Dead Air is a full-scale S.T.A.L.K.E.R. modification based on Call of Chernobyl. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The modification evolves from the ideas started in Call of Misery, a previous project from the mod’s author. Major inspirations for Dead Air have been projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game platform’s potential, gameplay complexity, and attention to detail, along with addressing both the quality and quantity of all content.

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The current status of Dead Air development and upcoming features.

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Hello, everyone! It’s been quite a long time since our last piece of news for Western community, but we haven't wasted any time and made some new features we'd like to share.

The first thing we'd like to introduce is dynamic seasons change. It would be tied to ingame time, but you also (probably) will be able to be set your preferred constant value.

The second one shows winter views at various locations: a snow-covered Pripyat Outskirts, Swamps, Truck Cemetery and a winter night in Limansk. The visual and sound components have been supplemented with new gasmask effects and sounds of footsteps in the snow.

The feature so many people asked for. Fully implemented magazine and load bearing vest systems. The number of pouches depends on the outfit and you'll be able to increase it through the upgrades.

Weapon's visual now depends on its overall condition. Because of the way it was done, it works ONLY for your held weapon. Also, the jamming system was separated to jamming and misfire. The misfire stops the shooting and breaks automatic bursts, jammed weapon requires an ejection.

Small, but immersive feature — fake grass collision, works only for the player.

And last but not least — shader-based lens scope effect. Not as fancy as real 3D scopes, but no performance hit at all. There also were so many complains about new looting animation because it looked too slow — here you can see the actual mechanics. Also, new animations were added and the whole skin process was removed for non-mutant parts.

If one of the desired gifts for Christmas was the release of the modification "Dead Air 1.0", well.. unfortunately, we will not be able to fulfill it. Yep, we still don't have an exact release date and don't know when we will be able to give you any more good news, so consider that as a little Christmas present from us.

Comments
D.Va-N
D.Va-N

Well, at least it's already something!
Keep it up guys, amazing article:P

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***MuZilla***
***MuZilla***

Keep up the good work

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BlackGus
BlackGus

Awesome! future rage quit trying reload bullets vs 2 bloodsuckers hahaha keep working guys

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Armcoon
Armcoon

Really nice work, that is why I love Dead Air mod!!! :D

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Av3ris
Av3ris

This looks incredible!

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Bigpotatoes
Bigpotatoes

I'll look forward to this, it looks really great

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FlMihai
FlMihai

Very nice! Love the winter atmosphere.

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ec0-
ec0-

Amazing features!
Keep it up!

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Mudhut
Mudhut

Amazing work, whole new game

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Rambo987
Rambo987

Well, you've gone above and beyond as usual.

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Astraxis

I never thought I'd see an FPS RPG with dynamic seasons. I have nothing but respect, phenomenal work!

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GetSpookd
GetSpookd

These features are amazing. Keep up the great work!

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Mercenary_Scientist
Mercenary_Scientist

It's all great and everything, but release something already!

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VikCleDoom
VikCleDoom

You are doing a great work! It'll be ready soon enough, no pressure! good luck.

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haasflaas
haasflaas

This really is amazing. DA was always my favourite mod, but please add the option to populate the zone with more A-Life beyond what's already available. I always end up getting bored and closing the game after a few hours because all the areas are so empty. I know it's supposed to be desolate and all, but a bit more life and stuff to do to go with these stunning visuals would be awesome because I know there's people like myself who like a more lively zone. I've seen the "Living Zone Non-Stope 24/7/365" addon but that seems crazy excessive.

If anyone could give me a rundown on how to edit/activate more spawns, I'll try and do it myself but there's diddly-squat for information available.

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amaekilshath
amaekilshath

I agree! I get the idea is desolation but when the Zone is void of all life, becomes more a walking simulator. Life 24/7 especially with other STALKERS everywhere is overkill but perhaps a boost in lower class mutants would just keep you on your toes.

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Mih2039
Mih2039

Guys, there is one thing that if you implement you'll also be the only one to do so. This is only visible in 3rd person view.. but try to make the character model match the configuration of its gear.. gas mask, suit and backpack.
That would add so much depth.

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amaekilshath
amaekilshath

Would that even be possible with ths engine?

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Johnnydadda
Johnnydadda

It would be nice to see footprints in the snow and condensation from mutant breath, how creepy would a bloodsucker look then?

Are fire anomalies bare ground?

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samer000
samer000

plz help all cop maps are crashing on loading screen i tried everything and nothing worked

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encikkhalifa
encikkhalifa

hei. I`m new here. so what`s the latest version of dead air?

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Reyslin_Abberfall Author
Reyslin_Abberfall

0.98b

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