Heroes 5 New Order (v2.4)
PatchComprehensive overhaul for the Heroes of Might & Magic 5
Official New Order group (for the discuss and look for the players) Facebook.com
WARNING! OUTDATED! Thanks to the Remix for the 2 hours introduction video (Outdated, there are many things changed since this video) Click for the Video (Russian but you can use subtitle)
Nice looking, detailed, categorized full changelog Click here
Heroes of Might and Magic 5: New Order
Rebalances many things
* Rebalanced artifacts
* Changes on creatures abilities, stats and costs
* Changes on creatures tiers (there are 2 tier 7 creature system)
* Heroes starting skills and stats and abilities
* Heroes stat and ability gain probabilities
* Town buildings costs
* Skills
* Spells
* Abilities
* Neutral buildings
* Moon Weeks
Still I am learning. My future plans are change, add or remove abilities on many creatures.
Changelog is huge. I suggest you to click here for details and categories. Besides, i cannot past changelog here. It exceeds 5000 characters.
Player now have a choice at this moment. You need to decide which T7 creature is better for your strategy.
New Order mod changes the building costs and prevents to players getting all units quickly. Both of the T7 buildings cost are 12 wood/12 ore/45 rare resource (for example 45 sulfur for inferno) and their upgrades 6 wood/6 ore /30 rare resource.
New Order mod provides more expensive or cheaper creatures according to their powers. Many of the low tier units now more useful because of their cost or improved stats
Check the changelog for the details. This mod focuses on starting abilities of Heroes. Now no more weak or powerful starting heroes and it comes with new starting strategies
Now you can see and learn slots, values and qualities of the items. And there are many changes on these stats
New Order mod changes many attributes of creatures (check changelog for details) and making some of them more powerful of weak for the balance
There are rebalances on some abilities and ultimate abilities remove from the game.
Ultimate Abilities was fun actually but they had great advantage and focuses the player for the same skill build. Now players can focus their own skill build.
New Order mod focuses some of the spells and rebalances them.
New Order mod removes gold requirement for magic guilds (for the players who wants to focus on magic on early games) and removes primary resource for races. Because New Order mod T6 and T7 buildings costs requires lot of racial resource. If your market provides you 1 sulphur everyday, you can conserve it for the T6 and T7 buildings and still you can build your magic guild
New Order mod changes cost of the many buildings and provides players to better strategy. Some of the buildings are free, some of them requires more resource for upgrade or requires low resources. You can go for the ranged units for easy creeping but it is a little pricy now. Or, you can build + upgrade more powerful but melee units for decreased cost
I am not just a modder. Before the start modding, I was making changes on many maps and now some of them fully compatible for the New Order mod. All of the maps rebalanced and tested many times.
New Order mod changes random creep system. You will no longer encounter range and mage creeps for random level 4 and 5. This provides the players the “fair” challenge. No more you will face with master hunters or druids when your opponent fighting with griffins and riders.
Volcano (myself): I have created everything alone.
Remix: For the 2 hours introduction video
Heroescommunity: For everyone who tried to help me and answered my questions.
I will be happy if you play and if you can comment about mod.
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Ouch, it expired, you have to set the invitation up as: Pernament invite, otherwise it won't work after some time ^^.
Btw, I found a game breaking bug. If you search for a "Firewall" (which doesn't have an icon btw) in your spellbook, it crashes the game, which makes using spellbook basically impossible. I'd more then appreciate if you could atleast disable the ability, if not fix it. Thanks!
I am so noob about discord sorry here is the permanent :)https://discord.gg/HfuPXEH by the way i will check the bug about Firewall. Truth is i don have any idea who is playing because i believe i don't have players but it seems you are playing.
As you know most of the players are Russian and i need to create community in heroesworld.ru. I will be happy if you (we) can find who can talk in Russian.
+Phantom forces and Mass Haste can only target enemies. (So it gives them free units and buffs)
Lol really? For a long time i wasn't edited my mod (i am also modding red alert 3 and skyrim same time) and after many updates i haven't found any players and it lowered my motivation greatly. But next week will re-start play it with my friend (mod developed by me and my friend plays with me everyday)
Thank you so much for your interest. Even the 1 player gave me motivation. Sorry about the idiot bugs i even don't have any idea about them.
Hey man, I'd more then love to join your Discord, can you please post a pernament link in here? (Or wherever you want to?) Thanks!
Sure but sadly we don't have players yet. But i need someone who can create a little community at least. Discord.gg
Can you make a standalone fair random creep system mod? I don't really want compelete overhaul of the game but getting druids or hunters guarding important mines is just too annoying.
No sorry. I have no interest standalone mods.
That's too bad because like i said - there are too many changes for my tastes but fair random creeps for this game would be sweet. By the way, did you nerf Blood Rage anyhow?
Not nerf actually. I have rebalanced. Bloodrage no more protects army like holy shield no more.