Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Description

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the Sins:Re compatibility minimods requires the Sins:Remastered Mod. Recommended to use our web based Mod Manager tool (link in the description below) to generate your mod order.

Preview
E4X & Interregnum Graphics Minimods 1.88
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Schuchart
Schuchart - - 1,641 comments

Thank you for the update, though I still get the oversized X-Wing (as mentioned a couple months back) when playing as the Alliance while using Sins:Re.

Would it would be possible to simply replace the model file and its textures with the one of the New Republic as a dirty fix?

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Guest
Guest - - 689,868 comments

Anyone else getting visual defects with ship lighting while using the sins remastered graphic enhancements? I've been getting this with the rebel alliance x-wing & providence destroyer (not sure if any others are affected by this). All the small details such as the lights & engines are just fine just the exterior portions of the ships appear black instead of the colour they should be. If needed i can send a clip to better show the issue.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Did you use the Mod Manager tool to ensure you have the correct mod order?

So certain units are fine, but random ones are not? It could be a sign that the game isn't able to load all the textures. Lowering the Ship/Planet/Structure detail settings might help in that case.

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Guest
Guest - - 689,868 comments

yes i used the mod manager to get the correct order. From what ive played so far only the ships i mentioned above had the issue the rest are fine, i havent tried every ship so not sure if there are any others with this. Just tried lowering the detail settings to higher and then high still having the same issue. i was using extreme settings before.

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Tattorack
Tattorack - - 92 comments

This compatibility minimod doesn't seem to work.
Following the instructions, and getting the exact load order given by the mod manager tool, makes every structure and ship look like it's covered in a shiny plastic coating. Strike craft are all pitch black. Planets don't have atmospheric effects.
The only mods I have active, and in this exact load order, are:
INT SinsRe
E4X SinsRe
Star Wars Interregnum Beta 2.5
Enhanced 4X Mod 1.88
SinsRemastered-v1.00

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Did you remove INT SinsRe and E4X SinsRe from the folder created by extracting the archive? It sounds like the game is not finding the files from those mods.

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