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Dark Interval Team

Dark Interval Team

2 members Developer

Dark Interval. Beta. Cremators. Odell. Phasing. Consul.

Comments  (0 - 10 of 11)
Guest
Guest

Hey I was looking at the background pack vmf's and had a few questions about your lights. It seems like pretty much every light you have has this keyvalue "fadetopatternrate" I can't find any info about this anywhere what is it? And also I noticed your attenuation values are sometimes mixed ( IE: linear = 1 and quadratic = 1). I was under the impression that the values were floats and were just 0-1 for each and they couldn't be mixed unless its something like (c=0, L=0.5, Q=0.5.) I also noticed on a lot of your lights the values exceed 1 (Linear = 1000 and c or on a few lights where the constant value is very high. Why do you do it this way and does it actually effect the lighting in any meaningful way?

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Cvoxalury Creator
Cvoxalury

The "fadetopatternrate" is merely a side effect of me first building these maps in Dark Interval (because DI assets) and not cleaning up unused values. The fading rate is just something I coded for DI so I could control the rate at which named lights go from one pattern to another. It's not used on these maps at all.

Now the values. It's really about their proportion, the ratios.

Q = 1 L = 10 C = 100 would work the same as Q = 0.01 L = 0.1 C = 1.

Or, if Q & L are both 0, then C = 1 is the same never fading light as C = 100 or C = 1000000 or C < 1. Likewise it is pointless to try and change any one value if the other two are zero anyway.

A lot of it is eyeballing. Like I want that light over there to be strong in the background and spread across a lot of area, but not reach the foreground and create some weird light splotches. So I set its Constant very high but still give it Quadratic 1, so it "eventually ends".

And using high values instead of fractions is just, habit. I think it's easier to visualise.

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Guest
Guest

Ahhh i see! Thank you! I can totally see how using large numbers to get mixed ratios would be easier than figuring out what weird decimal values to mix. Especially in the scenario you described. I am going to start doing it like that because it is 100% way more intuitive. I never even considered mixing constant with quadratic! Thanks again !

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k-zy
k-zy

Any chance of an SFM port for "Menu Background RTB Concept pack"? I'd love to use this in a upcoming video I've been working on, so many ideas!

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Cvoxalury Creator
Cvoxalury

What port? They're maps that already work in vanilla Half-Life 2. I'm sure you can handle it the rest of the way...

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k-zy
k-zy

Got it, thank you.

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ValveFan444444444444
ValveFan444444444444

Hello
I wanted to ask if the mod is already finished since since 2020 we have nothing new or so I think
also
could the Stampeder be added?
AND
is there a way to participate in the development of the mod? :(
please answer

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HEVScientist
HEVScientist

S u p

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Fadhil2314
Fadhil2314

Hey, thanks for leaving a positive comment on my mod

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SweetJuleka
SweetJuleka

Is something wrong, are you ok? :(

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