SOON. ABR MOD 2.0 will be released.

Current version works only on DX9.

Review from PCGAMER (Eng)


ABR MOD is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.

Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.

This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.


ABR MOD Features


Graphics

New weather and nature style for each location

Weather

New textures of buildings

Buildings

New variable visuals of NPC's

Visuals

New minimalistic and informative HUD

HUD

New artefact models and particles

Artefacts

Inventory revewal

Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.

Inventory

Original weapon replacer

Weapons

Dynamic gasmask HUD with breathing sounds

Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.

New nightvision

Based on Stalker Two-K's addon pack by paranoiia8

New loading screens

Simple upgrade icons

New menu with new music

Menu

Minimal hud (optional)

Audio


  • More background ambient: ~15 minutes day mix, ~10 minutes night mix for each location.
  • New anomaly sounds.
  • New weapon sounds.
  • NPC's run breathing and waiting sounds are been removed.
  • Partly sound folder was taken from Misery 2.1.
  • Action music on the way to Pripyat.
  • New music in intro.
  • Russian voices.
  • Proper ogg comments and removal of loud clicks.

Gameplay

  • FOV 75. Good view - almost no fish eye effect.
  • New simulation makes life in the Zone more active and realistic.
  • Weapons are deadlier. Works both ways.
  • Actor can cut off trophies from mutants and sell them to local barmen.
  • Medics don't heal.
  • Medkits are healing slowly.
  • When actor uses medkits or consumables weapon hides.
  • You can carry 70kg.
  • Outfit and helmets are less durable to damage.
  • Weapons on dead bodies will be mostly in middle shape but not sellable. Collect ammo.
  • Nimble sells new 8 unique weapons.
  • Nimble sells weapons and armour. No need to wait 24 hours.
  • Artefacts are rebalanced. Shock resistance and additional weight artefacts are more useful. Others are less effective but balanced.
  • Lost sentry in Pripyat will be more "controlled" now.
  • Evacuation mission is a point of no return.
  • Bloodsuckers are very fast now.
  • Kuvalda will ask money for detector.
  • Trapper will give you money instead of weapon.
  • Trapper will give your reward for killing Zaton's chimere.
  • You start game with bandit coat, saw-off, pb and few supplies.
  • Now military squad in Pripyat will not die, if you will go to kill monolith in next building as it was scripted before.
  • Fixed text and dialogs.
  • Merchants buy gear in condition not less than 80%.
  • Merchants sell all weapons, ammo and addons. New outfits appear as in original.
  • Economy is like in the original. But you can't sell weapons from dead bodies anymore.
  • Rebalanced difficulties. Low difficulties don't have invincibility as before and now are enjoyable.
  • Ultraviolence difficulty is recommended.
  • Easier difficulties give you more ammo and supplies on dead bodies.
  • There are less medkits, bandages and food to loot.
  • Quest NPC's are immortal. (Due to friendly fire)
  • New emission.
  • Actor taking off helmet when using food or pills.
  • You don't need upgrades to use addons to with any weapon.
  • Steel box has real treasures now.
  • First person death.
  • Dot crosshair.
  • There is no dynamic zoom pso and susat anymore (due to bugs), replaced with detector ones (like bino) - and they're cheaper.
  • Seva and exo outfits, respirator and protective helmets have 1st generation nightvision.
  • Scopes has changed prices.
  • Svarog and Veles has better artefact dot.
  • All the detectors able to detect any artefact. Better detectors make it easier to search.
  • Gauss and Strelok's Rifle has dynamic zoom scopes.

Misc

  • Major wears his helmets in cutscenes.
  • Now subtitles in outro video is white, not gray.
  • Real weapon names.
  • Different scope reticles.
  • Scopes has simple and clear names.
  • Members of suicide squad are wearing helmets during the scene.
  • Mission marked as ASAP if they can be failed after some time.
  • When you press "quit game" - you quit it without pop-up messages.
  • Subtitles.

