Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.
A creepy animated menu with scary ambient sounds and soft rain with thunder in a storm.
The TVs were not tuned to the correct frequency and could not get a signal. I straighten the antenna a bit and not they work perfectly!
A fresh and relaxed menu with classy music, animated background, and a new loading screen.
A comprehensive expansion of the original English Translation, which includes the Encyclopedia and Letters/Documents, plus some additional missing dialog...
This script is designed for debugging objects in Alife NET - adding/replacing/deleting/counting them. Данный скрипт рассчитан на...
EFT Wpn pack port to Dead Air alpha v 1.0 (CHECK DESCRIPTION!!!) Most likely dead
Edited the weapons and the bullets to do real life damage. The longer the barrel more velocity and more energy,weapons bear the velocity factor and bullets...
**UPDATED. AGAIN. CHECK DESCRIPTION** Using THAP as a base, a port of EFT hands for Dead Air! Originally for Anomaly. YES! THERE ARE WATCHES!
A port of THAP REWORK from Anomaly to DEAD AIR. (May be updated in future)
This addon implements the player's frostbite system. The essence is quite simple: cold is death.
In short: Assorted different addons and merged them to make dead air less artificially difficult and more fun to play & explore areas.The changes will...
This addon changes the weather selection algorithm of "AtmosFear". Now each weather period has a random length and allowable weather. (new game required)
This addon causes NPC weapons to break when they appear in the game, and not after death. Because of this, now the characters are experiencing the same...
Unofficial russian translation of the addon Dead Air Outfit Overhaul v1.1EXTup5.1
This fix removes the bug of immobile NPCs when using someone else's weapons.
Reworked sounds for using meds, foods, and drinks. Ported from Dark Signal Modpack for Anomaly
This addon makes SEVA Suit much better, namely anomaly resistance, max weight, etc.
This little addon provides an advanced dosimeter, which can be used to determine the radiation contamination of zones. All you need to do is pick it up...
In this archive, I have included a number of fixes that should correct the problems associated with incorrect timing.
Fixes the bugged text from the Bandit Medic quest in Garbage. The English translation file was missing, this mod adds it in.
This addon recreates the weapon magazines for Dead Air, which will be used to reload almost all weapons. The current version of the addon has gained stability...
Extended And Reworked Craft + Dead Air 0.98b Community Bugfixes + One day in the Zone + NPCs Don't Die From Bleeding + NPC Loot Claim for Dead Air 0.98b.
NPCs don't die from bleeding and also can heal themselves during dialogs talking. If the NPC doesn't have a bandage and has bleeding, the bandage will...
Adaptation of NPC Loot Claim v1.0.5 + Keep guns on bodies for Dead Air 0.98b
This mod adds more tools and recipes for crafting, changes the recipes to be more reasonable and interesting. A more reasonable recipes division by tools...
This mod integrates Dead Air 0.98b Community bugfixes from ap-pro and unofficial patch for Dead Air 0.98b: One day in the Zone mod 0.3.4.
Dead Air 0.98b Community Bugfixes from ap-pro. Version from 23.04.2022. Includes a lot of small fixes without adding new content.