this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new biomes allow players to mix and match arctic, boreal, and other terrains on the same map in was never possible before.

new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Brazil, Bulgaria, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Latvia, Lithuania, Mongolia, Nationalist China, Netherlands, Netherlands KNIL, New Zealand, Norway, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Viet Minh, Yugsolavia, and the Yugoslav Partisans

more nations and territories available for WW2 mode, see images for details.

new descriptions for rate of fire (recharge time in seconds), travel speed (numbers are used instead of generic descriptions) allow players to more accurately compare in-game performance of units. machine-guns and sub-machine-guns now affect multiple targets based on historical rate of fire (but have lower damage output compared to rifles). attack values for anti-tank weapons and tank cannons are based on historical penetration data at 500 yards.

new artillery and anti-tank gun units have been added to make sure that infantry is still competitive at later stages of the game. infantry machine guns are capable of engaging enemy aircraft and can be used to defend your base while armored and mechanized forces are on the attack.

artillery attack values based on historic shell weights (with an attack bonus against infantry based on shell diameter in millimeters). artillery attack range based on historical maximum range.

new interceptor airfields allow players to use fighters to attack enemy bombers before they can strike friendly buildings. major nations will have multiple types of aircraft and airfields to choose from. certain nations now have the option of recruiting supply drops from airfields instead of using experience points. additionally some nations will have access to unique airborne weapons like atomic bombs, chemical weapons, and napalm from airfields deployed from Aviation HQ Divisions) aircraft speeds have been increased so that infantry can run in circles to avoid bombers. some nations have the ability to deploy airborne supply drops from airfields.

most nations (but not all) will have artillery bunkers which can be packed up, moved, and unpacked at least once. (more than once causes the game to crash. still don't know why). a much more aggressive AI is featured. the World War 2 map now features 16 different sides (9 Allied, 6 Axis, 1 Neutral).

new stand-alone arrangements of historical music has been added. new songs included for China, Poland, Italy, Belgium, Greece, Norway, and Sweden. these can be played through the map editor by the use of triggers. (haven't figured out how to get the new faction music to loop back on itself. so the new nations use the original theme music for now)

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pending upload 4.2

News 1 comment

in addition to correcting thousands of unit and building skins I've updated some regiments and units.

although I had planned to not add any new material (buildings, generals, regiments, units, etc) to this upload there IS new content.

when I looked at how I would like to update certain SP Campaign maps there were some generals I wanted to include that were not in the existing game. I've included some of the worst commanders of the war, many of whom are more famous for getting defeated over and over again. the reason for this is to make possible SP campaigns somewhat more historical.

most of the new generals are for Nationalist China, Imperial Japan, Great Britain, and the Soviet Union. the original game strongly favored the European and North African theater so many of these commanders were overlooked.

although I will not be including playable SP Campaigns for this upload I have already started working on a replacement version. I've been correcting and changing the original maps to reflect new game features, generals, and enhancing the restrictions to balance out game-play. some of the original maps are nearly impossible to win with the significantly longer attack ranges for cruisers and battleships.

I don't believe I have a complete update of the 'nerfed' artillery units and battleships. that part of the mod will still be included. what I've done is included a series of range handicaps that can be used when creating new maps. I've been happy with how the new battleships and artillery work in the WW2 randomly generated maps - so I didn't feel the need to change them. but for the original SP campaign missions they're so overpowered that I had to do something.

Uncommon Valor Beta Test 2.0

Uncommon Valor Beta Test 2.0

News 5 comments

there is an updated test patch uploaded and available for testing. WW2 mode heavily modified. many bugs and glitches have been fixed.

Beta Patch 2.0 upload delay

Beta Patch 2.0 upload delay

News 3 comments

Although the mod is still not complete, I wanted to put out the current version for testing. a lot of things have transpired in the last year that has...

Eras of War

Eras of War

News 4 comments

thoughts on implementing time-periods on Axis & Allies

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Uncommon Valor 4.3

Uncommon Valor 4.3

Patch 18 comments

I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin...

Uncommon Valor Beta Patch 4.1

Uncommon Valor Beta Patch 4.1

Patch 20 comments

this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode...

Uncommon Valor AI-patch (quick fix)

Uncommon Valor AI-patch (quick fix)

Patch 1 comment

this patch is designed to make the AI a bit less difficult. it will still be noticeably stronger than in the original game. I've changed the variables...

