Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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E4X Alternate Main Menu Music

E4X Alternate Main Menu Music

Music

A minimod made for the Enhanced 4X Mod, but will work with any mod. It changes the main menu music to the Original Sins theme.

E4X Halved Fleet Supply and Capital Ships

E4X Halved Fleet Supply and Capital Ships

Prefab

Cuts fleet supply for higher end-game framerate for E4X/SW Interregnum.

E4X Minimod More Tactical Slots

E4X Minimod More Tactical Slots

Prefab 4 comments

A new minimod uploaded for early testing. This one increases the amount of tactical slots on all planets. Usable with both E4X and Star Wars: Interregnum...