is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.
Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.
This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.
Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.
Brand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.
IMPORTANT!!! DELETE GAMEDATA DIRECTORY, IF IT PRESENTS
IMPORTANT!!! INSTALL ONTO CLEAN GAME
If you encounter crash, create .txt file, open it and press CTRL+V. Then send me info you've copied, so I could see what happened. PM me on MODDB: Moddb.com
Stability of mod is 98%. I've fixed every bug that occured after 15 days and 300 downloads. But there is always possibility that something can go wrong - make more hard saves with ~ save nameofsave. Quicksaves are working perfectly. No saves corruption.
contains, full or partly, these mods by their authors:
About HD models vs vanilla ones. I don't support HD models idea and will never include ones or make compatibility patches, because in my opinion, they lose the certain image of the game. Some people have their stereotypes, my stereotypes are that STALKER's models must be STALKER's.
So I've started to work on vanilla textures to make them look better as much as I can. This will help to enhance NPC's visuals and make everything look more like in one piece, since vanilla NPC' textures were tuned to vanilla graphics, ABR graphics is different. To prevent dissonance I need to tune them for ABR, easy as that. Easy to say, a few months of work to do. Great thanks and respects to Darkenneko for Variation mod, this pack is a good playground to make something new or tweak stuff.
NPC's outfits. I don't like much vanilla way of destributing armours for NPC's. I want to make Neutrals wear custom Bulat and Berill, since overwelming amount of exos is just rediculous, and Neutrals just don't have heavy armours, same to bandits. Instead of adding tons of new outfits and spending game's resources, I just plan to make some reskins and with help of PYP, make some model changes, like unhelmeted Bulat, PS3-9, Light Exos wearers, same to zombies. Also, may be we extend NPC models with ingame helmets.
Yes, some can say it's stupid to see unhelmeted NPC in heavy armour, but seeing the NPC's in the same helmet all the time is not cool too. Vanilla stuff is not that heavy on resources and a couple of models are ok (I may sound contradictory but I have my own way of thinking, just believe me that I'm trying to make stuff better).
Vanilla Berill vs New one (may be final, may be not)
Vanilla textures are too bright and a bit cartoonish. For Military Berill I decided to make it a bit more greener in common, emphasizing the bulletproof vest. Berill is a green mineral, so I was like taking colour samples from it.
Bandit and Neutral (the one Major will wear) Berills
Bandit Berill was inspired by the one from Outfit Addon 1.4.7
I saw it and tried to do something on myself, you've seen the result above earlier. And yes, in my skin vest is black, on that one I decided to go to classic bandit colours: black and brown. So you could understand who is who in shootouts. Unrealistic? May be. Handy? Ofc.
Early testing for my Neutral Bulat (the one which Major will wear too)
(looks not cool now, but work is going)
Hands. Also, try to keep stuff vanilla, so sleeves would be corresponding to the outfits. These sleeves are vanilla. I just redrew their cammo and overlayed with different blending options, so they would enhance colours. For others, I used overlays of fabric or leather materials. The downside is sleeves are looking a bit sterile, though more updated. Well, you should buy at least clean stuff from the trader, right?
4 skins for coat
1 random from these will spawn in the start of the game. Also, I plan some rebalance for it, add some artefact containers via upgrades and make some use of it. Ofc, it is the low tier, but vanilla configs make this just useless.
4 skins for Sunrise
Just created reskins of sleeves for the outfit skins which Variation mod has. Still need to change neutral patch to the classic one with radiation logo.
Duty Light. 3 skins & Heavy Armour
Duty adidas. Nuff said.
Freedom Light. 3 skins & Middle Armour (Really, it's not even Heavy)
Berill and Bulat (these are old ones, later I'll add there neutral patches)
The Grey, The Red and The Yellow
Absolutely no idea, will they be just skins, or should they be different on configs. But, Freedom Exo was in SHOC and CS. It supposed to be lighter. So, may be I'll come up to something.
And I've got some ideas on Light Exos, but don't sure how the new heavy outfit should be implemented. It could have different helmets or could be just an Exo without metal stuff. Choices and plans. I don't want to add stuff until I found the proper place for it in gameplay.
And, yes. Exos have no last handcuff part. It was clipping with everything and with itself too. Thanks for PYP for tweaking it and this screenshot for idea.
All this stuff is in progress. I found that I can't wait until I finish something, since I almost finished sleeves, then started NPC model textures, now I need tweak sleeves again. So, from now I will just put work in progress as it is now if I'll have what to show ofc. I can't say what's final and what is not for sure.
The content is the most difficult for me to add due to my perfectionism and trying to put everything in right places. So you would have a solid game experience. Though, this mod is subjective, and not everybody will like it, the changes it brings and the way it's developing.
I appreciate all info about crashes and glitches and trying to resolve them in 2.0. I don not accept requets on adding something in the mod. So I don't want people to take it like personal offense. I'm taking in consideration info from the comments, if I found it helpful. I'm gratefull for all supporting comments. I can't say when this mod will be finished.
Delay of release (again), current content progress, some ideas and news, Check it out, I have some new videos.
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If you want to play english voices. No NG is needed.
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