ABR Mod patch 1

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ABR MOD is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.

Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.

This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.

ABR MOD Features


New weather and nature style for each location


New textures of buildings


New variable visuals of NPC's


New minimalistic and informative HUD


New artefact models and particles


Inventory revewal

Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.


Original weapon replacer


Dynamic gasmask HUD with breathing sounds

Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.

New nightvision

Based on Stalker Two-K's addon pack by paranoiia8

New loading screens

Simple upgrade icons

New menu with new music


Minimal hud (optional)


  • More background ambient: ~15 minutes day mix, ~10 minutes night mix for each location.
  • New anomaly sounds.
  • New weapon sounds.
  • NPC's run breathing and waiting sounds are been removed.
  • Partly sound folder was taken from Misery 2.1.
  • Action music on the way to Pripyat.
  • New music in intro.
  • Russian voices.
  • Proper ogg comments and removal of loud clicks.


  • FOV 75. Good view - almost no fish eye effect.
  • New simulation makes life in the Zone more active and realistic.
  • Weapons are deadlier. Works both ways.
  • Actor can cut off trophies from mutants and sell them to local barmen.
  • Medics don't heal.
  • Medkits are healing slowly.
  • When actor uses medkits or consumables weapon hides.
  • You can carry 70kg.
  • Outfit and helmets are less durable to damage.
  • Weapons on dead bodies will be mostly in middle shape but not sellable. Collect ammo.
  • Nimble sells new 8 unique weapons.
  • Nimble sells weapons and armour. No need to wait 24 hours.
  • Artefacts are rebalanced. Shock resistance and additional weight artefacts are more useful. Others are less effective but balanced.
  • Lost sentry in Pripyat will be more "controlled" now.
  • Evacuation mission is a point of no return.
  • Bloodsuckers are very fast now.
  • Kuvalda will ask money for detector.
  • Trapper will give you money instead of weapon.
  • Trapper will give your reward for killing Zaton's chimere.
  • You start game with bandit coat, saw-off, pb and few supplies.
  • Now military squad in Pripyat will not die, if you will go to kill monolith in next building as it was scripted before.
  • Fixed text and dialogs.
  • Merchants buy gear in condition not less than 80%.
  • Merchants sell all weapons, ammo and addons. New outfits appear as in original.
  • Economy is like in the original. But you can't sell weapons from dead bodies anymore.
  • Rebalanced difficulties. Low difficulties don't have invincibility as before and now are enjoyable.
  • Ultraviolence difficulty is recommended.
  • Easier difficulties give you more ammo and supplies on dead bodies.
  • There are less medkits, bandages and food to loot.
  • Quest NPC's are immortal. (Due to friendly fire)
  • New emission.
  • Actor taking off helmet when using food or pills.
  • You don't need upgrades to use addons to with any weapon.
  • Steel box has real treasures now.
  • First person death.
  • Dot crosshair.
  • There is no dynamic zoom pso and susat anymore (due to bugs), replaced with detector ones (like bino) - and they're cheaper.
  • Seva and exo outfits, respirator and protective helmets have 1st generation nightvision.
  • Scopes has changed prices.
  • Svarog and Veles has better artefact dot.
  • All the detectors able to detect any artefact. Better detectors make it easier to search.
  • Gauss and Strelok's Rifle has dynamic zoom scopes.


  • Major wears his helmets in cutscenes.
  • Now subtitles in outro video is white, not gray.
  • Real weapon names.
  • Different scope reticles.
  • Scopes has simple and clear names.
  • Members of suicide squad are wearing helmets during the scene.
  • Mission marked as ASAP if they can be failed after some time.
  • When you press "quit game" - you quit it without pop-up messages.
  • Subtitles.


