DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.
For faction previews, see below (click READ MORE)
Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.
Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).
Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.
Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.
The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.
League members that can call and join the Tôl Acharn
Non-League members (can join the Tôl Acharn if player)
Sauron's followers (can call Invasions)
Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)
Active team: Ngugi, Witwhnar, Araval, Earl of Memory, Veteraan, xHolyCrusader, misteed, Louis Lux/Van_louis and AugustusNocturnis
As for all our esteemed former companions, the freelancers and other contributors, see our official page.
The DCI team proudly presents
High King Gil-galad has secured fairness and freedom between the Mountains and the Sea throughout the Second Age.
With confidants as Elrond, Glorfindel and Cirdan by his side the king has evadeed the schemes of the Dark Lord. And with Lindon's army of Noldor, Sindar and Lindar warriors the king has repelled Mordor's forces.
Lindon will now muster one last time, whether to ruin or to victory, in order to aid the Númenórean Kingdoms against Sauron, and form that League which is called the Last Alliance.
(Click on images for full resolution)
Glorfindel, prince of the house of the Golden Flower, is one of the mightiest Elves in Middle-earth.
He fell, defeating a Balrog, when Gondolin was ruined in the First Age, but was restored to his body by the Valar. Now he is almost an equal of the Maiar, for though he is a Child of Eru, his spiritual power has been greatly enhanced by his self-sacrifice. So, in the Second Age when the threat of Sauron proved great he was sent back to aid the remaining Elves.
Glorfindel is made by Araval, using resources by Lü Bu for the base, Van_louis (Louis Lux) for the head and bilwit for the sword and scabbard.
The bodyguard is made by Arioria of mithlond, on the model base by Van_louis.
Created by Van_louis (Louis Lux), using for base an eldar unit by Razor, sword and leg models by Yarrum and head and chainmail hood models by Lu Bu.
Source link: Youtu.be
Lindon's new units cards are crafted by Araval (A), misteed (m) and some are equal to TATW's, representing their ancient linage;
1 Noldor Bodyguard (A), Lindar Infantry (A), Lindon Longspearmen (TATW), Eldar Mariners (A), Sindar Swordsmen (A)
2 Noldor Spearmen (m), Noldor Swordsmen (TATW), Smiths of Eregion (TATW)
3 Lindar Archers (A), Sindar Bowmen (A), Noldor Archers (m)
4 Eldar Horse Archers and Eldar Roquen (TATW)
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