SOON. ABR MOD 2.0 will be released.

Current version works only on DX9.

Review from PCGAMER (Eng)


ABR MOD is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.

Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.

This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.


ABR MOD Features


Graphics

New weather and nature style for each location

Weather

New textures of buildings

Buildings

New variable visuals of NPC's

Visuals

New minimalistic and informative HUD

HUD

New artefact models and particles

Artefacts

Inventory revewal

Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.

Inventory

Original weapon replacer

Weapons

Dynamic gasmask HUD with breathing sounds

Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.

New nightvision

Based on Stalker Two-K's addon pack by paranoiia8

New loading screens

Simple upgrade icons

New menu with new music

Menu

Minimal hud (optional)

Audio


  • More background ambient: ~15 minutes day mix, ~10 minutes night mix for each location.
  • New anomaly sounds.
  • New weapon sounds.
  • NPC's run breathing and waiting sounds are been removed.
  • Partly sound folder was taken from Misery 2.1.
  • Action music on the way to Pripyat.
  • New music in intro.
  • Russian voices.
  • Proper ogg comments and removal of loud clicks.

Gameplay

  • FOV 75. Good view - almost no fish eye effect.
  • New simulation makes life in the Zone more active and realistic.
  • Weapons are deadlier. Works both ways.
  • Actor can cut off trophies from mutants and sell them to local barmen.
  • Medics don't heal.
  • Medkits are healing slowly.
  • When actor uses medkits or consumables weapon hides.
  • You can carry 70kg.
  • Outfit and helmets are less durable to damage.
  • Weapons on dead bodies will be mostly in middle shape but not sellable. Collect ammo.
  • Nimble sells new 8 unique weapons.
  • Nimble sells weapons and armour. No need to wait 24 hours.
  • Artefacts are rebalanced. Shock resistance and additional weight artefacts are more useful. Others are less effective but balanced.
  • Lost sentry in Pripyat will be more "controlled" now.
  • Evacuation mission is a point of no return.
  • Bloodsuckers are very fast now.
  • Kuvalda will ask money for detector.
  • Trapper will give you money instead of weapon.
  • Trapper will give your reward for killing Zaton's chimere.
  • You start game with bandit coat, saw-off, pb and few supplies.
  • Now military squad in Pripyat will not die, if you will go to kill monolith in next building as it was scripted before.
  • Fixed text and dialogs.
  • Merchants buy gear in condition not less than 80%.
  • Merchants sell all weapons, ammo and addons. New outfits appear as in original.
  • Economy is like in the original. But you can't sell weapons from dead bodies anymore.
  • Rebalanced difficulties. Low difficulties don't have invincibility as before and now are enjoyable.
  • Ultraviolence difficulty is recommended.
  • Easier difficulties give you more ammo and supplies on dead bodies.
  • There are less medkits, bandages and food to loot.
  • Quest NPC's are immortal. (Due to friendly fire)
  • New emission.
  • Actor taking off helmet when using food or pills.
  • You don't need upgrades to use addons to with any weapon.
  • Steel box has real treasures now.
  • First person death.
  • Dot crosshair.
  • There is no dynamic zoom pso and susat anymore (due to bugs), replaced with detector ones (like bino) - and they're cheaper.
  • Seva and exo outfits, respirator and protective helmets have 1st generation nightvision.
  • Scopes has changed prices.
  • Svarog and Veles has better artefact dot.
  • All the detectors able to detect any artefact. Better detectors make it easier to search.
  • Gauss and Strelok's Rifle has dynamic zoom scopes.

Misc

  • Major wears his helmets in cutscenes.
  • Now subtitles in outro video is white, not gray.
  • Real weapon names.
  • Different scope reticles.
  • Scopes has simple and clear names.
  • Members of suicide squad are wearing helmets during the scene.
  • Mission marked as ASAP if they can be failed after some time.
  • When you press "quit game" - you quit it without pop-up messages.
  • Subtitles.