Options

  1. Russian text
  2. Minimal hud (stamina & fire modes)
  3. Rain options
  4. Enable emission (has bug with sun) - NG
  5. Classic crosshair
  6. Transparent gas mask overlay
  7. MISERY & AA gas masks
  8. No breath sounds
  9. All stashes from the start - NG
  10. Weight options
  11. Weight options with classic crosshair
  12. Open Scopes (+ adaptation for squarish monitors)
  13. Vanilla a-life (more performance, I hope)

Installation, general info & tips


IMPORTANT!!! DELETE GAMEDATA DIRECTORY, IF IT PRESENTS

IMPORTANT!!! INSTALL ONTO CLEAN GAME


  1. Сopy contents of ABR Mod to your game directory and replace existing files. Bin file has prepatched engine file for using 4GB RAM and first person death. Also there are user file and cache for shaders.
  2. Сopy contents of Patch for NOT 16x9, If you encounter minimap out of the screen or oval scopes. This will help. I hope.
  3. Options Check INFO files. NG means option needs new game to work or work properly.
  4. Install OpenAL This will give you better 3D sound in game.
  5. Launch game, select your resolution. Mod is tested on DX9 ONLY. DX10 DOESN'T WORK. DX11 needs this scope fix.
  6. If game is not launching because of "weak gpu" - delete user.ltx.
  7. Your saves, screenshots, logs will be stored in game's directory folder "abr".
  8. If you have very many old saves - move them to Oldsaves folder in Saves directory, or just delete them. Too many saves can affect game's fps.
  9. Jupiter is a bit laggy since vanilla.
  10. If you have started a game and fps is too low: use option 13 - Vanilla a-life (more performance) and start game again. This mod is playable on static lighning.

Crash report

If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com

Known and possible issues

  • If cursor stops in main menu after some time (sometimes you see graphical glitches) - press ALT+TAB and return to game.
  • If you enable emission there will be a bug with fast moving sun in weather transitions.
  • If you have encountered crash and copied text has shown you "stack trace:" - just load last save.
  • If you attach scope or grenade launcher on your weapon and its visual is missing - reattach it.
  • NPC's have strange animations - incurable.
  • Text messages are remaining on the screen - put off/on your helmet.
  • Grouse's body is missing sometimes.
  • Military guy's body with bomb charge on Pripyat can be missing. I've marked this mission as ASAP, so you get there asap to find body before it dissapears.
  • If you shoot something in the building, after returning from lab8x and have a crash, just go out without shooting anything there.
  • Some icons of stalkers can be missing.
  • I've stabilized MSO mod as I could. But AI chaos can happen - it's when you go thru quest and some shoot out happens.

Stability & performance


Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.


ABR MOD contains, full or partly, these mods by their authors:


  • Thanks to: AP-PRO.RU and to: PROforum, denis2000, Ferveks, _S_k_i_F_, Khyzyr, makdm, NEO, Jargon, buffy, Overfirst, Jeka81.
  • Thanks to: Shoker for God Of Zone v1.0 mod.
  • Thanks to: LostAlphaRus for XrCompressor.
  • Thanks to: Kontro-zzz for db_packer_unpkr_3.1
  • Thanks to: MODDB.COM and to: Marek33 for hud tips, Armcoon and MercScar- for great support, FanofCrommsWorks for addon suggestions, -HUN-Riot_Gin for tip on seva gloves issue.
  • Thanks to: WinCap (AMK Forum) for death_manager.script edits.
  • Thanks to: mestereo2110 for consulting and saying that it's ok.
  • Thanks to: GSC Game World for creating S.T.A.L.K.E.R. series.
  • Thanks to the best mod team: Autumn Wanderers for inspiration.
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Post article RSS Articles

Hi there!

Last info update was 31 day ago. Probably you read my comment about 3-6 months work ahead - that's probably true. Weapon selection is over, I've rechecked all weapons. Some textures were changed or have been edited by me to make them seem as a part of one big pack, some models were replaced.

"Lynx"

Basic SVD with integrated custom PSO and poly-like furniture.

