Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Features

  • Faction Diversity - Exploit all new racial and subfaction bonuses and techs to crush your enemies.
  • Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of.
  • Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the distant parts of space.
  • Embassies and Espionage - Adds more depth when dealing with other Empires, and removes some of the annoyances of the old system at the same time.
  • Ship Upgrades - Customize your capitalships and titans with unique upgrades.
  • New Planets - Your Empire will never look the same again with 10 new colonizeable planets. Meticulously balanced for competitive play.
  • New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space.
  • New Artifacts and Bonuses - Your Empire contains great secrets to be found, if you take the time to look...
  • Civics Matter - Almost all civic structures have an impact on your Empire. You must develop your planets wisely to get the most out of them.
  • Culture Matters - The hearts and minds of the galaxy can now assist you greatly in your quest for victory.
  • Customization - Play the game the way you want it with a growing library of optional minimods and enhanced mapmaker support!

For those new to the mod or wanting more details on the features, check out the Beginners Guide.

Details about installing the mod or technical problems can be found here.

Enhanced 4X Mod 1.87Mod of the Year 2015 Top 100Discord Server

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Greetings mod players!

One of the best features of the Enhanced 4X Mod/Star Wars Interregnum "ecosystem" is its library of rich customization options. From Expanded Research to Resetting Titan levels to powerful colonizing raiders to compatibility with the Sins:Remastered graphics mod, there's all sorts of ways to play the game the way you want to play it. As we've added more options over the years however, configuring the minimods you want in the correct order has become more complicated than we would like...

The mod order for all of this is not exactly intuitive.

Thankfully, we have a solution!

On my spare time I went ahead and coded a new web Mod Manager tool that will generate the EnabledMods.txt file used by Sins for you. It walks you through the process of selecting your mods, places them in the correct mod order, and even alerts you if there are any incompatibilities in your selections. You can see the tool build the EnabledMods.txt file in real time, and once you're done you can copy it directly to your clipboard or download the EnabledMods.txt file itself.

Mod Manager in Action

The great part about the Mod Manager is that as a web application, there's no need to install anything to use it! Any modern browser will run it just fine. Due to browser security restrictions, sadly the one thing we could not do with the Mod Manager is save the file to your mod folder for you. However, if you're already used to installing and switching out Sins mods, this tool should be a breeze to use. And if you're not, it links to the relevant steam guides to get you on the right path.

The Mod Manager is already live and ready to use, so if you were thinking of trying out some new minimods for your next game of Sins, now is the perfect time.

Happy Gaming!

-Goa

Minor Factions DLC Update

Minor Factions DLC Update

News 5 comments

A quick road map of changes made to the Enhanced 4X Mod and Star Wars: Interregnum in the wake of the Minor Factions DLC.

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

Mod Updates, Community Discord, Bug Fixes, and Mod Page Update

News 10 comments

Find out what's new in the new Enhanced 4X Mod and Star Wars: Interregnum updates, join the new community discord channel, learn more about one of the...

The three types of Sins mods

The three types of Sins mods

News 8 comments

GoaFan77 shares his thoughts on the three different types of Sins mods.

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 12 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

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Enhanced 4X Mod 1.88

Enhanced 4X Mod 1.88

Full Version 1 comment

The Enhanced 4X Mod version 1.88 for Rebellion version 1.98. Includes a rework of the Pact system, new "Antimodule" bomber units, and a rebalance of planet...

E4X & Interregnum Gameplay Minimods 1.88

E4X & Interregnum Gameplay Minimods 1.88

Patch 11 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

E4X & Interregnum Graphics Minimods 1.88

E4X & Interregnum Graphics Minimods 1.88

Patch 6 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

E4X & Interregnum Graphics Minimods 1.87

E4X & Interregnum Graphics Minimods 1.87

Patch 11 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

E4X & Interregnum Gameplay Minimods 1.87

E4X & Interregnum Gameplay Minimods 1.87

Patch 15 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

Enhanced 4X Mod 1.87

Enhanced 4X Mod 1.87

Full Version 7 comments

The Enhanced 4X Mod version 1.87 for Rebellion version 1.97. Includes a new special map, balance changes, and bug fixes. Checksum is 37381082. WARNING...

Post comment Comments  (0 - 10 of 960)
pwnhunter17
pwnhunter17 - - 1 comments

So I've tried running this and i can play without issues, however some of the mods do not work or don't seem to want to work.

Infinite Research if ran alone does not show the two research options at all for any of the factions.

Expanded Research does work, however Oceanic Planet upgrades are missing so you cannot fully increase the planet population

ive tried different orders and redid the Mod manager but these seem to be persistent

Edit: Some Reason after posting this and retrying it all decided to work

Edit 2: The TEC cobalt Light Frigates don't auto attack or even reengage enemies unless ordered. Tried switching auto attack on and off and still doesn't work

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5thHorseman
5thHorseman - - 1,380 comments

Any future plans for further iterations?

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nuruddinshah52
nuruddinshah52 - - 469 comments

So when the gameplay minimods will be out?

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

They are out now. Moddb.com

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

This week.

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mrsdnjhn
mrsdnjhn - - 106 comments

why does it look some races have 4 heroes

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

Ah, I took the latest screenshots while also running the Star Wars Interregnum mod, which builds on top of E4X, so that way I could take screenshots of all 10 factions diplomacy trees I work on in one game.

In Interregnum many of the vanilla factions have access to extra heroes or capitalships based on what happens to them in the Star Wars galaxy in that mod. They won't be there in the base E4X.

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MaximusThalos
MaximusThalos - - 2 comments

Question: I have quite a few mods and such but I was curious if anyone out there can play a game on a huge-vast map with as many players as possible without getting considerable game lag mid game and on.

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

You definitely need a very good CPU to not get lag on max size Sins games (in particular, you need a CPU with good single core performance). I would say most people are going to have noticeable lag on a map that size late game with 10 players, with or without mods.

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13racken
13racken - - 1 comments

A little note, but if you try to use this load order:
enabledModName "E4X Deathmatch Mode"
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Expanded Research"
enabledModName "E4X Infinite Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Enhanced 4X Mod 1.87"

The game crashes every time I tried to load into a new game on a map size any larger than small.
I fixed this by disabling the "E4X Deathmatch Mode" mini mod. I also noticed when troubleshooting that every time the game crashed, a file went missing from the game cache when I verified. This no longer happens either. Not sure if this is a quick fix or not, but I thought I'd throw it out there.

New working load order:
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Expanded Research"
enabledModName "E4X Infinite Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Enhanced 4X Mod 1.87"

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mrsdnjhn
mrsdnjhn - - 106 comments

what about for star wars? i have the same load out for star wars, but crashes.

fyi- meaning new load order

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

We were able to start a 10 player large game with the mod order, including the Death Match minimod.

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mrsdnjhn
mrsdnjhn - - 106 comments

would my game list work on mod only version of the main game?

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GoaFan77 Creator
GoaFan77 - - 3,864 comments

Thanks for the detailed report, we'll see if we can duplicate the crash with that mod order.

Reply Good karma+2 votes
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