Options

  1. Russian text
  2. Minimal hud (stamina & fire modes)
  3. Rain options
  4. Enable emission (has bug with sun) - NG
  5. Classic crosshair
  6. Transparent gas mask overlay
  7. MISERY & AA gas masks
  8. No breath sounds
  9. All stashes from the start - NG
  10. Weight options
  11. Weight options with classic crosshair
  12. Open Scopes (+ adaptation for squarish monitors)
  13. Vanilla a-life (more performance, I hope)

Installation, general info & tips


IMPORTANT!!! DELETE GAMEDATA DIRECTORY, IF IT PRESENTS

IMPORTANT!!! INSTALL ONTO CLEAN GAME


  1. Сopy contents of ABR Mod to your game directory and replace existing files. Bin file has prepatched engine file for using 4GB RAM and first person death. Also there are user file and cache for shaders.
  2. Сopy contents of Patch for NOT 16x9, If you encounter minimap out of the screen or oval scopes. This will help. I hope.
  3. Options Check INFO files. NG means option needs new game to work or work properly.
  4. Install OpenAL This will give you better 3D sound in game.
  5. Launch game, select your resolution. Mod is tested on DX9 ONLY. DX10 DOESN'T WORK. DX11 needs this scope fix.
  6. If game is not launching because of "weak gpu" - delete user.ltx.
  7. Your saves, screenshots, logs will be stored in game's directory folder "abr".
  8. If you have very many old saves - move them to Oldsaves folder in Saves directory, or just delete them. Too many saves can affect game's fps.
  9. Jupiter is a bit laggy since vanilla.
  10. If you have started a game and fps is too low: use option 13 - Vanilla a-life (more performance) and start game again. This mod is playable on static lighning.

Crash report

If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com

Known and possible issues

  • If cursor stops in main menu after some time (sometimes you see graphical glitches) - press ALT+TAB and return to game.
  • If you enable emission there will be a bug with fast moving sun in weather transitions.
  • If you have encountered crash and copied text has shown you "stack trace:" - just load last save.
  • If you attach scope or grenade launcher on your weapon and its visual is missing - reattach it.
  • NPC's have strange animations - incurable.
  • Text messages are remaining on the screen - put off/on your helmet.
  • Grouse's body is missing sometimes.
  • Military guy's body with bomb charge on Pripyat can be missing. I've marked this mission as ASAP, so you get there asap to find body before it dissapears.
  • If you shoot something in the building, after returning from lab8x and have a crash, just go out without shooting anything there.
  • Some icons of stalkers can be missing.
  • I've stabilized MSO mod as I could. But AI chaos can happen - it's when you go thru quest and some shoot out happens.

Stability & performance


Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.


ABR MOD contains, full or partly, these mods by their authors:


  • Thanks to: AP-PRO.RU and to: PROforum, denis2000, Ferveks, _S_k_i_F_, Khyzyr, makdm, NEO, Jargon, buffy, Overfirst, Jeka81.
  • Thanks to: Shoker for God Of Zone v1.0 mod.
  • Thanks to: LostAlphaRus for XrCompressor.
  • Thanks to: Kontro-zzz for db_packer_unpkr_3.1
  • Thanks to: MODDB.COM and to: Marek33 for hud tips, Armcoon and MercScar- for great support, FanofCrommsWorks for addon suggestions, -HUN-Riot_Gin for tip on seva gloves issue.
  • Thanks to: WinCap (AMK Forum) for death_manager.script edits.
  • Thanks to: mestereo2110 for consulting and saying that it's ok.
  • Thanks to: GSC Game World for creating S.T.A.L.K.E.R. series.
  • Thanks to the best mod team: Autumn Wanderers for inspiration.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hi, there.

There was not much news recently, and saddly, I have the bad news now. Two days ago was April the 30th, one year since releasing the first version of ABR MOD, release was made in hurry, but was pretty stable anyway. I really wanted to release the second version after one year, two days ago, but I couldn’t. This April was very crazy in my life. My aunt died, one old neighbour of mine made up a lawsuit to take away my kitchen. I have some bad stuff with my health too, nothing dangerous for now, but anyway. There was too much stress lately.

