Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. Keeping original vanilla gameplay is the core of Beautiful Doom. You will see smoke, casings, debris, hugely enhanced gibbing system, smooth weapon animations, but it will all play the same as vanilla Doom plays with (G)ZDoom. However, for those, who don't like fully vanilla things, there are two player classes: the 'Vanilla Guns' class will give you guns that only look better but act the same as original Doom guns. The 'Enhanced Guns' class introduced as number of changes: for example fist and pistol are slightly more effective, and many weapons have alternative attacks which, while not really more powerful, provide certain tactical variety. Choose whichever you want!

Report Beautiful Doom 6.3.0 - the SMOOTH update
Filename
BDoom630.2.zip
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Full Version
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21.35mb (22,385,254 bytes)
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2,791 (2 today)
MD5 Hash
bc4bf7fb7fbba732e8f2dbba700e7077
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Description

Version 6.3.0 features smooth monster animations adapted from Gifty's Smooth Doom, as well as a slew of new special effects, a number of bug fixes and a few new features.

Preview
Beautiful Doom 6.3.0 - the SMOOTH update
Comments
rvdiguet
rvdiguet

Dude, this is such a coincidence! New version released in the same day i decided to play Doom again. Actually, you posted this 5 minutes before i googled Beautiful Doom. Thanks! This mod is great.

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rvdiguet
rvdiguet

By the way, i got an error while trying to launch it with GZDOOM:

"Script error, "BDoom630.pk3:decorate/bd_monst.txt" line 106:
'@property@floatbobstrength' is an unknown actor property"

The 6.21 version (for which i have a backup on Google Drive) is working fine tho

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

You need to get a more recent version of GZDoom. The floatbob strength property is a relatively new addition in it (hence it wasn't used in the previous version).

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rvdiguet
rvdiguet

Thanks for the reply, i'll try it! Didn't know my GZDoom was so outdated.

Edit: downloaded a new version, everything's working fine now. Btw, the muzzle flashes look great. Thanks!

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

Thank you, have fun!

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ScrapMetalHead
ScrapMetalHead

Loving the mod, easily the best vanilla doom experience I have had by far. Have a question: Was something about the super shotgun changed at all (aside from the alternate fire of one shot each)? I use to never use the thing in vanilla doom, but here it seems like all the time I use it now (love it by the way).

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3D-ICON
3D-ICON

Nice...

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LegatusMarco
LegatusMarco

IMAGINE:

weapons that melee attack when you right mouse click

thats the only flaw i see.. other than that its a perfect mod for vanilla dificulty lovers

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Muleke_Trairao
Muleke_Trairao

Your work is really appreciated, man! This is on my favorite Doom mods list. :)

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msds2016
msds2016

Excelent work!

The feeling is that it could have been implemented in the original game without exaggerations of other mods combined.

Keep updating this mod has a solid and fun base

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msds2016
msds2016

One suggestion is to work on this one version mod with all sprites in hd, in my opinion, it would be the definitive version of the improved classic doom.

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

To this day, more than 20 years after Doom release, not a single HD sprite project has been completed :) The amount of work is so insane that everybody drops it at some point. There are a couple of those going on, but incorporating any of those is so far way beyond the time available to me, there's no chance I'll ever get there. Including Smooth Doom animations is, I think, as far as I can go with this in terms of looks.

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Zelent
Zelent

Amazing work as usual. This is by far my favorite mod. I can't play Doom without it. Looking forward to your future updates.

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Blackmore1014
Blackmore1014

"Removed HD item sprites"
Damn... I love HD item sprites :(

Thanks for update.

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themarine141
themarine141

I wonder if you could release a monster only?

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

If you have SLADE3, you can easily edit the contents of the pk3 file. Edit the DECORATE file to comment out all the strings that are not related to monsters, and you'll get a monsters-only version because the rest of the code will be ignored.

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

Actually FYI, this method is not fully supported now but it will be in soon-to-be-released 6.3.2.

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RandyWolfenstein
RandyWolfenstein

Nice update

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RandyWolfenstein
RandyWolfenstein

I wonder if you can make a Ragdoll effects

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Jekyll_Grim_Payne Author
Jekyll_Grim_Payne

Uh... Doom doesn't support any body physics. Plus everything in it is sprites. Sprites can't have ragdoll.

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