We would like to announce, that new version of our Units and Combat Overhaul is coming. This version is going to change more things than we are used to. Starting with new rework of all factions and better balancing, new models, animations, sounds, visual effects, units and soundtrack. Of course we wouldn´t be able to do this on our own, so we would like to introduce you :
We want to thank all developers of H5, H6 and H7 , expecially to their designers and artits, who made all those beautiful models, animations and effects. Next we want to thank all modders, who pushed them selfs so far and exported all those models, animations and sounds. Its very long and tedious work, expecially when there is very little to no tutorials on this subject. Even when we will start with just some of these visuals (models, animations), we are planning to export and add more of this content.
And finally the soundtrack. Paul Romero and Rob King has been composing music to these series very long time. Some of these beautiful tracks are going to be featured in our mod as well.
We thank to everyone once more and take care!
Kierby, Warden Team
This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.
As mentioned in main description, our goal is to bring more live and variability to HoMM V ToE gameplay. Boring and useless units were reworked and now they are much more important and useful, some faction skills were slightly reworked as well, and finally came balancing of underpowered factions.
List of reworked factions:
This mod is fully compatible with version 3.1. Multiplayer is also supported, if both (or more) players have the same version of the mod.
More changes coming next week! We will be glad for your feedback to help us with balancing, especially Haven and Necropolis factions.
Bug 1. - Playing as faction Fortress can cause crashing in some situations. Temporary help for this bug:
Our team is working on fix.
Short question from me to you about music in our upcoming mod. We are combining music from almost all heroes games, but we would like to know your opinion.
As the music in all Heroes games is very good, it is very hard to choose particular tracks and feature them in our mod. Heroes 5 is one these heroes games, but we want to change the atmosphere to something different, so that this mod bring unique experience and not just small changes.
Right now i was thinking about featuring few tracks from Heroes 2 and 4. My question is, do you want music from older heroes games, or you have some objections about them not being good enough?
Music from Paul Anthony Romero is eternal and i found myself enjoying all these old school tracks, which honestly didnt age that much. What about you?
Small informative insert: RIght now im the only one from the team working on this mod, because other members dont have time unfortunately, so it takes more time then usually to get things done. However im working on it very intensively. Even that one modder didnt allow us to use some of his resources for speeding up the work, i extracted all needed materials myself. So the whole Haven faction is redone and FINISHED from the scratch, including sounds, music, models. textures, effects and abilities. Sounds of user interface is also done. Now im working on Dungeon faction and after finishing it, i will release Beta version of our mod for you to try it out. I hope you doing well, and take care!
For now, only few factions had been reworked yet, but its planned to have every faction slightly reworked. Read for more information...
Maahir´s "Like a Boss" Competition wil end tomorrow, 1st May 2020. All results and materials, sended to us by competitors, are going to be processed...
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This version contains some minor changes. Factions, that got nerf: Haven, Necropolis and Fortress. This changes are pretty small, but soon will come update...
This is default map from basic game Heroes of Might and Magic V.
This is full version of the mod. There may still be some changes depending on the feedback. This version contains all factions after rework. Enjoy!
This is latest version of the demo. Rebalancing faction Necropolis. For more information there is article about Necropolis on our site. Please leave a...
This version is already outdated but still functional. Updating of Faction Haven, balancing units.
This is Beta version of this mod. We will be glad for your feedback. Now its already outdated, but still fuctional.
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