SOON. ABR MOD 2.0 will be released.

Review from PCGAMER (Eng)

ABR MOD


ABR MOD is a new overhaul mod as an alternative to Complete Mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.

Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.

This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.


ABR MOD Features


Graphics

New weather and nature style for each location

Weather

New textures of buildings

Buildings

New variable visuals of NPC's

Visuals

New minimalistic and informative HUD

HUD

New artefact models and particles

Artefacts

Inventory revewal

Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.

Inventory

Original weapon replacer

Weapons

Dynamic gasmask HUD with breathing sounds

Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.

New nightvision

Based on Stalker Two-K's addon pack by paranoiia8

New loading screens

Simple upgrade icons

New menu with new music

Menu

Open scopes (optional)

MISERY\AA gasmasks (optional)

Minimal hud (optional)

Audio


  • More background ambient: ~15 minutes day mix, ~10 minutes night mix for each location.
  • New anomaly sounds.
  • New weapon sounds.
  • NPC's run breathing and waiting sounds are been removed.
  • Partly sound folder was taken from Misery 2.1.
  • Action music on the way to Pripyat.
  • New music in intro.
  • Russian voices.
  • Proper ogg comments and removal of loud clicks.

Gameplay

  • FOV 75. Good view - almost no fish eye effect.
  • New simulation makes life in the Zone more active and realistic.
  • Weapons are deadlier. Works both ways.
  • Actor can cut off trophies from mutants and sell them to local barmen.
  • Medics don't heal.
  • Medkits are healing slowly.
  • When actor uses medkits or consumables weapon hides.
  • You can carry 70kg.
  • Outfit and helmets are less durable to damage.
  • Weapons on dead bodies will be mostly in middle shape but not sellable. Collect ammo.
  • Nimble sells new 8 unique weapons.
  • Nimble sells weapons and armour. No need to wait 24 hours.
  • Artefacts are rebalanced. Shock resistance and additional weight artefacts are more useful. Others are less effective but balanced.
  • Lost sentry in Pripyat will be more "controlled" now.
  • Evacuation mission is a point of no return.
  • Bloodsuckers are very fast now.
  • Kuvalda will ask money for detector.
  • Trapper will give you money instead of weapon.
  • Trapper will give your reward for killing Zaton's chimere.
  • You start game with bandit coat, saw-off, pb and few supplies.
  • Now military squad in Pripyat will not die, if you will go to kill monolith in next building as it was scripted before.
  • Fixed text and dialogs.
  • Merchants buy gear in condition not less than 80%.
  • Merchants sell all weapons, ammo and addons. New outfits appear as in original.
  • Economy is like in the original. But you can't sell weapons from dead bodies anymore.
  • Rebalanced difficulties. Low difficulties don't have invincibility as before and now are enjoyable.
  • Ultraviolence difficulty is recommended.
  • Easier difficulties give you more ammo and supplies on dead bodies.
  • There are less medkits, bandages and food to loot.
  • Quest NPC's are immortal. (Due to friendly fire)
  • New emission.
  • Actor taking off helmet when using food or pills.
  • You don't need upgrades to use addons to with any weapon.
  • Steel box has real treasures now.
  • First person death.
  • Dot crosshair.
  • There is no dynamic zoom pso and susat anymore (due to bugs), replaced with detector ones (like bino) - and they're cheaper.
  • Seva and exo outfits, respirator and protective helmets have 1st generation nightvision.
  • Scopes has changed prices.
  • Svarog and Veles has better artefact dot.
  • All the detectors able to detect any artefact. Better detectors make it easier to search.
  • Gauss and Strelok's Rifle has dynamic zoom scopes.

Misc

  • Major wears his helmets in cutscenes.
  • Now subtitles in outro video is white, not gray.
  • Real weapon names.
  • Different scope reticles.
  • Scopes has simple and clear names.
  • Members of suicide squad are wearing helmets during the scene.
  • Mission marked as ASAP if they can be failed after some time.
  • When you press "quit game" - you quit it without pop-up messages.
  • Subtitles.

