Beautiful Doom is the grandfather of total enhancement mods. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining the original Doom gameplay. However, for those, who like to spice things up there are 3 weapon sets to choose from and a number of features to tweak!

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Why Beautiful Doom is highly compatible with other mods and how to take advantage of that

Why Beautiful Doom is highly compatible with other mods and how to take advantage of that

Feature 3 comments

I wanted to make Beautiful Doom as compatible as possible with various map packs and even other mods, and it wasn't an easy task. This article explains...

Installation

Installation

Other Tutorial 2 comments

How to install the mod and play it in case you don't know what GZDoom is and have never really played Doom on modern systems. Or maybe something just...

This Week In Mods: April 14 2019

This Week In Mods: April 14 2019

Feature 9 comments

The biggest mod stories for the week of April 14 2019.

Beautiful Doom is now on GitHub

Beautiful Doom is now on GitHub

News 6 comments

Beautiful Doom 7 is in heavy development and is now available on GitHub.

Beautiful Doom 6.2.1

Beautiful Doom 6.2.1

News 2 comments

It's been just over a week since 6.2.0 and yet 6.2.1 is out with a lot of new features and bugfixes.

Beautiful Doom 6.2.0

Beautiful Doom 6.2.0

News 5 comments

Beautiful Doom 6.2.0 is out with a number of updates and improvements. New blood, cooler ressurrection animation and a brand-new alternative attack for...

Beautiful Doom 6.1.3.1 hotfix

Beautiful Doom 6.1.3.1 hotfix

News 1 comment

Hotfix 6.1.3.1 is out with a couple of changes. I just replaced the 6.1.3 downloads with updated files.

Beautiful Doom 6.1.3 is out!

Beautiful Doom 6.1.3 is out!

News 5 comments

Beautiful Doom 6.1.3 is finally out after a long break.

Beautiful Doom is back

Beautiful Doom is back

News

A rant about the mod's story and what I think makes it more or less unique. Also a few words about what's new in 6.x.x.x and what problems I had to tackle...