Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl mod.

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S.T.A.L.K.E.R.: Call of Chernobyl

S.T.A.L.K.E.R.: Call of Chernobyl

First Person Shooter

Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level...

Comments  (0 - 10 of 43)
grimbauld
grimbauld

Hello dear modding team,

I have translated the following text into English with Google, I ask for forgiveness,

First of all thank you for your great work.

I am currently playing Call of Chernobyl. My question:

In Agroprom main building I hear a certain song in the background:

Fleet military music or brass band, probably from the Soviet Union, from the 80s, in choral singing I hear the word fragments "Infantry".

Unfortunately, I was on the Internet, Youtube not found.

Could you help me, also in Cyrillic writing, can then translate with Google.

Thanks in advance.

Greetings from Wiesbaden, Germany by Paul

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OzoneReloaded
OzoneReloaded

Youtube.com
I'm trying to find the second one, but I totally forgot the name. Let me know is it the right one.
Greetings from Russia!

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OzoneReloaded
OzoneReloaded

Youtube.com
The second one.

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STALKER_Vanya
STALKER_Vanya

Pretty much, in all CoC based mods (Misery, Anomaly, CoC, etc...), the Lab X-16 (Miracle Machine) level freezes right before I enter the area with the Miracle Machine itself right as the countdown timer begins. In principle, the game itself freezes and becomes completely unresponsive, therefore requiring a shutdown and restart of the computer.

I did some testing on Misery, Anomaly, Dead Air, and Call of Chernobyl 1.4 and 1.5 and the issue seems to be common among all mods. For the record, I purchased CoP from GOG along with the other two S.T.A.L.K.E.R. games.

I'm not sure as to what's causing this issue and if this is unique to me, but I would appreciate it if somebody was able to tell me what's going on here or how to fix it.

To replicate this glitch is easy; just either accrue enough money to buy Sakharov's Psi Helmets or spawn one in using the debug menu and enter the X-16 lab level. Then just get to the point where you enter the circular room (room where the Miracle Machine is). For me, the game just freezes and remains completely unresponsive at this point.

The logs are here; see if you can find what's going on:
Hastebin.com

Thanks!

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Guest
Guest

Is it possible to add multiplayer?

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Guest
Guest

nice coc game pls keep realase new update and keep doing it

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Ravena63
Ravena63

Im having a problem whit the installation. I downloaded Call of Chernobyl yesterday. I install it as a standalone game and after that i add the patch 1.4.22 whitout addons. And when i finally start the game, it crash and says "Unhandled exception". This is the log file

* Detected CPU: AMD Phenom(tm) 9650 Quad-Core Processor [AuthenticAMD], F15/M2/S3, 2300.00 mhz, 70-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 36494 files cached 25 archives, 6678Kb memory used.
Init FileSystem 2.034876 sec
'xrCore' build 6532, Dec 24 2016

EH: E283722790D7E160CBC90F76D2580B85

-----loading f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx
-----loading f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4029476 K], reserved[65740 K], committed[99024 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[16660 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[11966 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\bin\
dir[1]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\
dir[2]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 21.21.13.4201
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1768 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
stack trace:

0023:05B0B332 xrRender_R1.dll
0023:05B05599 xrRender_R1.dll
0023:05B05970 xrRender_R1.dll

I really dont know that to do! Any idea? Thanks and sorry for my english!

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var1able
var1able

Did you try running a new game on CoC BEFORE applying the patch?

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vspuma
vspuma

I need help. I would like to turn the way from English to Hungarian. I can not find xml files. Would you let me know how to open it?

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NOMADs_Reviews
NOMADs_Reviews

Hi there Team EPIC! Merry Christmas, happy new year and huge props for creating such an amazing mod :-)

I have noticed there have been a number of addons by 'sLoPpYdOtBiGhOlE' which add drop down options to the main menu, allowing the player to easily configure settings such as max carry weight and the like. These are fantastic, and make tweeking the game much easier.

Could options like these be added to future updates of CoC? For example, AI view distance, NPC and mutant re spawn rates, flashlight range, sprint speed, head bob, how harsh the economy is, the minimum condition that traders will buy weapons, how quickly you suffer from thirst, hunger, sleep deprivation, being drunk on vodka etc. Many existing addons alter these parameters, but having to install individual addons, and in the right order to avoid conflicts, is a pain.

If main menu options for these could be added as default to future iterations of CoC, I think many people would be very happy.

Perhaps add an option to make some mutants nocturnal mutants too, so that bloodsuckers, chimeras etc are only encountered out in the open after dark. This will result in added tension, since not getting back to somewhere safe before nightfall could prove disastrous.

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