Options

  1. Russian text
  2. Minimal hud (stamina & fire modes)
  3. Rain options
  4. Enable emission (has bug with sun) - NG
  5. Classic crosshair
  6. Transparent gas mask overlay
  7. MISERY & AA gas masks
  8. No breath sounds
  9. All stashes from the start - NG
  10. Weight options
  11. Weight options with classic crosshair
  12. Open Scopes (+ adaptation for squarish monitors)
  13. Vanilla a-life (more performance, I hope)

Installation, general info & tips


IMPORTANT!!! DELETE GAMEDATA DIRECTORY, IF IT PRESENTS

IMPORTANT!!! INSTALL ONTO CLEAN GAME


  1. Сopy contents of ABR Mod to your game directory and replace existing files. Bin file has prepatched engine file for using 4GB RAM and first person death. Also there are user file and cache for shaders.
  2. Сopy contents of Patch for NOT 16x9, If you encounter minimap out of the screen or oval scopes. This will help. I hope.
  3. Options Check INFO files. NG means option needs new game to work or work properly.
  4. Install OpenAL This will give you better 3D sound in game.
  5. Launch game, select your resolution. Mod is tested on DX9 ONLY. DX10 DOESN'T WORK. DX11 needs this scope fix.
  6. If game is not launching because of "weak gpu" - delete user.ltx.
  7. Your saves, screenshots, logs will be stored in game's directory folder "abr".
  8. If you have very many old saves - move them to Oldsaves folder in Saves directory, or just delete them. Too many saves can affect game's fps.
  9. Jupiter is a bit laggy since vanilla.
  10. If you have started a game and fps is too low: use option 13 - Vanilla a-life (more performance) and start game again. This mod is playable on static lighning.

Crash report

If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com

Known and possible issues

  • If cursor stops in main menu after some time (sometimes you see graphical glitches) - press ALT+TAB and return to game.
  • If you enable emission there will be a bug with fast moving sun in weather transitions.
  • If you have encountered crash and copied text has shown you "stack trace:" - just load last save.
  • If you attach scope or grenade launcher on your weapon and its visual is missing - reattach it.
  • NPC's have strange animations - incurable.
  • Text messages are remaining on the screen - put off/on your helmet.
  • Grouse's body is missing sometimes.
  • Military guy's body with bomb charge on Pripyat can be missing. I've marked this mission as ASAP, so you get there asap to find body before it dissapears.
  • If you shoot something in the building, after returning from lab8x and have a crash, just go out without shooting anything there.
  • Some icons of stalkers can be missing.
  • I've stabilized MSO mod as I could. But AI chaos can happen - it's when you go thru quest and some shoot out happens.

Stability & performance


Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.

THIS MOD IS INCOMPATIBLE WITH ANY OTHER MOD. THERE WILL BE NO ADAPTATIONS FOR ANY OTHER MOD. THIS IS NOT A HARDCORE MOD. THIS IS NOT A FREEPLAY MOD. THIS IS VANILLA +.


ABR MOD contains, full or partly, these mods by their authors:


  • Thanks to: AP-PRO.RU and to: PROforum, denis2000, Ferveks, _S_k_i_F_, Khyzyr, makdm, NEO, Jargon, buffy, Overfirst, Jeka81.
  • Thanks to: Shoker for God Of Zone v1.0 mod.
  • Thanks to: LostAlphaRus for XrCompressor.
  • Thanks to: Kontro-zzz for db_packer_unpkr_3.1
  • Thanks to: MODDB.COM and to: Marek33 for hud tips, Armcoon and MercScar- for great support, FanofCrommsWorks for addon suggestions, -HUN-Riot_Gin for tip on seva gloves issue.
  • Thanks to: WinCap (AMK Forum) for death_manager.script edits.
  • Thanks to: mestereo2110 for consulting and saying that it's ok.
  • Thanks to: GSC Game World for creating S.T.A.L.K.E.R. series.
  • Thanks to the best mod team: Autumn Wanderers for inspiration.
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Hi there!

