is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.
Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.
This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.
Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.
Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.
IMPORTANT!!! DELETE GAMEDATA DIRECTORY, IF IT PRESENTS
IMPORTANT!!! INSTALL ONTO CLEAN GAME
If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com
Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.
contains, full or partly, these mods by their authors:
Last info update was 31 day ago. Probably you read my comment about 3-6 months work ahead - that's probably true. Weapon selection is over, I've rechecked all weapons. Some textures were changed or have been edited by me to make them seem as a part of one big pack, some models were replaced.
Basic SVD with integrated custom PSO and poly-like furniture.
STCOP's PMM with added text.
LR300 and SIG550 now has a short version of M203. This helped to remove bug when addon didn't show up and you could see only the grenade, also, the bug with ACOG was fixed. Thanks to PYP.
ACOG has a darker lens and texture to fit weapons more.
PSO texture has beed changed too.
Now SVU, SVD and VSS has a detachable scopes, only Nimble's uniques has integrated optics. This is arguable gameplay decision, but this will bring new fresh situations in the game.
Thanks PYP, for fixed sights on this SVU, future engine tweaks and weapon animation edits.
Equipment and upgrade weapon icons were made anew (in 7th time). Different angles of some weapons for bigger icon itself.
Upgrade schemes will be edited a bit too. As I mentioned before, there will be no Contrast\Nightvision upgrades for rifles with integrated optics, since all helmets have nightvision. I plan to use this cool stuff by TGP96. Nightvision_2/Nightvision_3/Black&White for 1st/2nd/3rd generations.
Since you have noticed, there are many changes in gameplay. So, that's why I came to the decision I was thinking of, there is a dilemma: I want to make Vanilla+ for people, just to play an updated game, as I wanted once, but couldn't find any without drastic changes, and you can see, that I make drastic changes (for somebody scopeless SVD is a drastic change), so, there will be 2 versions of ABR MOD 2.0.
Light Version will have: engine tweaks with all benifits and updated graphics plus audio. Some NPC visuals will be added. AN 4.04 will be replaced with AN 2 to give that autumn feel and keep vanilla hardware requirments (probably I will make instruction how to make work AN 4.04 on ABR MOD 2.0 Light Version).
Possible changes is that deadend nightvision upgrades, since NV can't be switched off in the day, this makes weapons useless.
Full Version is what you've seen before with enhanced spawns (I've cut them a lot in the last day before the release), more accurate NPC's, more spartan upgrade system - no additional ammo, if you will find unique 45\60 round mag AK - you will praise it. Also, I'm going to try to edit all.spawn for adding unreachable stash fix - for Light Version, and change stashes for Full Version. Since there will be no freebies for achievments any more, you will have stash coordinates - go and take the loot, if you can.
Weapons will be rebalanced, pistols will not be useless, but they will be effective strictly in close combat. Automatic pistols probably will be so from the start. NPC's loadouts will be more soviet in the first stages of the game, so foreign guns are rare and valued more. About Nimble's uniques, this fancy Zoom\Detector upgrades probably will be accessible from the Yanov, since after reaching Pripyat you have about 2 hours of gameplay and that's all.
There are many plans, that's why I'm pretty certain about 2 version of mod for now, but I don't know for sure will Light Version be released earlier.
More about the content, I've managed to reduce size of textures from Variation Mod from 200mb to 80mb by deleting unused transparency channel and duplicates. Also, I will make some tweaks and make it more variable (zombies are in progress, I just show what I have by now):
(I just realized how creepy this dude is, those eyes... look wrong)
Also, there is a plan to make more variable faces for living stalkers. NPC's visuals is the next stage of work after weapons.
The texture tweaks. The most noticable example: old texture had fabrics from loner's seva.
I've turned that texture into this:
Looks like no challenge? It took about 2-3 hours to make it right. I polish the content as any developer would do.
About the sound, I was thinking about composing new ost, but Sclera's Music fits atmosphere so good. So I'll probably will compose track for Lab x8 and Underground (I plan add there more action in Full Version, not mere 2-3 tushkanos).
So, the current progress. Weapons are on the finish line, will be finished probably this month. Then I will edit visual's textures, then there will be configs edits. Progress is on, stay tuned.
Best regards and have a nice weekend,
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
If you want to play english voices. No NG is needed.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.