So, just a few days ago, I’ve returned to the mod and release will be delayed, probably, adding new stuff to the mod was a jump above my own head. But, there is no turning back now.

What’s new in the mod development.

I’ve updated statistics for favourite weapon, now game counts how much stalkers you’ve killed, and shows this weapon as a favourite, including all new guns. There were problems to show them, but I’ve fixed that. I wish I could make game count both stalker and monster kills, but I don’t know how, may be I’ll find the way later.

Here you can see this more dynamic favourite weapon statistics.


All icons have been updated (I mean food, artefacts, quest stuff), still look like vanilla’s, but not so cartoonish and more sharp. New ammo icons are pretty cool, I think. Everything made on their actual visuals, except for the armour, they look not inventory friendly.

ui icon equipment 3

Untitled 1 2

BTW, new ammo: 7,62x39 FMJ and AP, 7,62x54 FMJ, 50AE, 23x75 buck and slugs.

Here is video with guns and outfits. Work still in progress, I mean everything related to weapons and outfits. Just want you to see that there is actually a new content in the game right now.

Thanks to PYP, soon there will be empty and not empty reload animations for rifles.

I have thoughts about adding L96 and Sako TRG22 with their ammo as the final for the weapon content. What do you think? Are bolt action rifles cool?

Some outfits will have version with fingerless and full gloves. Managed to make switching between them by changing one file. There actually will be only two new outfit: light exo and dawn+integrated gp5 gasmask, other stuff is just skins. I’ve made lootable light armour for all bandits, stalkers, freedomers and duty. Achievements\actions will unlock heavy armour in shops. Anyway, further tweaks and testing are needed.

After all texture and sound tweaks, I’ll have to balance all guns and new outfits. I don’t want to rush with it and try different approaches.

NPC’s will use new guns too, I’m working on expanding vanilla weapon tiers for all communities. Also, I’ve almost finished trader weapon tiers. I’ve decided to continue vanilla ideas, so, Hawaiian will have different stuff depending on which community you will help. Also, I’ll try to keep different possibility on reaching some particular gun. 2.0 will have some progression of weapon appearance, you will have no FN2000 in the start of the game as a loot, as it was before. Also, only more experienced stalkers will have addons on their weapons and high tier weapons. But I really want to make all weapons be useful with their own pros and cons, and all this will take time. Gladly, I’m more up to work with mod now.

ABR MOD LITE will be released after release of 2.0. Probably there will be only updated visuals and weather, no gameplay changes. Also, may be there will be an addon for 2.0, there will be weather based on SWTC, new music composed by me, harder balance. Also, on release, I’ll give instructions, how to install Absolute Nature 4.04 by Cromm Cruac onto 2.0, keeping optimization as I’ve planned it. But all this plans only after releaseing 2.0. Can’t give you a certain date, who knows what will happen tommorrow, right?

I’ve already fixed some bugs from 1.2: Mitay’s friends were walking away, so you coudn’t get the reward, same to the bandit leader on the container warehouse; Gonta and Kovalsky dialogue crashes. Need to fix situation with chimere hunt on Zaton, since if try to hunt chimere after visiting Yanov, it will be dead. Also, there are some glitches with The Hit, The Deal and Monolith Ambush missions, due to increased AI whole scenario breakes, NPC just start shooting.

Spawn of mutants is back to pre-release state. Before destroying bloodsucker nest there are really many bloodsucker groups. After cleaning the nest, there will de some doggies and piggies spawn instead of bloodsuckers. The Zone lives on its own after all...

So, stay tuned. Don’t give up on this mod, it will be finished someday. I’ve spent 2 years on it, can’t quit.

Cheers,

ABR.