  1. Russian text
  2. Minimal hud (stamina & fire modes)
  3. Rain options
  4. Enable emission (has bug with sun) - NG
  5. Classic crosshair
  6. Transparent gas mask overlay
  7. MISERY & AA gas masks
  8. No breath sounds
  9. All stashes from the start - NG
  10. Weight options
  11. Weight options with classic crosshair
  12. Open Scopes (+ adaptation for squarish monitors)
  13. Vanilla a-life (more performance, I hope)

Installation, general info & tips



  1. Сopy contents of ABR Mod to your game directory and replace existing files. Bin file has prepatched engine file for using 4GB RAM and first person death. Also there are user file and cache for shaders.
  2. Сopy contents of Patch for NOT 16x9, If you encounter minimap out of the screen or oval scopes. This will help. I hope.
  3. Options Check INFO files. NG means option needs new game to work or work properly.
  4. Install OpenAL This will give you better 3D sound in game.
  5. Launch game, select your resolution. Mod is tested on DX9 ONLY. DX10 DOESN'T WORK. DX11 needs this scope fix.
  6. If game is not launching because of "weak gpu" - delete user.ltx.
  7. Your saves, screenshots, logs will be stored in game's directory folder "abr".
  8. If you have very many old saves - move them to Oldsaves folder in Saves directory, or just delete them. Too many saves can affect game's fps.
  9. Jupiter is a bit laggy since vanilla.
  10. If you have started a game and fps is too low: use option 13 - Vanilla a-life (more performance) and start game again. This mod is playable on static lighning.

Crash report

If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com

Known and possible issues

  • If cursor stops in main menu after some time (sometimes you see graphical glitches) - press ALT+TAB and return to game.
  • If you enable emission there will be a bug with fast moving sun in weather transitions.
  • If you have encountered crash and copied text has shown you "stack trace:" - just load last save.
  • If you attach scope or grenade launcher on your weapon and its visual is missing - reattach it.
  • NPC's have strange animations - incurable.
  • Text messages are remaining on the screen - put off/on your helmet.
  • Grouse's body is missing sometimes.
  • Military guy's body with bomb charge on Pripyat can be missing. I've marked this mission as ASAP, so you get there asap to find body before it dissapears.
  • If you shoot something in the building, after returning from lab8x and have a crash, just go out without shooting anything there.
  • Some icons of stalkers can be missing.
  • I've stabilized MSO mod as I could. But AI chaos can happen - it's when you go thru quest and some shoot out happens.

Stability & performance

Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.

ABR MOD contains, full or partly, these mods by their authors:

  • Thanks to: AP-PRO.RU and to: PROforum, denis2000, Ferveks, _S_k_i_F_, Khyzyr, makdm, NEO, Jargon, buffy, Overfirst, Jeka81.
  • Thanks to: Shoker for God Of Zone v1.0 mod.
  • Thanks to: LostAlphaRus for XrCompressor.
  • Thanks to: Kontro-zzz for db_packer_unpkr_3.1
  • Thanks to: WinCap (AMK Forum) for death_manager.script edits.
  • Thanks to: mestereo2110 for consulting and saying that it's ok.
  • Thanks to: GSC Game World for creating S.T.A.L.K.E.R. series.
  • Thanks to the best mod team: Autumn Wanderers for inspiration.
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RSS Articles

Hello, stalkers.

About HD models vs vanilla ones. I don't support HD models idea and will never include ones or make compatibility patches, because in my opinion, they lose the certain image of the game. Some people have their stereotypes, my stereotypes are that STALKER's models must be STALKER's.

So I've started to work on vanilla textures to make them look better as much as I can. This will help to enhance NPC's visuals and make everything look more like in one piece, since vanilla NPC' textures were tuned to vanilla graphics, ABR graphics is different. To prevent dissonance I need to tune them for ABR, easy as that. Easy to say, a few months of work to do. Great thanks and respects to Darkenneko for Variation mod, this pack is a good playground to make something new or tweak stuff.

NPC's outfits. I don't like much vanilla way of destributing armours for NPC's. I want to make Neutrals wear custom Bulat and Berill, since overwelming amount of exos is just rediculous, and Neutrals just don't have heavy armours, same to bandits. Instead of adding tons of new outfits and spending game's resources, I just plan to make some reskins and with help of PYP, make some model changes, like unhelmeted Bulat, PS3-9, Light Exos wearers, same to zombies. Also, may be we extend NPC models with ingame helmets.

Yes, some can say it's stupid to see unhelmeted NPC in heavy armour, but seeing the NPC's in the same helmet all the time is not cool too. Vanilla stuff is not that heavy on resources and a couple of models are ok (I may sound contradictory but I have my own way of thinking, just believe me that I'm trying to make stuff better).

