Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

Description

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers to the four storyline maps. - Upper parts of the apartament staircase in the Consulcast are no longer accessable (which is how it was intended). - Fixed possible issue with players getting stuck in the elevator in the Worker Chasm. - Slight improvement on exterior and interior level design, including additional offshoot rooms and passages for added map space. - Burning zombies are now allowed to cast light on the Construction level. - Players can now use the flashlight in Chapter I (the HEV suit is no longer required).

Preview
Dark Interval Demo Update (OBSOLETE - DON'T USE)
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