ABR MOD 2.0: Final weapon tier and outfit skins

ABR MOD 2.0: Final weapon tier and outfit skins

News 20 comments

Description of current progress of 2.0's content, which is finaly shaped.

Variation Mod edits for ABR 2.0

Variation Mod edits for ABR 2.0

News 21 comments

Almost finished work with Darkenneko's Variation Mod 1.41 for COP.

2019 and ABR 2.0

2019 and ABR 2.0

News 24 comments

Wishing you the best in this upcoming year plus some news about ABR MOD 2.0.

ABR MOD 2.0: Content Progress

ABR MOD 2.0: Content Progress

News 32 comments

This article is about the content I was doing last month.

Add file RSS Files
ABR Mod - English Voices (Optional)

ABR Mod - English Voices (Optional)

Patch

If you want to play english voices. No NG is needed.

ABR Mod Low-Spec-Levels (Optional)

ABR Mod Low-Spec-Levels (Optional)

Patch 12 comments

Reskinned (Absolute Nature 2) vanilla levels for old PC's to maintain a better fps. If you had one of these - start the game with NOPREFETCH.cmd. (Works...

ABR Mod Patch v.1.2.2 03.05.19

ABR Mod Patch v.1.2.2 03.05.19

Patch 41 comments

03.05.19 update: Added option to disable mask overlays and breath sounds.

ABR Mod

ABR Mod

Full Version 91 comments

New overhaul mod for CoP. CHECK ABR MOD PATCH V.1.2 - NG IS NEEDED!!! DX10 DOESN"T WORK. Extract with 7zip.

Comments  (0 - 10 of 492)
SergeantDiggs
SergeantDiggs

Currently at the mission before the beginning of the journey to Pripyat. Will definitely replay when 2.0 comes out!

Reply Good karma Bad karma+2 votes
alanberserkrose Creator
alanberserkrose

Thanks, that's great, I hope I'll play it too, since last two years I can't play stalker, I just live tweaking its configs. :)

Reply Good karma+2 votes
LazyBolongo
LazyBolongo

Is it compatible with CoC?

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

No, this is vanilla+.

Reply Good karma+1 vote
SergeantDiggs
SergeantDiggs

What did you do to fix the dialogue crash with gonta? Would a new game be needed?

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

character_desc_zaton.xml

Probably, no new game will be needed.

P.S. I don't remember does 1.2 have that fix, neither I remember mentioning about it.

Reply Good karma+1 vote
SergeantDiggs
SergeantDiggs

Nope.

Reply Good karma Bad karma+1 vote
Leut
Leut

It literally crashes everytime i try to switch to the gauss rifle, or change level.

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

Any crash logs?

Reply Good karma+2 votes
Leut
Leut

I got this crash log so far Expression : fatal error
Function : out_of_memory_handler
File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
Line : 336
Description : <no expression>
Arguments : Out of memory. Memory request: 53207 K

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

I have 16GB RAM, and anyway had this crash a couple of times while making the mod. X-ray is very old engine, after all. 2.0 will have body and weapon janitor, so probably, there will be less crashes like this.

Reply Good karma+1 vote
Leut
Leut

Got it, thanks for answering me btw. The mod is hella fun so far, can't wait for 2.0. Keep up the good job man!

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

Thank you for support. If you will have any problems, contact me.

Reply Good karma+1 vote
Leut
Leut

I haven't tried using the gauss rifle after i made this comment, i'll take a look at it now. Changing level doesn't make the game crash now, it only makes it freeze, unabling me to alt+tab. I'll keep you updated if anything else happens

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

Gauss didn't cause any problems before. So, that's strange. Crashes after changing the level probably "out of memory crash". It happens often to some people, and never to other ones.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9

23 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 9/10

Beautiful mod

Apr 30 2018 by Msteps

Style
Embed Buttons
Link to ABR MOD by selecting a button and using the embed code provided more...
ABR MOD
Statistics
Last Update
Watchers
318 members
Files
4
Articles
13
Reviews
18