Snap 2018 11 16 at 18 45 38

Honorary PMM

STCOP's PMM with added text.

Snap 2018 11 16 at 18 45 04

LR300 and SIG550 now has a short version of M203. This helped to remove bug when addon didn't show up and you could see only the grenade, also, the bug with ACOG was fixed. Thanks to PYP.

Snap 2018 11 16 at 18 48 11

ACOG has a darker lens and texture to fit weapons more.

Snap 2018 11 16 at 18 47 51

PSO texture has beed changed too.

Snap 2018 11 16 at 18 49 24

Now SVU, SVD and VSS has a detachable scopes, only Nimble's uniques has integrated optics. This is arguable gameplay decision, but this will bring new fresh situations in the game.

Snap 2018 11 16 at 19 14 51

Snap 2018 11 16 at 19 15 00

Thanks PYP, for fixed sights on this SVU, future engine tweaks and weapon animation edits.

Equipment and upgrade weapon icons were made anew (in 7th time). Different angles of some weapons for bigger icon itself.

ui actor weapons

Upgrade schemes will be edited a bit too. As I mentioned before, there will be no Contrast\Nightvision upgrades for rifles with integrated optics, since all helmets have nightvision. I plan to use this cool stuff by TGP96. Nightvision_2/Nightvision_3/Black&White for 1st/2nd/3rd generations.

Since you have noticed, there are many changes in gameplay. So, that's why I came to the decision I was thinking of, there is a dilemma: I want to make Vanilla+ for people, just to play an updated game, as I wanted once, but couldn't find any without drastic changes, and you can see, that I make drastic changes (for somebody scopeless SVD is a drastic change), so, there will be 2 versions of ABR MOD 2.0.

Light Version will have: engine tweaks with all benifits and updated graphics plus audio. Some NPC visuals will be added. AN 4.04 will be replaced with AN 2 to give that autumn feel and keep vanilla hardware requirments (probably I will make instruction how to make work AN 4.04 on ABR MOD 2.0 Light Version).

Possible changes is that deadend nightvision upgrades, since NV can't be switched off in the day, this makes weapons useless.

Full Version is what you've seen before with enhanced spawns (I've cut them a lot in the last day before the release), more accurate NPC's, more spartan upgrade system - no additional ammo, if you will find unique 45\60 round mag AK - you will praise it. Also, I'm going to try to edit all.spawn for adding unreachable stash fix - for Light Version, and change stashes for Full Version. Since there will be no freebies for achievments any more, you will have stash coordinates - go and take the loot, if you can.

Weapons will be rebalanced, pistols will not be useless, but they will be effective strictly in close combat. Automatic pistols probably will be so from the start. NPC's loadouts will be more soviet in the first stages of the game, so foreign guns are rare and valued more. About Nimble's uniques, this fancy Zoom\Detector upgrades probably will be accessible from the Yanov, since after reaching Pripyat you have about 2 hours of gameplay and that's all.

There are many plans, that's why I'm pretty certain about 2 version of mod for now, but I don't know for sure will Light Version be released earlier.

More about the content, I've managed to reduce size of textures from Variation Mod from 200mb to 80mb by deleting unused transparency channel and duplicates. Also, I will make some tweaks and make it more variable (zombies are in progress, I just show what I have by now):

Snap 2018 11 16 at 18 24 08

Snap 2018 11 16 at 18 24 36

(I just realized how creepy this dude is, those eyes... look wrong)

Snap 2018 11 16 at 18 23 27

Also, there is a plan to make more variable faces for living stalkers. NPC's visuals is the next stage of work after weapons.

The texture tweaks. The most noticable example: old texture had fabrics from loner's seva.

Snap 2018 11 16 at 18 35 20

I've turned that texture into this:

Snap 2018 11 16 at 18 28 45

Looks like no challenge? It took about 2-3 hours to make it right. I polish the content as any developer would do.

