this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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pending upload 4.2

News 1 comment

in addition to correcting thousands of unit and building skins I've updated some regiments and units.

although I had planned to not add any new material (buildings, generals, regiments, units, etc) to this upload there IS new content.

when I looked at how I would like to update certain SP Campaign maps there were some generals I wanted to include that were not in the existing game. I've included some of the worst commanders of the war, many of whom are more famous for getting defeated over and over again. the reason for this is to make possible SP campaigns somewhat more historical.

most of the new generals are for Nationalist China, Imperial Japan, Great Britain, and the Soviet Union. the original game strongly favored the European and North African theater so many of these commanders were overlooked.

although I will not be including playable SP Campaigns for this upload I have already started working on a replacement version. I've been correcting and changing the original maps to reflect new game features, generals, and enhancing the restrictions to balance out game-play. some of the original maps are nearly impossible to win with the significantly longer attack ranges for cruisers and battleships.

I don't believe I have a complete update of the 'nerfed' artillery units and battleships. that part of the mod will still be included. what I've done is included a series of range handicaps that can be used when creating new maps. I've been happy with how the new battleships and artillery work in the WW2 randomly generated maps - so I didn't feel the need to change them. but for the original SP campaign missions they're so overpowered that I had to do something.

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 8 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

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WWII44
WWII44

Still occasionally experiencing the odd CTD, is there a log file I can send to you that will tell what went wrong? Also the AAA could stand to be tweeked slightly as the game likes to clump them all together when there are multiple HQs on the defensive side so this creates a bit of a problem where your airstrikes are decimated before ever reaching their target.

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Gizmotron Creator
Gizmotron

I don't see any log files for Win 10, unfortunately. so I'm not sure how to fix anything. in Win XP you could leave the error message open, open up the corresponding recent log file, type in the specific error location, and then determine the error that way. (I did that thousands of times, and it helped me out a lot). on Win 10 there don't appear to be any log files at all! and it's strange since I can play this mod for hours w/o problems on XP-- but frequently can't break the 70 minute mark on Win 10.

on AA bunkers, there's a couple of things I could do.
1. reduce the number of starting bunkers.
2. not allow high-powered AA flak cannons as a starting bunker.
3. spread the bunkers out over a larger distance.

if we're talking about walls of flak getting built - it's best to attack those first before sending bombers. if you have artillery, it's the best solution. second best is sending waves of fighter "interceptors" to attack the bunkers before the bomber arrives. if the fighters have attack values of 60 or higher it's probably best to send them with escort. if they have attack values of 40 or lower it's probably best to send them out, one-at-a-time, without escort. this will keep the AA bunkers under pressure for longer and give your bombers a chance to do more damage. hope that helps.

of the three possible suggestions which sounds best to you? I find that the default AA bunkers aren't usually a problem UNLESS I get a whole bunch of Flak 88s in a group... then THAT does become a problem.

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WWII44
WWII44

Is it possible to run this mod on a virtual PC?
Also there are tutorials on how to access windows 10 error logs on google.

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Gizmotron Creator
Gizmotron

honestly don't know. I'm only starting to learn a little bit about win10 right now. honestly, I'm way out of touch when it comes to these sorts of things. since I've been using the same XP tower for over a decade.

here's a youtube link... maybe that could help?

sorry I can't be more helpful on this matter.

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WWII44
WWII44

well I loaded it onto a virtual machine but got the following error when trying to run it

ERROR: No adapters available

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Guest
Guest

Of all the mods, the one i personally liked best was Uncommon Valor version 2 as the AI was more clever that the current one, it seems, sadly i have lost my files for that version and they are no where to be found here anylonger either, could that version perhaps be re uploaded ?
Tks

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Gizmotron Creator
Gizmotron

I got a lot of complaints about that AI being too difficult. I didn't make the AI smarter - I did one simple thing. I saved a bunch of completed RMC games and then compared the recruitment rate per minute between the AI and myself. my goal was to get the AI to recruit regiments as least as fast as I was. if the AI was capable of making decisions faster, and recruiting faster than human players could realistically match it would ALMOST be like making the AI smarter.

I had a patch I was working on where people could pick different difficulty levels for the AI. I'll try to find that and upload it in the next month. even I found the difficulty level a bit much and picked a middle ground. I can still win pretty consistently with level 4 - but with level 5 if you have a match-up where the enemy nation enjoys a significant advantage over you in economy, regiments, and units you can expect the AI to crush you more often than not. (which was the point with v2. I didn't want minor nations like Hungary or the Netherlands able to defeat Germany, Russia, or the United States on a regular basis when, historically speaking, they should never have been able to do s)

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WWII44
WWII44

how do I purchase new carriers and battleships?

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Gizmotron Creator
Gizmotron

deploy the shipyard or Naval division HQ during the randomly generated maps after you start them. not all nations can purchase carriers and battleships in the WW2 map. but every nation that has the ability to purchase ships DOES have a land-based naval base. the key is to park that building as close to the water as possible and have the cranes facing towards the water. then you can deploy ships just like regiments.

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