Vanilla Berill vs New one (may be final, may be not)

old mils vs new ones

Vanilla textures are too bright and a bit cartoonish. For Military Berill I decided to make it a bit more greener in common, emphasizing the bulletproof vest. Berill is a green mineral, so I was like taking colour samples from it.

Bandit and Neutral (the one Major will wear) Berills

bandit and neutrals berills

Bandit Berill was inspired by the one from Outfit Addon 1.4.7

Snap 2020 03 14 at 16 54 40

I saw it and tried to do something on myself, you've seen the result above earlier. And yes, in my skin vest is black, on that one I decided to go to classic bandit colours: black and brown. So you could understand who is who in shootouts. Unrealistic? May be. Handy? Ofc.

Early testing for my Neutral Bulat (the one which Major will wear too)

(looks not cool now, but work is going)

Snap 2020 03 18 at 01 00 37

Hands. Also, try to keep stuff vanilla, so sleeves would be corresponding to the outfits. These sleeves are vanilla. I just redrew their cammo and overlayed with different blending options, so they would enhance colours. For others, I used overlays of fabric or leather materials. The downside is sleeves are looking a bit sterile, though more updated. Well, you should buy at least clean stuff from the trader, right?

4 skins for coat

coat sk1

coat sk2

coat sk3

coat sk4

1 random from these will spawn in the start of the game. Also, I plan some rebalance for it, add some artefact containers via upgrades and make some use of it. Ofc, it is the low tier, but vanilla configs make this just useless.

4 skins for Sunrise

sunrise sk1

sunrise sk2

sunrise sk3

sunrise sk4

Just created reskins of sleeves for the outfit skins which Variation mod has. Still need to change neutral patch to the classic one with radiation logo.

Duty Light. 3 skins & Heavy Armour

psm5 sk1

psm5 sk2

psm5 sk3


Duty adidas. Nuff said.

Freedom Light. 3 skins & Middle Armour (Really, it's not even Heavy)

wof sk1

wof sk2

wof sk3





Berill and Bulat (these are old ones, later I'll add there neutral patches)



The Grey, The Red and The Yellow


duty ex

free ex

Absolutely no idea, will they be just skins, or should they be different on configs. But, Freedom Exo was in SHOC and CS. It supposed to be lighter. So, may be I'll come up to something.

And I've got some ideas on Light Exos, but don't sure how the new heavy outfit should be implemented. It could have different helmets or could be just an Exo without metal stuff. Choices and plans. I don't want to add stuff until I found the proper place for it in gameplay.

And, yes. Exos have no last handcuff part. It was clipping with everything and with itself too. Thanks for PYP for tweaking it and this screenshot for idea.

All this stuff is in progress. I found that I can't wait until I finish something, since I almost finished sleeves, then started NPC model textures, now I need tweak sleeves again. So, from now I will just put work in progress as it is now if I'll have what to show ofc. I can't say what's final and what is not for sure.

The content is the most difficult for me to add due to my perfectionism and trying to put everything in right places. So you would have a solid game experience. Though, this mod is subjective, and not everybody will like it, the changes it brings and the way it's developing.

I appreciate all info about crashes and glitches and trying to resolve them in 2.0. I don not accept requets on adding something in the mod. So I don't want people to take it like personal offense. I'm taking in consideration info from the comments, if I found it helpful. I'm gratefull for all supporting comments. I can't say when this mod will be finished.

Stay safe, Stalkers.

ABR MOD 2.0 is ...

ABR MOD 2.0 is ...

News 14 comments

Atleast I've got something to tell you with certainty now...

ABR MOD 2.0. Preview of weapons and outfits (still in progress)

ABR MOD 2.0. Preview of weapons and outfits (still in progress)

News 20 comments

Delay of release (again), current content progress, some ideas and news, Check it out, I have some new videos.

ABR MOD 2.0: Final weapon tier and outfit skins

ABR MOD 2.0: Final weapon tier and outfit skins

News 24 comments

Description of current progress of 2.0's content, which is finaly shaped.

Variation Mod edits for ABR 2.0

Variation Mod edits for ABR 2.0

News 21 comments

Almost finished work with Darkenneko's Variation Mod 1.41 for COP.

