DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.

Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age. The counter-invasion Tôl Acharn, 'Vengeance Comes', allows you to move mighty hosts against the Dark Lord. Strengthen the cause of the League, if you wish to, as the indomitable Durin IV of Khazad-dûm, or as the brave riders of Rhovanion (using the Dúnedain Counter Invasion mechanic).

Unless you instead wish to fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West. Will the Men of the Mountains be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.

Links:

Official thread, at Total War Center

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

header


DCI: Last Alliance 1.0 Requirements:

'DCI:Last Alliance 1.0' requires the 'Medieval II Total War Kingdoms Expansion' and the mod 'Third Age Total War 3.2'. A fresh working installation of 'Third Age Total War 3.2' is strongly recommended.

DCI Last Alliance installer instructions:

1. Download DCI_LA_installer.zip and extract/unzip the contents (link below):

Moddb.com

2. Run DCI_LA.exe, it will automatically find your Medieval II Total War folder. If it doesn't you can manually browse and find it. Proceed with the installation and when prompted accept and overwrite any files and folders.

3. At the end of the installation a cleaner will delete files that need to be auto-generated at game launch, you'll be prompted to 'press any key to continue...'

4. Likewise, a shortcut for 'DCI: Last Alliance' will be created and added to your desktop, you will be prompted to 'press any key to continue...'

5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).

Optional: delete the Third Age Total War shortcut from your desktop if you have one.

Optional: open your configuration.cfg and switch the [log] level from trace to error.

DCI Last Alliance manual installation instructions:

1. Download the file below:

Moddb.com

2. Extract/unzip the downloaded DCI_LA.7z file into your '...\Medieval II Total War\mods\' folder. Accept overwrite and/or merge folders when requested.
This process will overwrite your TATW files, meaning that you will not be able to play TATW.

3. Run DcilaCleaner.bat - located in your '...\Medieval II Total War\mods\third_age_3' folder. This is absolutely necessary.

4. Run CreateLauncher.bat - located in your '...\Medieval II Total War\mods\third_age_3\dcilaOtherFiles' folder. This creates a shortcut on your desktop and deletes tatw start.bat.

5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).

Optional: delete the Third Age Total War shortcut from your desktop if you have one.

Optional: open your cfg file and switch the [log] level from trace to error.

prominent generals

prominent generals and units


Optional Music Addon

  • Additional music tracks (some Med2/Kingdoms tracks as well).
  • Reshuffled existing music tracks.
  • Separated HotN and WoE music types, HotN has more viking and WoE more tribal vibe

Download

Tôl Acharn and DCI mechanics:

The "Tôl Acharn" is a 'counter invasion', the Medieval 2 Jihad-feature renamed; just as TATW has the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will.
The unique DCI mechanics allow factions of other cultures [religions] to temporarily join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.

Main Features:

  • Third Age campaign map adapted to Last Alliance era * Video *
  • New battle map settlements * Part1 * Part2 * Part3 * Part4 *
  • New UI (interface, menu, loading screens, units cards) * Preview faction symbols *
  • Entirely new faction rosters and unit models * Boldogs *
  • All new unit stats, prices and recruitment system
  • Custom prominent generals on the battlefield like Elendil, Isildur, Elrond, Galadriel, Glorfindel, Cirdan
  • New buildings
  • New and extensive mechanics for the One Ring, for good and evil; if wrested from the hand of Sauron! * Video *
  • Palantiri, truly useful palantirs, now without drawbacks, and Galadriel's Mirror * Video *
  • Cross-religion 'jihad' enables joint counter-invasions for good factions
  • New scripts (example: Immortal Nazgûl)
  • Extensive AoR system for the Númenórean Kingdoms * Roster *
  • Corruption-balancing for the Númenórean Kingdoms, the Kingdom of Khazad-dûm and the Kingdom of Lindon
  • Ample lore credibility * Backdrop of the Campaign *
  • Updated content * Preview *

Faction Leaders

faction leaders


Playable Factions:

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

Sauron's followers (can call Invasions)

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or Neutral)

evil generals

evil generals and units

Additional Notes

  • DcilaReference.pdf located inside your third_age_3 folder has more information on in-game shortcuts and faction features.
  • Creatures such as wolves, spiders and ents no longer cause crashes. Creatures are very powerful units so if you would like you can still disable them with the CTRL+X shortcut.
  • Tol Acharns called on Barad Dur might cause turn times to be much longer. The Tol Acharn can be cancelled by using the shortcut SHIFT+J.
  • Moving the camera in the campaign map with a general selected will cause the camera to lag, deselect the general for smooth camera movement.
  • Mod stability may be an issue. Lowering graphics settings and restarting your computer after a crash might help. Additional information on how to improve stability can be found here
  • Detailed crash reports such as units present during a battle and save-game files might help the team identify and fix problems. Use the DCI Discord.gg to report bugs and crashes.

