GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
Updated Stack to have a festive feel for this wonderful time of year.
Updated Stack to have a festive feel for this wonderful time of year.
A parody track of "GoldenEye" by Anna Surento and Basstronix, For GoldenEye: Source!
Preview of Basstronix's new alliteration's of the Facility Track. Still WIP
Well I probably don't have to explain what this is... Its the watch music. It was created by our very talented audio designer, Bastronix Please note...
This is the Silo track, for the map... Silo. It was created by our very talented audio designer, Bastronix Please note that all credit goes to the original...
This track is for that map with all those holes, water driping, flying bats. I think it'scalled caverns :). It was created by our very talented audio...
This is the Cradle track that will be playing on that very very tall antenna. It was created by our very talented audio designers, Bastronix and Yetti...
This is the Facility track which will be playing on both Facility and FacilityBZ. It was created by our very talented audio designers, Bastronix and Yetti...