"Your Queller AI is literally best teacher there is when it comes to pure learning how to play this game, especially in basics" - B13, Uber rank #2

This mod is a total overhaul of the AI designed to smooth out the difficulty curve, providing more humanlike challenges that are both easier and harder than the vanilla AI. It features complete support for the Legion Expansion.

Please ensure that if you use this work you credit Quitch's Queller AI.

INSTALLATION

You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods.

If you are using PAMM you will need to download the mod from GitHub.

DIFFICULTY

Queller offers a range of difficulties designed to try and mimic the style of human players at particular levels of play. It does not modify the vanilla difficulties.

Casual Casual

  • Economy first opening
  • One army
  • Techs as soon as possible
  • Goes orbital as soon as possible
  • Turtles
  • Poor troop selection
  • Barely scouts
  • Doesn't adapt to what the enemy is doing
  • Loves fabbers
  • Loves static defence/offence
  • Poor use of fabbers
  • Poor economy handling
  • No micro
  • Terrible threat assessments

Bronze Bronze

  • Factory first opening
  • One army
  • Techs as soon as possible
  • Will go orbital if it can
  • Expands slowly
  • Poor troop selection
  • Barely scouts
  • Doesn't adapt to what the enemy is doing
  • Loves fabbers
  • Loves static defence/offence
  • Poor use of fabbers
  • Average economy handling
  • No micro
  • Terrible threat assessments

Silver Silver

  • Factory first opening
  • Few armies
  • Will tech if it can
  • Will go orbital if it can
  • Expands slowly
  • Poor troop selection
  • Barely scouts
  • Doesn't adapt to what the enemy is doing
  • Likes fabbers
  • Likes static defence/offence
  • Average economy handling
  • Average micro
  • Poor threat assessments

Gold Gold

  • Smart factory first opening
  • Some armies
  • Will tech if it can
  • Will go orbital if it can
  • Expands OK
  • OK troop selection
  • OK scouting
  • Some adaption to its opponent's play
  • Dislikes fabbers
  • Appropriate use of static defence/offence
  • Average economy handling
  • Average micro
  • Good threat assessments

Platinum Platinum

  • Smartest factory first opening
  • Numerous armies
  • Techs quickly
  • Goes orbital smartly
  • Expands quickly
  • Good troop selection
  • Smartly adapts to its opponent's play
  • Good fabber to troop balance
  • Appropriate use of static defence/offence
  • Good economy handling
  • Best micro
  • Great threat assessments

Uber Uber

  • Smartest factory first opening
  • Unlimited armies
  • Techs smartly
  • Goes orbital smartly
  • Expands quickly
  • Best troop selection
  • Smartly adapts to its opponent's play
  • Good fabber to troop balance
  • Appropriate use of static defence/offence
  • Best economy handling
  • Best micro
  • Best threat assessments
  • Will use eco bonuses better than other levels
  • Customise play through subpersonalities

RECOMMENDED DIFFICULTY

Below are recommendations for the difficulty you may wish to start on based on what you set the vanilla AI to or your ladder ranking.

When you need to increase the challenge, but don't want to increase the difficulty, give the AI an eco-boost rather than adding more AIs. Not only will this be better for the sim, but will also stop the problem of there being fewer resources to go around for the AI which in turn makes it easier to beat.

Comparison between vanilla difficulty and Queller difficulty:

| Vanilla    | Queller | Eco |
| ---------- | ------- | --- |
| Normal     | Casual  | 1.0 |
| Hard       | Silver  | 1.0 |
| Relentless | Gold    | 0.8 |
| Absurd     | Gold    | 1.0 |

Suggestions based on 1v1 ranked position or challenge sought:
| League   | Placement | Difficulty | Eco |
| -------- | --------- | ---------- | --- |
| Bronze   | Low       | Bronze     | 1.0 |
| Bronze   | Mid       | Silver     | 1.0 |
| Bronze   | High      | Gold       | 1.0 |
| Silver   | Low       | Platinum   | 1.0 |
| Silver   | Mid       | Uber       | 1.0 |
| Silver   | High      | Uber       | 1.1 |
| Gold     | Any       | Uber       | 1.2 |
| Platinum | Any       | Uber       | 1.4 |
| Uber     | Any       | Uber       | 1.6 |

 Alternatively, trying increasing the local sim speed.

SUBPERSONALITIES

By default, Queller at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller's game to your liking or help it play better where it's making poor strategy choices.

  • 1v1
    • Optimised for 1v1 play
  • Air
    • Builds more air factories
  • Bot
    • Doesn't build vehicle factories
  • Free For All
    • More cautious about engaging in battle
    • Techs earlier
    • Orbital earlier
    • Avoids antagonistic scouting raids
  • Land
    • Uses minimal air factories
  • Orbital
    • Grows its orbital presence faster
  • Rush
    • Techs late
    • Slower to enter orbital
    • Less likely to build defences
  • Tank
    • Doesn't build bot factories
  • Turtle
    • More likely to build defences at its expansions
    • More likely to build titans

MAP NOTES

The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it. And don't use Bedlam, the AI's forces can't pathfind on this map.

