Full modification for S.T.A.L.K.E.R. Call of Pripyat.
New story
The Journey takes place 20 years after the S.T.A.L.K.E.R. serie. The factions have left the zone and only remains a few loners. The nature took over the remains of the human activity, but everything starts to die slowly. You will have to fight a very hostile environment, monsters, animals and plants, in a long, dark and eventful trip to the most horrific place in the zone..
Features
- 4 totally revamped maps
- 3 New maps
- New vegetation
- New animals and monsters
First of all, let's adress the release date.
I don't have a particular day in mind, but I can assure you it's coming in september, if there is no last-minute show-stopper.
Beta test is almost over, all bugs and issues have been fixed, but we'll do a final round once the release candidate build is ready.
I am currently compiling the final version of the levels, still a few days needed.
Then I'll pack up the mod RC, and it will take a few more days of testing.
So, what should you expect ?
Let's have a look at the FAQ as a way to quickly answer most gameplay questions.
Q - Where is the minimap ?
R - There is no minimap, all info is on the main map.
Q - How can I locate NPC without minimap ?
R - There is symbols on the main map showing human locations.
Q - There is no minimap so there is no task spot, how do I know where to go ?
R - All needed info is in dialogs. Pay attention to what NPCs say. Important info is colored in red, read carefuly.
NPC will never send you to another location without telling you exactly where to go. Most of tasks are located in the same map as active NPC task giver.
Q - How do I know if a mission is successful ?
R - It will show in dialogs. NPC will tell you.
Q - Can I progress if I fail or miss some tasks ?
R - Yes. You can finish the main quest without interacting with NPC. But you will miss a lot of useful information, items and backstory.
As you can see it will be different from the standard COP experience.
If you like to rush map objectives, use to barely read dialogs, focus on the minimap icons to get missions done quickly, this mod is not for you.
You have to pay attention to what people say to you, just as in a regular conversation.
Will you have to read hundred of lines and endless ramblings ? No. NPC are not weirdos that like to waste your time, and I didn't use the game to vent my writer frustrations.
In fact, as most people, I don't really like to read dialogs. So I made them kinda realistic, with the minimum needed to setup a mood and transmit informations.
Also don't expect a variety of weapons, custom parts and upgrades. The Journey is not about that, there is plenty of other COP mods doing this very well.
So don't be in a hurry, take your time to settle in the story.
Don't expect to rush objectives, pay attention to the world around you, and you'll be fine.
The first version will come with two languages, english and optional french. More translations will come soon, I plan to have future updates for that.
News and screenshots from the current updated build. A big question for you.
Updates about the ongoing beta test, what is being worked and what is planned.
A quick overview of the current dev status, what's next.
Version 1.0 of S.T.A.L.K.E.R. The Journey is available.
The Journey complete Ukrainian translation with audio.
Unpacked mod version to use with vanilla COP install.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I just started playing and the mapping really blew me away. Looks like a real European country side
German translation:
Mediafire.com
Is this already playable? No breaking bugs?
<abandoned zone
<my stats saing i kiled 231 stalkers
choose one
lmao
The last text disappears very quickly (probably in one frame) for me. So if this happens to anyone else, here's the last part that you can't read because of this: Mega.nz
The ending was interesting... Although it feels lacking. I think there's supposed to be a cutscene but instead just an image shows that's messed up. After that, the credits roll.
The mod leaves so many questions unanswered. Why did all the factions leave?
Why are there so many scums (bandits) in the zone when there's very few stalkers in the zone?
Why did all the detectors disappear? Why didn't people make new ones? Or just the same stuff that already existed?
Where did all the maps from the vanilla games disappear?
Why are there guardians and watchers in the zone?
Why did our main character and his brother live on the edge of the zone? The game implies that the Lost Valley isn't in the zone but then why can we find anomalies here?
Why is the zone so empty from mutants? I mean there are way less than even in CoP.
Where is the military?
Where are the ecologists?
Oh, and most importantly, why did the factions leave?
Why is there no trader at all? Not even one in cordon.
This is just a few that come to my mind right now...
I've come across a weird ui bug after changing some settings in the advanced menu:
Youtu.be
Why does this happen? This is a really bad bug because it makes the game unplayable
As far as I can tell, it happens after unticking something
Hey uh, i have a problem.
I can launch the game only for the first time. Everytime i leave to deskopt and try to launch it again, it just... doesn't pop up.
Windows 10 by the way.
Any solutions? Can't find any info or i'm a dumb idiot.