Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Earn a new achievement by unlocking all articles in the game as you discover the Zone.
Memory sticks found on corpses (like PDAs) can be used to unlock a random article when their contents is downloaded.
Unlock messages can be toggled off in the 'Guide' tab of the PDA.
the mod is supposed to look this beautiful or there is an addon?
it looks like vanilla on high settings with dynamic lighting on so yes, it always was like that
Graphics settings were maxed on DirectX 9 (Enhanced) but without anti-aliasing.
Lighting settings have also been tweaked a little bit in 1.5.
Why use DirectX9 instead of 11?
From what I've read in the forums, thanks to rushed development or some error along the way, DX11 in Call of Pripyat's engine is lacking in functionalities. For instance, godrays is not visible.
Also, some users report better stability with DX9 overall. The only thing that's functions perfectly in CoP's engine DX11 is the wet surfaces feature.
Godrays ARE visible in DX11. You just need to increase the sun quality from high to extreme.
Oh darn, sorry for spreading misinformation. Also, thanks for that tidbit of knowledge.
very nice. now we have more in-game lore to read near campfires after a long trip
Awesome work Darryl. I like how it automatically has you on the article you just unlocked, nice touch.
Cool stuff!
Superb work!
Looking good!
Please fix the 'Psuedodog tail' typo though.
I cannot believe I never noticed that until you pointed it out.
Fixed.
Hahah me too
Nice work!
Still can't wait to see dynamic cover system from Clear Sky.
It will make gameplay much better :D