Thank you for playing our mod. If you've enjoyed the mod so far please leave a review, we appreciate it.

Permission Policy

People can distribute copies and modified versions of assets and scripts made for DCI:Last Alliance as long as these conditions are met:

  • The derivative work credits the DCI: Last Alliance team in every release and preview material that contains DCI:LA assets
  • The derivative work is a Medieval II Total War modification.
  • The DCI:LA team is informed the name of the modification and the DCI:LA assets used, either on twcenter or on discord.
  • The derivative work is released with the same DCI:LA Permission Policy attached to it

Disclaimer: The DCI:LA permission policy does not extend to third party 3d assets, images and music listed in the credits e.g. TATW, The Sundering and EB II assets. (more information in the Credits below).

Credits

Discord, Future Updates and Team Openings

Discord, Future Updates and Team Openings

News 2 comments

Link to the Dúnedain Counter Invasion Discord server. Content for the upcoming release as well as planned content for future releases.

The Balrog Preview

The Balrog Preview

News 5 comments

A preview of the Balrog, also known as Durin's Bane

DCI: Last Alliance - Public Beta Release

DCI: Last Alliance - Public Beta Release

News 20 comments

Public Beta for DCI: Last Alliance, a submod for Third Age: Total War focused on the War of the Last Alliance in the Second Age of Middle-earth.

Preview: Numenórean Kingdoms

Preview: Numenórean Kingdoms

News 7 comments

This is the unit roster for the Numénorean Kingdoms. DCI: Last Alliance is a Third Age: Total War sub-mod.

Add file RSS Files
DCI: Last Alliance 1.0 installer

DCI: Last Alliance 1.0 installer

Full Version 26 comments

DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.

DCI: Last Alliance 1.0 7zip

DCI: Last Alliance 1.0 7zip

Full Version

DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.

Optional Music Addon

Optional Music Addon

Music

DCI music mod by Araval. Additional and reshuffled music tracks. Works in both beta and 1.0 releases.

DCI: Last Alliance Patch 7zip -updated

DCI: Last Alliance Patch 7zip -updated

Patch 3 comments

This is an updated patch for the DCI: Last Alliance Public Beta mod for Third Age Total War 3.2. Not Save-game compatible.

DCI: Last Alliance Patch Installer -updated

DCI: Last Alliance Patch Installer -updated

Patch 3 comments

This is an updated patch for the DCI: Last Alliance Public Beta mod for Third Age Total War 3.2. Not Save-game compatible.

DCI: Last Alliance Public Beta Part 1of2

DCI: Last Alliance Public Beta Part 1of2

Full Version 8 comments

DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.

Comments  (0 - 10 of 1,649)
YerseniaPestis
YerseniaPestis - - 13 comments

Super underappreciated mod. Incredibly fun 2nd age campaign with unique mechanics & scripts adding a lot of flavor to the experience. Can afford aesthetic improvements like more custom settlements, but other than that, Its a pretty polished experience. Don't be deterred by the install process, it is worth the time. Hopefully does not die.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 695,994 comments

How do you get a Dark Queen Galadriel?
Is it for future versions? I have already defeated Sauron twice and nothing happens.

Reply Good karma Bad karma+1 vote
Louis_Lux Creator
Louis_Lux - - 343 comments

She is in. But doesn't have the dark queen skin.

Reply Good karma+2 votes
Guest
Guest - - 695,994 comments

I´m with the elves of Galadriel and I do not understand why generals do not appear to adopt or children of other lords

Reply Good karma Bad karma+1 vote
Louis_Lux Creator
Louis_Lux - - 343 comments

Your amount of generals is linked to the amount of settlements you have.

Reply Good karma+1 vote
Guest
Guest - - 695,994 comments

The mod is amazing and really helps feel like the second age is expanded but will any future update have the nunenor Kingdom separated and divided into gondar and numenor to make the seperated kingdoms territories more managble ?
Also would their be a Angmar campaign that's starts after the last alliance and be focused on the seperated arnor kingdom and the fall of it ?

