This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.
We are giving you last chance to beat necropolis lord Zoltan in quest Maahir´s Gambit, before massive nerf of whole Necropolis faction. Main goal of...
maahir´s "like a boss" competition
Main changes for the Necropolis faction and some details.
Main Changes and some suggestions for future balancing.
For now, only few factions had been reworked yet, but its planned to have every faction slightly reworked. Read for more information...
Next we will look at one of the most iconic factions in HoMM series after the Haven. The Inferno faction got a much greater variability in HoMM V because...
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