RSS Files
ABR Mod - English Voices (Optional)

ABR Mod - English Voices (Optional)


If you want to play english voices. No NG is needed.

ABR Mod Low-Spec-Levels (Optional)

ABR Mod Low-Spec-Levels (Optional)

Patch 12 comments

Reskinned (Absolute Nature 2) vanilla levels for old PC's to maintain a better fps. If you had one of these - start the game with NOPREFETCH.cmd. (Works...

ABR Mod Patch v.1.2.2 (FIXED) 20.09.19

ABR Mod Patch v.1.2.2 (FIXED) 20.09.19

Patch 60 comments

20.09.19 update: DX11 scope fix. Thanks to PYP for idea how to do it.



Full Version 120 comments

New overhaul mod for CoP. CHECK ABR MOD PATCH V.1.2 - NG IS NEEDED!!! DX10 DOESN"T WORK. Extract with 7zip.

Comments  (0 - 10 of 661)

I was enjoying the mod for a while without much issues but started to crash frequently after several hours. So I re-installed the whole game, and installed the mod on the clean game files but the things got worse. It looks like firing any weapon would crash the game immediately. I also installed the latest patch but it didn't solve the problem.

Here is my spec just in case you need it.

Processor: Intel Core i5-4690K CPU 3.50GHz 3.50 GHz

Memory: 8GB

Operating system: Windows 10 Home 64 bit

Graphics Card: GeForce GTX 960

Reply Good karma Bad karma+1 vote
alanberserkrose Creator

Any mods upon this mods?

CTRL+V here a log right after the crash from buffer.

Reply Good karma+1 vote

No only this mod, that's why I re-installed the game just to make sure of that.

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderPC_R2\r2.cpp
[error]Line : 410
[error]Description : Particle effect or group doesn't exist
[error]Arguments : amik\weapons\smoke_particles\smoke_particles_pump_00

Bunch of missing particle effects for guns. So the mod file got corrupted? I'll try to download the mod again, but it's gonna take a while since my internet is the slowest thing in existence.

Reply Good karma Bad karma+1 vote
alanberserkrose Creator

Something is on your end for sure. Idk where particles.xr file could go.

Did you played DX9 when you had many crashes? Probably you should try lower the settings.

And no point to to redownload the archive, in case you didn't delete it, ofc.

Just wait for the next version, may be it will go better for you. Or try Low-Spec-Levels. I presume your GPU is 2GB vram, if not, I don't know what's up to your PC. Also, I can't tell anything about win10 and stalker games.

Reply Good karma+1 vote

I need more updates! I am so hyped!

Reply Good karma Bad karma+2 votes
alanberserkrose Creator

Saddly, there is nothing more to show for now.

Reply Good karma+2 votes

The .ltx files have been encrypted, and I'd like to remove the weapon sensitivity modifier, "control_inertion_factor". What can I do?

Reply Good karma Bad karma+2 votes
alanberserkrose Creator

I am not a programmer, what encryption? Just unpack db's.

And nothing good will happen after removal of that.

Reply Good karma+2 votes

I unpacked the db's. But all the .ltx files are unreadable. Just a lot of symbols and scattered letters. Had a similar experience unpacking files for a CryEngine game, turns out they were encrypted files. A way of protecting the files from being read/edited.

To be specific, I'm talking about setting all the weapons to control_inertion_factor = 1.0f, which removes changes to the sensitivity while using that weapon. :p

Thanks for the attention regardless.

Reply Good karma Bad karma+2 votes
alanberserkrose Creator

Control_inertion_factor = 1.0 is for pistols, for rifles it's a bit bigger, they're longer after all :|

Have you opened them with notepad++? I use db packer for unpacking them. May be you should use plugin for total commander. I don't know where this encryption come from I unpack everything ok.

Reply Good karma+2 votes

The problem, turned out to be me using an older Db-packer for CoP. I now tried the AXRToolset, which includes an up-to-date Db-packer made for CoC, which worked. Sorry for the confusion. ;)

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alanberserkrose Creator

So that's what happened. You just not the first with this problem. I was wondering why people can't unpack my db's :|

Reply Good karma+2 votes
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Highest Rated (8 agree) 9/10

Beautiful mod

Apr 30 2018 by Msteps

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