A small update that brights brightmaps! And a few minor improvements.
VERSION 6.3.2 || April 15, 2018
- ADDED/IMPROVED
- Added brightmaps for all monsters. Welcome glowing eyes and more realistic lighting! While shooting monster sprites don't light up fully, instead only the relevant regions are highlighted.
- Kickback from kick attack now works more consistently
- If you comment weapon-related #include strings in the main DECORATE file to play without new weapons, you no longer have to comment WPNREPL in LOADACS too. (But you will have to comment strings in MAPINFO. See DECORATE.txt for instructions.)
- Added instructions into DECORATE.txt for those who want to exclude new weapons
- Shotgun melee animation is a little bit more fluid
- Torches now emit a quiet burning sound
- Lamps now emit a quiet humming sound
- Lamps destroyed by explosions now occasionally produce electric sparks (they're disabled along with Enhanced Lights option)
- CHANGED
- Enhanced Fist is silent as before, but Enhanced Kick will now alert monsters within 256 map units around you if you hit an enemy (512 units if you're using Berserk). No alert if you swing in the air or hit a wall
- Enhanced Shotgun Melee alerts enemies the same way the kick does
- FIXED
- Shotgun melee attack is fixed and reworked:
- only pushes monsters away when an enemy was hit (it'll no longer sometimes push things around when you just swing in the air)
- it pushes monsters away similarly to kick but stronger
- in contrast to kick it can only push monsters horizontally, not vertically, so the practical kickback strength is lower
- as before, it gets stronger with Berserk
- Commenting weapon-related strings in DECORATE file now actually allows playing the mod without new weapons and doesn't produce any relevant errors
- Explosive barrel's explosion frames are now bright
I'm triyng to run it on GZDoom for android but it keeps crashing,is there a way to run it properly?
I have the same problem, dude
What you have to do is use the dev build mode, also, update it by downloading the latest build and dropping the files in the Gzdoom folder
Hi , It's crashing, because it seems that the port you are using dont support GZdoom 3.5.2 And the latest Gzdoom build, that only have proper version is the delta touch that only cost $5.00 dollars That can run Any latest mod on moddb. Hope this work
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Perfect with doom hd weapons and objects, congratulations!
Any plan to improving these mods together?
Trying to run this with GZDOOM 3.4.1 (x64), I have the following error at the bottom of the window:
(https) i.imgur.com/2cMOOqU.png
(script error for 'Decorate' at line 88)
Execution could not continue.
1 errors while parsing DECORATE scripts
Upgrade you GZDoom. I think this mod requires GZDoom 3.5.2 or higher. Get the latest version of GZDoom and try the mod, if it still doesn't work send another message here.
Look if you used this mod "HRRP Beautifuldoom v0.12"!
Better than brutal doom IMO
Amazing.
This mod is absolutely amazing and has became one of my favorite and go-to mods. Really love how you've made it compatible with most weapon mods, Beautiful Doom + Final Doomer is a great combo by the way. Great job Jekyll_Grimm_Payne!
When running with slowmo bullet time the enemy shotgun sound plays all the way, while the player shotgun is cut off early.
Script error, "BDoom632.pk3:decorate/bd_main.txt" line 82:
Call to unknown function 'randompick'
Question: Do you know the mod named Fancy World?
You could ask the creator permission to burrow stuff from it to add it on a future update.
Running in Zandronum 3.0:
Script error, "BDoom632.pk3:decorate/bd_main.txt" line 82:
Call to unknown function 'randompick'
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I tried to save in e4m1 on Ultra-Violence after discovering the secret and killing the invisible pinkies, but results in a crash i am running the 6.3.2 version on 4.5.0 GZDoom