Reply Good karma Bad karma+2 votes
earl_of_memory Creator
earl_of_memory - - 62 comments

We don't have any scripters left, and most of the modding team has retired so I don't see this happening.

Reply Good karma+1 vote
Louis_Lux Creator
Louis_Lux - - 343 comments

I've decided to stop working on DCI but perhaps someone else will continue development. I just don't see much excitement and appreciation for the mod.
I'm sorry to leave it in an unfinished state. Thanks to everyone who supported the mod and please be sure to follow the DCI permission policy when using DCI assets.

Reply Good karma+5 votes
aPuddle
aPuddle - - 9 comments

I'm truly saddened to hear this as the only reasons I still have Medieval 2 installed is to check back on Divide and Conquer, Silmarillion Total War, and this mod. I think among the sea of incomplete, unfinished, and unremarkable Middle Earth mods out there this one did a great job of getting the feel of its setting right.

It was a joy to play the Numenoreans near the height of their greatness.

If you do restart work on this mod I'll be happy to provide what support I can (I've never modded myself, but have programming experience).

In any case thank you and your team for the work you did and the product you delivered. You all deserve to be commended and praised for getting this mod all the way to a 1.0 release. So truly, thank you.

Reply Good karma Bad karma+7 votes
Guest
Guest - - 695,994 comments

Understandable, but it's one of the best mod out there tbh. It's a pity mate

Reply Good karma Bad karma+2 votes
YerseniaPestis
YerseniaPestis - - 13 comments

Completely agree with this, hopefully someone can continue with this mod and not let this project die. Recently discovered it and man, cant seem to put it down.

Reply Good karma Bad karma+1 vote
Louis_Lux Creator
Louis_Lux - - 343 comments

Thank you. It doesn't really come across from the feedback we've got since the beta and the reviews. I guess some people are just really hard to please.

Reply Good karma+1 vote
earl_of_memory Creator
earl_of_memory - - 62 comments

It's been an honor to have worked with you. Kindest regards and farewell! May your future projects bear fruit!

Reply Good karma+2 votes
Elessar23
Elessar23 - - 4 comments

Sorry to hear that, but will you at least release the update with the Goblins?

Reply Good karma Bad karma+1 vote
Louis_Lux Creator
Louis_Lux - - 343 comments

I think it's unlikely.

Reply Good karma+1 vote
Elessar23
Elessar23 - - 4 comments

Can it be released at least as a resource, so someone else can put into mod?

Reply Good karma Bad karma+2 votes
demonus3
demonus3 - - 120 comments

It's a shame, you had something nice going on. I still to this day play the mod and would like for you to continue enhancing it. But it's true, people are not really giving this mod the time of day it deserves. That is why it's understandable that you're pulling the plug.

Bro, good luck with whatever you're doing and I hope you come back one day!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X

Latest posts from @alg_mundusb

RT @MundusBellicus: TaleWorlds nous présente les armes dans Mount & Blade II : Bannerlord dans ce 50ème carnet de développement :… T.co

Apr 26 2018

RT @MundusBellicus: Carnet de développement de @StellarisGame sur la Constellation L dans l'extension « Distant Stars » :… T.co

Apr 26 2018

RT @MundusBellicus: Nouveau carnet de développement de Europa Universalis IV sur l'Inde : Mundusbellicus.fr #EuropaUniversalisT.co

Apr 26 2018

RT @ItalianWarsMod: Pre-release or no pre-release, that is the question! Check our post @twcnet for all included features:… T.co

Apr 26 2018

RT @MundusBellicus: Creative Assembly nous dévoile une nouvelle bande-annonce de Thrones of Britannia à l'occasion de la fête nationale… T.co

Apr 24 2018

RT @Jollivettangui: Sur celui ci ont voit également des nobles du royaume de Saba se rabattre sur leur lance pour le combat rapprocher.… T.co

Apr 17 2018

RT @MundusBellicus: L'équipe du mod Divide et Impera pour Total War : Rome II nous propose de découvrir l'Empire maurya dans la prochai… T.co

Apr 15 2018

RT @Jollivettangui: Une poignée d'images des légionnaires républicains tardifs et des légionnaires impériaux sous auguste.… T.co

Apr 15 2018

RT @MundusBellicus: Nostalgiques de Rome : Total War ou simplement amateur de bon modding ? Découvrez le mod Roma Surrectum III :… T.co

Apr 15 2018