This mod brings together content from the cancelled Half-Life 2: Episode 3, and Half-Life 2: Episode 1, with more updates to come.

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We're back! After a year of hiatus, we've returned with another release of Aftermath.

Half-Life 2: Aftermath - Release 2


This mod should be played in conjunction with watching this Valve News Network video, "The Unused Content of Half-Life 2: Episode 1":

Release 2 of the mod contains:

  • 28 levels created by Valve during the development of Half-Life 2: Episode One.
  • 6 demonstration levels created by Lever Softworks to show cut weapons and sequences from Episode One.
  • A short playable campaign of Episode One beta levels, some remade by Lever Softworks.
  • Russian and German localizations.
  • 8 new console commands to make it easier to play the Resource Gathering levels. They are listed in the ReadMe file.

Updates:

  • Updated Resource Gathering Testbed to have gun and ammo spawns.
  • Updated Resource Gathering levels to include HUD hints for key-activated D0G upgrades.

'Early Exit 17 Map 1weapon_hopwire Demonstration

Early Exit 17 Map 2ep1_c17_02 Beta Remake


Future releases coming soon!

Half-Life 2: Aftermath - Q&A 1

Half-Life 2: Aftermath - Q&A 1

News 7 comments

7 of the most frequently asked questions - answered as best as we could.

Half-Life 2: Aftermath - Release 1

Half-Life 2: Aftermath - Release 1

News 16 comments

In light of recent events in the Half-Life community, the release schedule for this mod was sped up significantly.

RSS Files
Half-Life 2: Aftermath - Release 2 (HL2: EP1)

Half-Life 2: Aftermath - Release 2 (HL2: EP1)

Full Version 6 comments

All the unused content of Half-Life 2: Episode 1. Consult this download's description or the mod's ReadMe.txt for a detailed list of all content contained...

Half-Life 2: Aftermath - Release 1 (HL3 Protos)

Half-Life 2: Aftermath - Release 1 (HL3 Protos)

Full Version 79 comments

Release 1 of the mod. Consult this download's description or the mod's ReadMe.txt for a detailed list of all content contained in it.

Comments  (0 - 10 of 83)
Xakep_SDK
Xakep_SDK

Windows only mod. Dislike.

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Guest
Guest

In Resource Gathering Testbed, I spawn without weapons so it's unplayable without using console. Also, the version I just played has 12 levels not 11 (plus the four demo maps), is one new?

Thanks for making this, it was interesting and fun to see a glimpse of what could have been.

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TheDanWolf
TheDanWolf

I guess its.... Good?

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Bawx_Cinnabonbadger
Bawx_Cinnabonbadger

Can't play, crashes when loading into menu. :c

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rlk123go
rlk123go

same here

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Jackathan Creator
Jackathan

That means that you didn't update Source SDK 2013 to "Upcoming" beta branch.

Reply Good karma+3 votes
Guest
Guest

How do i find that? Is it in tools?

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Jackathan Creator
Jackathan

Yes.

Reply Good karma+2 votes
Guest
Guest

I'm getting the message "Engine Error: Could Not Load Library Client." I verified the caches and restarted Steam, it still doesn't work.

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TheGlassEmperor
TheGlassEmperor

Out of curiosity, would modders be allowed to use these resources for their own projects?

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7.4

25 votes submitted.

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Highest Rated (3 agree) 9/10

This is only a temporary review due to there currently being only one release. Lever Softworks is planning on adding the rest of the Episodic Maps that were leaked back in March. But even in its current state, Half-Life 2: Aftermath is awesome. It does a great job showcasing and fixing some maps leaked from EP3/HL3 and I'm looking forward to the mod's upcoming future releases.

Best. Playable. Archive. Ever.

P.S. This mod will most probs get 10/10 once the rest of the content is finished.

Aug 27 2017 by Gamer#1

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Twitter

Latest tweets from @leversoftworks

Please welcome our two newest team members, Slartibarty and MacD11!

Mar 19 2018

RT @PlanetPhillip: I'm a little late to the party, but I have added Half-Life 2: Aftermath to RTSL: Runthinkshootlive.com I have a… T.co

Dec 9 2017

Aftermath and Still Alive For PC on @ModDB's 2017 Modding Year in Review! Moddb.com

Nov 30 2017

Development has been going smoothly. Expect something from us before the end of the year!

Nov 30 2017

Today, we ended our 2 month hiatus and now we're continuing development on our active projects. Feels good to be back!

Nov 18 2017

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