of the demo. Rebalancing faction Necropolis. For more information there is article about Necropolis on our site. Please leave a...

HoMM V: ToE - Units and Combat Overhaul 0.7 - Old version

HoMM V: ToE - Units and Combat Overhaul 0.7 - Old version

Demo

This version is already outdated but still functional. Updating of Faction Haven, balancing units.

Homm 5: ToE - Units and Combat Overhaul 0.6 - Old version

Homm 5: ToE - Units and Combat Overhaul 0.6 - Old version

Demo 2 comments

This is Beta version of this mod. We will be glad for your feedback. Now its already outdated, but still fuctional.

Comments  (0 - 10 of 91)
Izabella
Izabella

Hello. I don’t want to be intrusive or rude. The mod looks nice. It would be nice to release the semi-finished mode in beta ,if it still takes a long time to be completely ready. Nice work.

Reply Good karma Bad karma+4 votes
Kierby Creator
Kierby

Hello there, i was working on the mod during summer, in any other time of the year i dont have time neccesery to make some bigger progress. I have some work to do irl, as propably most of you do. So thats why there is no huge progress for few months. Releasing semi-finished mod sounds better than it actualy is. There is some really "junk" problems with few animations which dont match with movement and lot of missing VFX for several units. It would be very ugly, if released without much needed polish.
Right now i have more time to spare, so im working on the fixes again. Also for sake of all fans, i will not release full factions as packs, but i will add units overtime one by one. This way units will get more love, will have higher quality and you will be getting the mod much faster. That means that first release will have only one faction (Haven) complete, and few units for dungeon. Not whole Dungeon as was promised earlier.
I hope this explains it well. You are not intrusive or rude, i understand your concerns.
Thank you. Take care!

Reply Good karma+3 votes
supyar56
supyar56

The discord invite seem to be in valid.

Anyways really looking forward to the next release.

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Kierby Creator
Kierby

Thanks for pointing out. Fixed.

Reply Good karma+1 vote
Guest
Guest

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Guest
Guest

Hello, I was just wondering will your mod include mermaids from Heroes 6 or 7?

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Kierby Creator
Kierby

Hello, im not sure, if i will be able to get my hands on mermaids, they are not the main focus right now. So far medusas are implemented and some elementals are on the way (light elemental, earth elemental).

Reply Good karma+1 vote
Guest
Guest

When do you publish this

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Kierby Creator
Kierby

I answered this question below several times already. Mod is almost ready to be released, but there is several things that needs to be adressed, to provide the best experience possible. Issues are mostly VFX of some units, few animations and finishing last unit for the Heaven faction. I hope it helps. Take care!

Reply Good karma+1 vote
Guest
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