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More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.


A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.

All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.

So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.

Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.

The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019

Thanks to everyone for your patience and support!

Call of Chernobyl 1.4 released!

Call of Chernobyl 1.4 released!

News 98 comments

The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...

Release and FAQ

Release and FAQ

News 109 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 82 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 94 comments

The time has come, announcing the best Mod of 2015 as selected by you.

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[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 561 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 162 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 301 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 39 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 30 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 30 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Comments  (0 - 10 of 23,015)
AMCJeep
AMCJeep

Link to a fix for Balathruin's 64 bit Coc 1.5r7. This is my changes. nothing really added for new content. 4 NV googles and 3 outfits only. Just add gamedata and over-wright files. I fixed what I thought were errors.

Drive.google.com

Let me know if it's less "crashy" I added my changes and some fixes.
Guys let me know. If no one is playing, that's OK. I'll just stop posting as it's a waste of my time and cluttering the thread.

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bmblbx176
bmblbx176

With the 'vanilla' CoC r7-x64, CTDs are almost guaranteed.
On average, they happen every 20min. (Ex: 3-4 CTDs in 90min.)

With your 'fix', I've gone through 80min playthrough.
Only CTD was upon 'interacting' with Barman in Rostok.
(Twice, confirmed.)

Overall, the stability seems much better, at this point.
(1 CTD instead of 4, in a 80min session.)

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AMCJeep
AMCJeep

bmb,
Send me the save.
Never mind! My bad!
Remove this from barman dialogs. Its from my version not vanilla. I'll post a fix

<actor_dialog>ka_travel_dialog</actor_dialog>

Fix download posted in forum thread

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bmblbx176
bmblbx176

If I understand correctly, this 'fix' increases the stability of the 64-bit CoC from here:
Drive.google.com
(In that case, you could add it in that folder as 'R7_update_2-19-06-16')

--------------

On another note, your posts/efforts toward improving CoC are of the highest priority in this comment section.
Anything else is of much lower importance.

I suggest you give it a month/two so people can try out your uploads.
(1000+ people testing it out would net the best results.)

This CoC page is visited by 2000-3000 people daily.
That confirms that the interest in Stalker/CoC is NOT decreasing.
(Additionally, the visits increased by another 500 since you started posting your uploads.)
( Moddb.com )

Keep up the good work !

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BassJunkieXL
BassJunkieXL

that google drive link wich order do i instal the r7 updates ?
do i instal 1.5 r6 then instal the update or is this standalone r7 ?

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bmblbx176
bmblbx176

From
Drive.google.com
First "R7-19-02-24.7z", then its update "R7_update_1-19-02-24.zip"

Then add to them AMCJeep's 'fixes':
Drive.google.com
and
Drive.google.com

In that order. It is cumulative. (Overwrite, when needed)

These 4 together 'make' the newest R7 64-bit, standalone.
(R6 is not required.)

--------

If you encounter bugs/problems while playing, post them on this forum thread:
Moddb.com

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AMCJeep
AMCJeep

Thank you! I'm no longer a member of TeamEpic, that repo is there's. I'm just adding some unofficial files to hopefully fix it somewhat.
I have a forum thread.
Moddb.com

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bmblbx176
bmblbx176

"Right now I want to make it stable. Less crash prone."

With additional feedback from testers, you can make it happen so that CoC stays alive even in year 2020+.
This 'bug-finding/bug-fixing' process may last for the next several months, if you are motivated enough for it.

(Do NOT conserve space on this comment section or on your forum thread.
It is, basically, their purpose.)

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BassJunkieXL
BassJunkieXL

i will give her a go

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An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

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