About the sound, I was thinking about composing new ost, but Sclera's Music fits atmosphere so good. So I'll probably will compose track for Lab x8 and Underground (I plan add there more action in Full Version, not mere 2-3 tushkanos).

So, the current progress. Weapons are on the finish line, will be finished probably this month. Then I will edit visual's textures, then there will be configs edits. Progress is on, stay tuned.

Best regards and have a nice weekend,

ABR.

ABR MOD 2.0: New weapons and development progress

ABR MOD 2.0: New weapons and development progress

News 12 comments

One more article about weapon updates and progress of development.

ABD MOD 2.0: Updates

ABD MOD 2.0: Updates

News 8 comments

Some portion of news, so you would know that ABR MOD 2.0 is alive and is in progress.

ABR Mod Release Notes

ABR Mod Release Notes

News 13 comments

ABR Mod general info and setup instructions. Tips and guides. P.S. Don't turn on dynamic music.

ABR Mod is released!

ABR Mod is released!

News 14 comments

New overhaul mod for S.T.A.L.K.E.R.: Call of Pripyat is released.

Add file RSS Files
ABR Mod - English Voices (Optional)

ABR Mod - English Voices (Optional)

Patch

If you want to play english voices. No NG is needed.

ABR Mod Low-Spec-Levels (Optional)

ABR Mod Low-Spec-Levels (Optional)

Patch 10 comments

Reskinned (Absolute Nature 2) vanilla levels for old PC's to maintain a better fps. If you had one of these - start the game with NOPREFETCH.cmd. (Works...

ABR Mod Patch v.1.2.1 10.07.18

ABR Mod Patch v.1.2.1 10.07.18

Patch 31 comments

LAST UPDATE: All languages are been added, but, Nimble's text will be English, also as new weapons' desciption. NO NG.

ABR Mod

ABR Mod

Full Version 75 comments

New overhaul mod for CoP. CHECK ABR MOD PATCH V.1.2 - NG IS NEEDED!!! DX10 DOESN"T WORK. Extract with 7zip.

Comments  (0 - 10 of 361)
RageNClear
RageNClear

Hey man, Can I play with this mod using the regular HUD? the hud for this mod is confusing for me.

Reply Good karma Bad karma+1 vote
alanberserkrose Creator
alanberserkrose

Hi, install some hud mod, probably it will work.

Reply Good karma+1 vote
Definrick
Definrick

This is looking quite nice, keep on the good work!

Reply Good karma Bad karma+2 votes
alanberserkrose Creator
alanberserkrose

Thank you!

Reply Good karma+1 vote
Curunir
Curunir

Any rough estimate on when 2.0 might be out? I want to replay CoP with ABR but if 2.0 is close, I might just wait.

Reply Good karma Bad karma+3 votes
alanberserkrose Creator
alanberserkrose

Dunno, really. I polish and over polish stuff, me and PYP still finishing weapons. After weapons I want to make some custom faces to random NPC's. Also there is a plan to compose completely new ost. Some features will be implemented from COP Unofficial Patch. I spend so much time to make things look solid, so I have no time to write articles right now. I'm pretty burned out, so I can't rush anymore. 3-6 Months. Probably I'll release 2.0 as I've released 1.0 in 30th April, with more time I will can test things better, and make this mod bug free as possible.

P.S. 2.0 will be more vanilla in one aspects, and less in others. I want to find a balance between keeping vanilla and make it up to date and more fun and structured. So I just think about stuff before I do it. And there is a lot of thinking.

Reply Good karma+2 votes
Curunir
Curunir

Thank you for responding! I'll grab the current version and play with that, it looks good enough!

Reply Good karma Bad karma+3 votes
alanberserkrose Creator
alanberserkrose

Thanks!

Reply Good karma+2 votes
PriPyatDoll_17
PriPyatDoll_17

What does this mod do?

Reply Good karma Bad karma0 votes
alanberserkrose Creator
alanberserkrose

Read the descr.

Reply Good karma+2 votes
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (6 agree) 9/10

Beautiful mod

Apr 30 2018 by Msteps

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