"Your Queller AI is literally best teacher there is when it comes to pure learning how to play this game, especially in basics" - B13, Uber rank #2
This mod is a total overhaul of the AI designed to smooth out the difficulty curve, providing more humanlike challenges that are both easier and harder than the vanilla AI. It features complete support for the Legion Expansion.
Please ensure that if you use this work you credit Quitch's Queller AI.
You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods.
If you are using PAMM you will need to download the mod from GitHub.
Queller offers a range of difficulties designed to try and mimic the style of human players at particular levels of play. It does not modify the vanilla difficulties.
Casual
Bronze
Silver
Gold
Platinum
Uber
Below are recommendations for the difficulty you may wish to start on based on what you set the vanilla AI to or your ladder ranking.
When you need to increase the challenge, but don't want to increase the difficulty, give the AI an eco-boost rather than adding more AIs. Not only will this be better for the sim, but will also stop the problem of there being fewer resources to go around for the AI which in turn makes it easier to beat.
Comparison between vanilla difficulty and Queller difficulty:
| Vanilla | Queller | Eco |
| ---------- | ------- | --- |
| Normal | Casual | 1.0 |
| Hard | Silver | 1.0 |
| Relentless | Gold | 0.8 |
| Absurd | Gold | 1.0 |
Suggestions based on 1v1 ranked position or challenge sought:
| League | Placement | Difficulty | Eco |
| -------- | --------- | ---------- | --- |
| Bronze | Low | Bronze | 1.0 |
| Bronze | Mid | Silver | 1.0 |
| Bronze | High | Gold | 1.0 |
| Silver | Low | Platinum | 1.0 |
| Silver | Mid | Uber | 1.0 |
| Silver | High | Uber | 1.1 |
| Gold | Any | Uber | 1.2 |
| Platinum | Any | Uber | 1.4 |
| Uber | Any | Uber | 1.6 |
Alternatively, trying increasing the local sim speed.
By default, Queller at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller's game to your liking or help it play better where it's making poor strategy choices.
The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it. And don't use Bedlam, the AI's forces can't pathfind on this map.
Be sure to follow the recommended number of players for any map.
I was recently made aware of an issue with the Queller AI and the Play From Here feature in Chronocam. This is a button that allows you to rewind the game to specific point in time and resume play. Unfortunately, for some reason this causes Queller to exhibit odd behaviours, such as failing to expand and failing to attack.
For the time being I would advise not using the Play From Here button in conjunction with the Queller AI.
A new Uber personality and a big focus on improving Uber's multiplanetary game
Multiple changes to Queller's orbital gameplay, especially at Uber difficulty
Hey! Nice Ai you have here? Could you say a little more on neural difficulty settings? Does it evolve somehow? Is it stronger than other settings? Or does it just generate more random decisions? Sorry for stupid questions, but "All platoon creation decisions are made by the neural network" and "High map activity" doesn't really say how it really feels in comparison.
Uber Neural had no minimum platoon sizes, it relied entirely on the game's neural net training data in conjunction with the Attack tasks to evaluate possible targets. This led to large numbers of very small platoons.
It has been removed in 4.43.0.
why did you remove it then?
It looks good in AI vs. AI testing, but I felt that didn't translate well to vs. human games. I've actually re-added it but have made some slight adjustments to see if it does better.
The Ai Always drop on the same planet with me, even when i tell them to drop ofworld/anywhere
The AI can only drop where spawns are available. If the AI isn't offered an offworld spawn, then it won't spawn offworld even if you tell it to.
Pls, make the ai comander capable of leaving a planet in those sistems were planets crush naturally pls, because now you can just leave the planet at the begining of a game and just wait and you will win.
The AI can only see targeted collisions.
I know, that's because I tell u, maybe u could do something idk if it is posible.
Something strange happened to me in Styx sistem: an ai that was alone in the lava planet from the half of the match was very low developed, and wasn't even building orbital. It had nukes but didn't use them, and in a point tha ai just stopped expanding (just for info).
What difficulty? I believe v4.38.0 should fix this.
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