Contingency v0.1.8(b) -> v0.1.8c Patch (PLEASE RE-DOWNLOAD)
PatchChanges since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory...
Kill as many waves of enemies as you can with friends online, or take the fight alone. You are a squad of rebels five that need to eliminate as many aliens and zombies as you can. This is a suicide mission and you know it, but why not kick some ass before dying. The game is set in the universe of Half-Life 2.
There are waves of enemies coming to take you to hell. The squad has to survive by killing the enemies with various weapons. By killing enemies you will gain credits, which you can use to buy props. During each wave there will be a certain time limit, depending on the map, where you can prepare yourself for the next wave. In this time you can use your credits to but props (every prop has a different health and costs) in order to block the enemies way, like walls and wooden planks. If you die during a wave you will be respawned if your squad survives it. In Singleplayer you will be supported by four civilians that help you fight the hordes. In Multiplayer the waves will get harder the more people join (maximum of five players).
At the beginning and between the waves you are able to change your loadout. The loadout consists of your weapons and tools. To be exact you will have a primary weapon, secondary weapon, tertiary weapon and a special weapon or tool. But be careful, every map is different, there you might want to adjust the loadout.
There will be waves of zombies, combines and antlions. Each and every wave will be different as there is various types of different zombies, combines and antlions. Moreover there might be only one type of enemy in one wave and a mixture of them in the next wave. But zombies, combines and antlions do not mix.
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Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory...
Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory...
Changes since 0.1.6 Map updates: contingency_canals improvement by MyCbEH (Musien), head of Snowdrop Escape dev team. Balance improvements: Fast headcrab...
Changes since v0.1.5: 1) AR2 viewmodel, animations and sounds from Entropy Zero 2 demo; 2) SMG1 viewmodel from Thunder's Leaves; 3) Fixes of game bugs...
This is a compressed archive of v0.1.5 of Contingency. Use the automated installer if you don't know how to use this.
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Anyone wanna play contingency with me I host my own server
Feel free to update your server with this patch Moddb.com
UPD: last Sunday I played Contingency with James, the original developer. We got connected via Hamachi (download at vpn.net)
How can my friends join my game?
Also,how do I use the console?
To use console, go Options-Keyboard-Advanced options-check Enable developer console.
To play with friends over Internet, not LAN:
1) download Hamachi at vpn.net
2) After you resolve the firewall settings testing the Hamachi connection (just google them) and establish the connection without problems, create the server, go to console and type:
sv_lan 0
changelevel contingency_(map of your choice)
Is this still being worked on?
Hello from the future, 2016 Ren
I guess not.
It's back?
Any Chance you'll do a Overhaul of Lethal Stigma and Situation Outbreak?
How is the progress going?