It's been a while since I wrote something here. I really had nothing to show, how can I show configs edits? So, I've put many efforts into ABR MOD 1.2, it's cool, I guess. But not as cool, as it could be: balance is a bit messed up, I've took too out of vanilla course. Crashes out of memory is an issue too, I watch streams of my mod and it crashes online - this is awful. I wanted a good vanilla+ mod. And ABR 2.0 will be, I hope.

Also, sorry if I was too unfriendly lately. I am unfriednly most of the time. That's just me, don't mind it. Remember, I'm listening to constructive comments. And since there is many nations here, some language misunderstanding can happen. Love, peace and unity. Well, let's back to mod.

Download updated patch v1.2.1: Moddb.com There is CZE, FRA, GER, ITA, POL, SPA, UKR localizations. They're vanilla, but they have missing text in English. This is a crutch, to keep game playable.

Also, about languages. I want to make translation of new text to all languages for the version 2.0. There is CZE, ENG, FRA, GER, ITA, POL, RUS, SPA, UKR texts for the game. I've found people to help me with RUS, UKR, GER, SPA, CZE. If you want to help me with translation of mod on any language from the list, PM me about to which language you could translate from English. I really don't want to use google translate, and there will be not much text to translate.

So, a little about v2.0 (development is in progression, something can be changed to the time of release - 21.09 - 21.10, I think):

BTW: Great thanks to PYP, this man helped me a lot with weapons lately. I appreciate it a lot.

  • Less visuals of NPC's: to decrease out of memory crashes and framerate drops on stalker bases (still mod has more visuals then vanilla).
  • Vanilla NPC's loadouts, no hi-tech weapons in the start of the game.
  • Vanilla traders. But I'm thinking about some ammo to add, such as vog-25 and m203. You need to spend money after all.
  • Edit of weapon sounds, since there are duplicates. Also, new weapons need them too. And yes, I edit each shot, reload, switch sound.
  • New weapons: SKS, KAR98, FN2000 and G36 with grenade launchers as uniques that Nimble sells. Also, there will be that vanilla gun mp5 with .45 caliber (adding weapons are had due to finding proper models\animations\lore-friednly looks).
  • Pistols has right animations (in terms of game).
  • Rebuilt spawns: Zaton will have more mutants, in particular bloodsuckers, till extermination of the lair.
  • I will integrate COP Unofficial Patch, stuff that can be added. There is already some usefull stuff as weapon and body janitor, cloudy weather after the emission.
  • Fixes for old problems of Kovalski and Gonta, whe there was missing dialog.
  • Fix for Mitay's friends, they could leave Yanov.
  • All weapons will be rechecked for proper aiming, animations, reloads, sounds.
  • LR300 and Sig550 have proper addon models (Thanks to PYP).
  • May be there will be new menu, We'll see.
  • Mod will be unpacked due to files overlaping. I'll try to make setup modular with easy canceling options, russian language will be as an option. Text will be translated. I will look for proper localizations.

So, ABR 2.0 will be that Vanilla+. I've got more knowledges about modding now, about different stuff. I will take my time to make things properly, to polish everything. Still, I will try to keep game difficulties challenging and friednly to new players (but sounds impossible).

Here's screens of new weapons (Kar98 has the "not HD textures" parts, but looks good in hands).

HK MP5 .45

FN F2000 X

HK G36 GL

Kar98 (SyntheticSnow's favourite)

SKS

Well, that's it. Be well.

AlanBerserkRose.

ABR Mod Release Notes

ABR Mod Release Notes

News 8 comments

ABR Mod general info and setup instructions. Tips and guides. P.S. Don't turn on dynamic music.

ABR Mod is released!

ABR Mod is released!

News 14 comments

New overhaul mod for S.T.A.L.K.E.R.: Call of Pripyat is released.

ABR Mod - Gameplay video

ABR Mod - Gameplay video

News 24 comments

Gameplay video of reaching Pripyat from Jupiter thru the tunnel.

ABR Mod is in test now

ABR Mod is in test now

News 23 comments

I'm testing my mod and make final hot fixes and new options before release.

