Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

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The current status of Dead Air development and upcoming features.

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Hello, everyone! It’s been quite a long time since our last piece of news for Western community, but we haven't wasted any time and made some new features we'd like to share.

The first thing we'd like to introduce is dynamic seasons change. It would be tied to ingame time, but you also (probably) will be able to be set your preferred constant value.

The second one shows winter views at various locations: a snow-covered Pripyat Outskirts, Swamps, Truck Cemetery and a winter night in Limansk. The visual and sound components have been supplemented with new gasmask effects and sounds of footsteps in the snow.

The feature so many people asked for. Fully implemented magazine and load bearing vest systems. The number of pouches depends on the outfit and you'll be able to increase it through the upgrades.

Weapon's visual now depends on its overall condition. Because of the way it was done, it works ONLY for your held weapon. Also, the jamming system was separated to jamming and misfire. The misfire stops the shooting and breaks automatic bursts, jammed weapon requires an ejection.

Small, but immersive feature — fake grass collision, works only for the player.

And last but not least — shader-based lens scope effect. Not as fancy as real 3D scopes, but no performance hit at all. There also were so many complains about new looting animation because it looked too slow — here you can see the actual mechanics. Also, new animations were added and the whole skin process was removed for non-mutant parts.

If one of the desired gifts for Christmas was the release of the modification "Dead Air 1.0", well.. unfortunately, we will not be able to fulfill it. Yep, we still don't have an exact release date and don't know when we will be able to give you any more good news, so consider that as a little Christmas present from us.

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D.Va-N
D.Va-N - - 418 comments

Well, at least it's already something!
Keep it up guys, amazing article:P

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***MuZilla***
***MuZilla*** - - 145 comments

Keep up the good work

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BlackGus
BlackGus - - 77 comments

Awesome! future rage quit trying reload bullets vs 2 bloodsuckers hahaha keep working guys

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Armcoon
Armcoon - - 798 comments

Really nice work, that is why I love Dead Air mod!!! :D

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Av3ris
Av3ris - - 85 comments

This looks incredible!

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Bigpotatoes
Bigpotatoes - - 87 comments

I'll look forward to this, it looks really great

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FlMihai
FlMihai - - 29 comments

Very nice! Love the winter atmosphere.

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ec0-
ec0- - - 99 comments

Amazing features!
Keep it up!

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Mudhut
Mudhut - - 382 comments

Amazing work, whole new game

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Rambo987
Rambo987 - - 477 comments

Well, you've gone above and beyond as usual.

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Astraxis - - 622 comments

I never thought I'd see an FPS RPG with dynamic seasons. I have nothing but respect, phenomenal work!

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GetSpookd
GetSpookd - - 337 comments

These features are amazing. Keep up the great work!

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Mercenary_Scientist
Mercenary_Scientist - - 82 comments

It's all great and everything, but release something already!

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VikCleDoom
VikCleDoom - - 1,302 comments

You are doing a great work! It'll be ready soon enough, no pressure! good luck.

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haasflaas
haasflaas - - 20 comments

This really is amazing. DA was always my favourite mod, but please add the option to populate the zone with more A-Life beyond what's already available. I always end up getting bored and closing the game after a few hours because all the areas are so empty. I know it's supposed to be desolate and all, but a bit more life and stuff to do to go with these stunning visuals would be awesome because I know there's people like myself who like a more lively zone. I've seen the "Living Zone Non-Stope 24/7/365" addon but that seems crazy excessive.

If anyone could give me a rundown on how to edit/activate more spawns, I'll try and do it myself but there's diddly-squat for information available.

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amaekilshath
amaekilshath - - 42 comments

I agree! I get the idea is desolation but when the Zone is void of all life, becomes more a walking simulator. Life 24/7 especially with other STALKERS everywhere is overkill but perhaps a boost in lower class mutants would just keep you on your toes.

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Mih2039
Mih2039 - - 80 comments

Guys, there is one thing that if you implement you'll also be the only one to do so. This is only visible in 3rd person view.. but try to make the character model match the configuration of its gear.. gas mask, suit and backpack.
That would add so much depth.

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amaekilshath
amaekilshath - - 42 comments

Would that even be possible with ths engine?

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GVS_Ukraine
GVS_Ukraine - - 8 comments

If the developers open access to the view from a third party, it will be cool !!! I have experience on the correct ratio of the speed of the player with the movement of his legs, for this you need to change the following parameters in the file actor.ltx:
jump_speed = 6.
crouch_coef = 0.65
climb_coef = 1.0
run_coef = 2.0
sprint_coef = 1.8
run_back_coef = 1.7
walk_back_coef = 1.0
air_control_param = 0.02
walk_strafe_coef = 1.0
run_strafe_coef = 0.8
walk_accel = 16
and also for adjustment of height of sight at various positions (standing, bent and low bent) it is necessary to change the following parameters:
ph_box0_center = 0.0, 0.915, 0.0
ph_box0_size = 0.40, 0.915, 0.40
ph_box1_center = 0.0, 0.605, 0.0
ph_box1_size = 0.45, 0.605, 0.45
ph_box2_center = 0.0, 0.41, 0.0
ph_box2_size = 0.45, 0.41, 0.45
camera_height_factor = 0.915
this will give a more correct ratio in view from the first person and the third person.