Be sure to follow the recommended number of players for any map.

KNOWN ISSUES

CANTFIX

  • Will sometimes take much longer than necessary routes to attack
  • Fabbers don't always take the closest metal spot when building MEX
  • Doesn't defend its fabbers
  • Attempts to attack with amphibious units underwater even if they don't have an underwater weapon
  • Will queue buildings on the other side of obstacles despite closer locations (pathfinding wise) being available
  • Won't send interplanetary aircraft between planets
  • Will assign fabbers to assist on a project that they could start earlier than the fabber they're assisting
  • Won't use more than one teleporter at a time
  • Won't use teleporters to move around a single planet
  • Cannot reclaim
  • Combat Fabbers can only be used to build mines or repair troops, not both, even across entirely different AI personalities
  • Doesn't handle enemy walls well
  • Legion won't build a different tier of mass extractor on a metal spot that already has a mass extractor
  • Legion can't use orbital transports
  • Doesn't use Helios teleporter
  • Spikes in AI fabber performance
  • Naval factories sometimes stop producing units
  • All AI Commanders on a team spawn and act together using shared army mode
  • Play From Here in Chronocam can cause strange AI behaviour or even break it
  • Different armies will sometimes build on the same metal spot
  • Naval factories occasionally built on land
  • Positions its Commander without consideration to threat

WONTFIX

  • Mistakes respawning planets for asteroids and won't behave properly on them

THANKS TO

  • Sorian of Uber Entertainment for
    • making his AI moddable
    • answering my questions
    • taking on suggestions
    • fixing bugs as they come up
    • adding cool new features which make the AI increasingly smart
  • wondible for his creation of the AI Showdown tool
  • mikeyh for writing the JavaScript for loading Queller's personalities
  • alpha2546 for extensively playtesting Queller during Legion Expansion development
  • Everyone who has helped with translations:
    • K-Orthic | Gamax
    • gmase
    • PRoeleert
    • R.O.S.S
    • DeathByDenim
    • River
    • Felix Köhler
    • tunsel
    • omylist
    • IPWIW
    • Fred
    • CmdrEdem
    • something more than human
    • Linus Petersson
    • Spassky
    • Craeox
    • sevmek
    • fera
  • PA Inc for including Queller in its professional translation project
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RSS Articles

I was recently made aware of an issue with the Queller AI and the Play From Here feature in Chronocam. This is a button that allows you to rewind the game to specific point in time and resume play. Unfortunately, for some reason this causes Queller to exhibit odd behaviours, such as failing to expand and failing to attack.

For the time being I would advise not using the Play From Here button in conjunction with the Queller AI.

Version 5.25.0 released

Version 5.25.0 released

News

A new Uber personality and a big focus on improving Uber's multiplanetary game

Version 5.23.0 released

Version 5.23.0 released

News

Multiple changes to Queller's orbital gameplay, especially at Uber difficulty

Version 5.21.0 released

Version 5.21.0 released

News

Work done to improve Uber's multi-planet gameplay and performance

Version 5.20.0 released

Version 5.20.0 released

News

Improvements to the interplanetary game along with general tweaks

Post comment Comments  (0 - 10 of 45)
VAArtemchuk
VAArtemchuk - - 19 comments

Hey! Nice Ai you have here? Could you say a little more on neural difficulty settings? Does it evolve somehow? Is it stronger than other settings? Or does it just generate more random decisions? Sorry for stupid questions, but "All platoon creation decisions are made by the neural network" and "High map activity" doesn't really say how it really feels in comparison.

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quitchy Creator
quitchy - - 57 comments

Uber Neural had no minimum platoon sizes, it relied entirely on the game's neural net training data in conjunction with the Attack tasks to evaluate possible targets. This led to large numbers of very small platoons.

It has been removed in 4.43.0.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

why did you remove it then?

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quitchy Creator
quitchy - - 57 comments

It looks good in AI vs. AI testing, but I felt that didn't translate well to vs. human games. I've actually re-added it but have made some slight adjustments to see if it does better.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

The Ai Always drop on the same planet with me, even when i tell them to drop ofworld/anywhere

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quitchy Creator
quitchy - - 57 comments

The AI can only drop where spawns are available. If the AI isn't offered an offworld spawn, then it won't spawn offworld even if you tell it to.

Reply Good karma+1 vote
xTheKiller
xTheKiller - - 11 comments

Pls, make the ai comander capable of leaving a planet in those sistems were planets crush naturally pls, because now you can just leave the planet at the begining of a game and just wait and you will win.

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quitchy Creator
quitchy - - 57 comments

The AI can only see targeted collisions.

Reply Good karma+2 votes
xTheKiller
xTheKiller - - 11 comments

I know, that's because I tell u, maybe u could do something idk if it is posible.

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xTheKiller
xTheKiller - - 11 comments

Something strange happened to me in Styx sistem: an ai that was alone in the lava planet from the half of the match was very low developed, and wasn't even building orbital. It had nukes but didn't use them, and in a point tha ai just stopped expanding (just for info).

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quitchy Creator
quitchy - - 57 comments

What difficulty? I believe v4.38.0 should fix this.

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

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