Add file RSS Files
ABR Mod - DX11 Scopes Fix (Optional)

ABR Mod - DX11 Scopes Fix (Optional)

Patch 15 comments

This file fixes scopes on DX11. DX10 DOESN'T WORK. No new game is needed.

ABR Mod - English Voices (Optional)

ABR Mod - English Voices (Optional)

Patch

If you want to play english voices. No NG is needed.

ABR Mod Low-Spec-Levels (Optional)

ABR Mod Low-Spec-Levels (Optional)

Patch 10 comments

Reskinned (Absolute Nature 2) vanilla levels for old PC's to maintain a better fps. If you had one of these - start the game with NOPREFETCH.cmd. (Works...

ABR Mod Patch v.1.2.1 10.07.18

ABR Mod Patch v.1.2.1 10.07.18

Patch 27 comments

LAST UPDATE: All languages are been added, but, Nimble's text will be English, also as new weapons' desciption. NO NG.

ABR Mod

ABR Mod

Full Version 73 comments

New overhaul mod for CoP. CHECK ABR MOD PATCH V.1.2 - NG IS NEEDED!!! DX10 DOESN"T WORK. Extract with 7zip.

Comments  (0 - 10 of 296)
Guest
Guest

Great work !

This game is still awesome and even more enjoyable with your mod.

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alanberserkrose Creator
alanberserkrose

Thank you!

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wearelegion501
wearelegion501

Good work, just finished the game, it was a little crash happy but not nearly so much as my Morrowind installation so eh, everything but stability really exceeded my expectations, kind of curious if this could be made to work along with SCoC because I think that's going to be my next run in the wait for stalker 2, keep up the good work.

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alanberserkrose Creator
alanberserkrose

Hello! Thanks. Dunno about COC, what exactly you would want to see in COC from ABR, it's still just vanilla plus.

About the stability, I've decreased amount of NPC's visuals, there is less fps drops on bases. I'm working on stability as much as I can to remove so much crashes. ABR 2.0 will be polished.

Reply Good karma+1 vote
wearelegion501
wearelegion501

The only specifically stability related problem I even had was random crashing, I don't even know if I noticed FPS issues. I just rather enjoy your sounds graphics and tweaks but I miss the **** out of Shadows of Chernobyl so yeah, I am going to attempt melding them together without making everything explode and if I manage to get a stable version of call of Chernobyl with you're ABR mod on it, I'll let you know how. I suppose the question is how much they fiddle ****** with the regular game to make it work the way it does.

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alanberserkrose Creator
alanberserkrose

I know a little about COC. Well, you could rip my tweaked AF3, gas masks overlay, may be music. ABR addon for COC sounds interesting, but I'm really so messed up right now with ABR 2.0, I'm litteraly half-dead.

But, I can provide assistance to you in melding them. PM me if you will have some ideas or questions. I visit moddb almost each day.

Reply Good karma+1 vote
wearelegion501
wearelegion501

The main thing is I launched scoc once after finishing your mod and almost puked when it spawned me next to the vine looking at the old graphics

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alanberserkrose Creator
alanberserkrose

:D Thanks man! The graphics are AF3 + my tweaks of weather. Standard shaders. No ppe effects or something. If there is AF3 for COC, ABR can be ported. I even port my weather on CS's AF. Imgur.com
But I've used reshade, due to engine - it makes picture so yellowish.

Reply Good karma+1 vote
wearelegion501
wearelegion501

There appears to be a misery AF3 for CoC. Hmm.

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Neversleep
Neversleep

Great work guy! I'm loving it so far, no crashes. I get a hiccup once in a while though, but it's still a great mod. I have a question though, I've been trying to get one of the see-through scopes mods to work, but I just get a freeze on load game. Do you know if there's any way to get that to work? It's cool if not.

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Neversleep
Neversleep

Ah silly me, I missed the optional scopes file. But they don't seem to be accurate? Bullets go far to the left of the crosshair.

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alanberserkrose Creator
alanberserkrose

Thanks. Use dx9 and everything will be cool, also, overall image will be better.

Reply Good karma+1 vote
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (5 agree) 10/10

Beautiful mod

Apr 30 2018 by Msteps

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