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Johnnydadda
Johnnydadda - - 72 comments

It would be nice to see footprints in the snow and condensation from mutant breath, how creepy would a bloodsucker look then?

Are fire anomalies bare ground?

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samer000
samer000 - - 34 comments

plz help all cop maps are crashing on loading screen i tried everything and nothing worked

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encikkhalifa
encikkhalifa - - 2 comments

hei. I`m new here. so what`s the latest version of dead air?

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Reyslin_Abberfall Author
Reyslin_Abberfall - - 58 comments

0.98b

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EnyoNomad
EnyoNomad - - 100 comments

Would it be possible to make the reeds/grass on maps like the Swamps grow through the spring and summer, and then die in the autumn and winter? It could be as simple as incrementally scaling the models, or adjusting their position on the Z axis incrementally each 24 hours, but the result could radically change the gameplay of certain maps depending on the season.
You could have vast open wastelands in the winter, with little visual cover, but at the height of summer there could be the usual tall reeds obstructing vision and providing lots of cover in the swamps for example.

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DaimeneX
DaimeneX - - 854 comments

Are those knife animations available on the internet or are these specifically made to be released with Dead Air 1.0?
Because ngl they look pretty sick and I really like them. Definitely best knife animations I seen beside GUNSLINGER ones.

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PassiveAggressive
PassiveAggressive - - 454 comments

Amazing. The mag system is on par with tarkov.

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sm3g
sm3g - - 5 comments

SO ******* HYPED! god bless you and your work

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warfaceRS
warfaceRS - - 1 comments

Когда же выйдет 1.0, я каждый день проверяю!!!

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

The weapon jamming is dope af !!!

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theblackfrog77
theblackfrog77 - - 1 comments

Hi from the year 2020. Where can i download the mod because there are only translations in the filesection or is the mod abandoned/not released yet?

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Guy__
Guy__ - - 18 comments

Seach "stalker dead air" and look harder.

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Dhatri
Dhatri - - 584 comments

Download-link is hard to see, imho. Moddb.com

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Guy__
Guy__ - - 18 comments

Indeed.

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kribzyh0
kribzyh0 - - 7 comments

Still waiting for the update.................

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soulliight1111
soulliight1111 - - 109 comments

Reyslin_Abberfall Love the work so far. I'd like to donate to support your work but I need to see more communication even if it's just a little. Good luck and I hope to see the new update soon.

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Reyslin_Abberfall Author
Reyslin_Abberfall - - 58 comments

Hi! You can support Lanforse on Patreon (https://www.patreon.com/lanforse)
And by the way, yesterday he wrote a note on Patreon about current status of Dead Air development, and I'd like to translate it for you:

"Everything is in order with the mod, everyone is alive and well. I don’t know if I spoke, but quarantine had absolutely no effect on the development(even a little plus), so there is nothing to be afraid of. The mod is now done in such a way that there are several (about three) VERY large tasks that are developed in parallel. I shall be happy to report about them when they're done, also highlighting this as a big step towards the release. As for small features TBD - soon there will be a quick peek with a detailed analysis of the innovations.

As for the bad news - perhaps the winter season will have to be postponed. Its elaboration and associated mechanics will gobble up too much time, but I don’t want to release it as is now. I shall say it again - this does not mean that winter is canceled. It’s probably just that it will not be on release 1.0."

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Guy__
Guy__ - - 18 comments

Are there any social networks (even russian) where you post development updates regularly?

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MildlyMenacingMeem
MildlyMenacingMeem - - 367 comments

Not taking away your glory here, this is absolutely stunning news and I am glad that you guys are working on these big updates. But the encyclopedia in-game is still in Russian for the English Translation addon. Just curious, will you update this later or will you ignore it? I know for a fact that a lot of people do not really pay attention to it which sucks because it's such a goldmine for information.

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Wizard2
Wizard2 - - 298 comments

I made a translation for it today, check the lost translations addon, also translated some files spared on the world with interesting storied.

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Boardalius_Mansfurd
Boardalius_Mansfurd - - 118 comments

Keep us updated please, we need more articles!

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DeadAir1993
DeadAir1993 - - 1 comments

How can I download this game? Thank you

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ThePreadetor
ThePreadetor - - 2 comments

any new updates? like release date of the newest update or what is the newest update is?

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TheEliteUS
TheEliteUS - - 1 comments

esperando a la actualizacion :O

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GVS_Ukraine
GVS_Ukraine - - 8 comments

It would be cool to slow down the player when passing through the bushes, water, and on the ladder, to display the weapon behind his back when looking from a third person, as well as loot of corpses from the position of stooping that will add more realism.

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PythonRenér
PythonRenér - - 74 comments

It's been a few years since the last news, will you still continue with the project?

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Daevinski
Daevinski - - 19 comments

Please, share some good news about the development! :D

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dwarfplanet
dwarfplanet - - 92 comments

really would've liked to see dead air updated to version 1. hanging out, checking almost every day for a couple of years with no end in sight. such a shame because 0.98 is great, and had so much potential for version 1.


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