IMPORTANT!

Release date has been changed from 2 May 2019 to 10 May 2019, 7:00 AM. This version contains all factions reworked. Some changes may came depending on the feedback.

Main Descpription

This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.

As mentioned in main description, our goal is to bring more live and variability to HoMM V ToE gameplay. Boring and useless units were reworked and now they are much more important and useful, some faction skills were slightly reworked as well, and finally came balancing of underpowered factions.

List of reworked factions:

  1. Necropolis - Faction skill,mechanics and buff of some low tier units as well as adding and replacing some units
  2. Haven - Units (bigger difference between upgraded and alternative), combat mechanics and price balancing
  3. Dungeon - Units (bigger difference between UPG and ALT), more combos in battles with units and more units for hiring
  4. Academy - Units (bigger difference between UPG and ALT), testing of special ability on tier 1 unit
  5. Sylvan - Units (bigger difference between UPG and ALT)
  6. Fortress - Units (bigger difference between UPG and ALT), better missiles options
  7. Neutral - More and better options to influence battlefield (2 units yet)

This mod is fully compatible with version 3.1. Multiplayer is also supported, if both (or more) players have the same version of the mod.

More changes coming next week! We will be glad for your feedback to help us with balancing, especially Haven and Necropolis factions.

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Upcoming Content

News

 Author of this artwork:  arrrrh!

Artwork made by: Arrrrh!

Our goal for now is to raise effectivity of gating system and further adding some abilities, balancing stats and highlight the difference between UPG and ALT units. More information about our work on this faction will be available soon in article dedicated to faction Inferno.

Necropolis

Necropolis

Feature

Main changes for the Necropolis faction and some details.

Haven

Haven

Feature

Main Changes and some suggestions for future balancing.

Reworked Factions

Reworked Factions

Feature

For now, only few factions had been reworked yet, but its planned to have every faction slightly reworked. Read for more information...

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HoMM V - ToE - Units and Combat Overhaul 1.0

HoMM V - ToE - Units and Combat Overhaul 1.0

Full Version

This is full version of the mod. There may still be some changes depending on the feedback. This version contains all factions after rework. Enjoy!

HoMM V: ToE - Units and Combat Overhaul 0.8

HoMM V: ToE - Units and Combat Overhaul 0.8

Demo

This is latest version of the demo. Rebalancing faction Necropolis. For more information there is article about Necropolis on our site. Please leave a...

HoMM V: ToE - Units and Combat Overhaul 0.7

HoMM V: ToE - Units and Combat Overhaul 0.7

Demo

This version is already outdated but still functional. Updating of Faction Haven, balancing units.

Homm 5: ToE - Units and Combat Overhaul 0.6

Homm 5: ToE - Units and Combat Overhaul 0.6

Demo

This is Beta version of this mod. We will be glad for your feedback. Now its already outdated, but still fuctional.

Comments
mariusicax
mariusicax

I have one question:Do you intend to make inferno like necropolis?

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Kierby Creator
Kierby

Thanks for the question. The Inferno faction is still in development at this moment, but we do not intend to make this like Necropolis faction. Inferno have very good ability that support their troops in battle (Gating), and our goal is to raise the effectivity of this system. For now that means, that some low tier troops have an option to activate this ability 2 times per battle. Also we added to every Inferno creature an immunity to fire. But please take on mind that this is still beta version of the mod and some things might be changed in the future.

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mariusicax
mariusicax

Nice Mod and still 1 gold for all tier on necropolis it's seems a little unfair bcs on other faction you get to buy all with resources and gold and on necro 1 gold...

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Kierby Creator
Kierby

Thanks for your feedback! We are trying to found the best solution for this "free army" mechanics. Now there are just more expensive buildings and their upgrades but in the next patch we are planning to make high tier units cost some resources instead of gold, to make the game more balanced. But we are planning to keep this "no gold" mechanics because we believe that the dead do not need any gold. Also we are just testing lower weekly grow of high tier units in Necropolis faction to force players to be more agressive using their necromancy skill.

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