Uncommon Valor Beta 3 0

Uncommon Valor Beta 3 0

Demo 13 comments

extract this over a clean install of the Axis & Allies game. paste this into your Atari folder to over-write the original data for installation. in the...

Comments  (0 - 10 of 916)
uriya
uriya

Is there a date of a new version release? And of course, will the crash problems and the color bug be fixed? I also suggest to make a balance of the naval prices, because battleships are too cheep. Other than that it's the best A&A mod I ever played!

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Gizmotron Creator
Gizmotron

as far as game crashes are concerned:
this is a really old game that wasn't written with Windows 10 in mind. I used to be able to play this mod for hours at a time on Windows XP with no problems at all.

however, once I switched over to Windows 10 the game crashes happened a lot more often - and were typically unpredictable. I think it's because the game is running out of memory resources. save your games fairly often.

typically, even after a big crash, I can go back to where I saved the game and finish the map without too much trouble.

Windows 10 doesn't print the error message at the time of the crash. it also doesn't keep error logs. this makes it extremely difficult to try and fix or prevent game crashes. I don't know how to change these settings because I'm not a programmer - I'm just an amateur who works on this part-time when I get the chance.

as far as 'the color bug'. this mod needs to be installed on a clean, unaltered install of the A&A English version of the game. it also needs to be located on drive C. if you install it on any other drive there are going to be lots and lots of missing skins. things with missing skins show up as solid pink shapes.

since I can't predict where people will install the game and mod - using the default C drive for install made the most sense. there are so many files in this mod that trying to manually update everything to look correct for a D drive install might not even solve your problem. if you have it installed on an external hard-drive then the name could change every other time you plug in your device.

fighters now have an attack bonus against artillery units - so this has given fighters some usefulness even if your adversaries don't have bombers. even biplanes with a pair of light mgs can create trouble for artillery if they're not defended by friendly machine guns or AA mechs. I'm also adding a new sub-component to fighter attacks so that when fighters are strafing ground units the enemy units being hit will suffer morale loss.

I agree that many of the boats are too cheap. they were supposed to be $500 to $800 for a battleship. but I never got around to checking out all the boats. I'll be trying to balance out the prices and increase the time between barrage volleys.

honestly, I don't have a firm date for the next upload other than... before 2019.

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Gizmotron Creator
Gizmotron

I'm in the testing stages to verify that my revised original SP Campaigns work. although I have game crashes from memory issues - these maps all worked really well in XP.

I have some new missions - but for the sake of familiarity will not be including them in the original SP Campaigns.

I have enough maps for an additional Japanese campaign that includes
Shanghai, Tengxian, Changsha, Khalkin Gol, Wake Island, Malayan Peninsula, Singapore, Bataan, Corregidor, Southern Burma, Central/Northern Burma, the Kokoda Trail/Port Moresby Campaign, and a mission that allows Japan to capture Calcutta.

some of the new maps are pretty large and complex - which is the other reason I didn't want to tack them into the existing SP campaigns. I will try to include relevant original SP maps into the new campaigns for a sense of continuity.

there will be new maps for Germany, Romania, Poland, Iraq, Great Britain, Denmark. part of the problem with following historical campaigns is that you can't move on to the next mission without achieving victory... even if historically speaking, defeat was the only option for the nation you're playing.

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TheLastSterling
TheLastSterling

That's good. It seemed like a few levels were either too easy in the vanilla game(allied stalingrad, breakout from normandy). It also was annoying to see how the maps were not historically accurate at times after doing some background research.

Something that bugs me is the Market-Garden Level. In the Vanilla version, the objective is for you as XXX corps to capture the cities in order to win. Yet historically it was the Airborne division who was suspose to do that, and even then only the us 101st and britsh 1st took their objectives while the us 82nd abandoned the plans and instead hide in the grosebeek heights forcing the XXX corps to take the bridge themselves delaying them 36 hours(Unlike what the movie a bridge too far tried to shift the blame to them).

It would seem much more appropriate for that level if you were the airborne forces instead of the XXX Corps. Something like the Axis level where you had to exscort the allied convoy across egypt(the level after the axis el alamein level). Capture and hold the cities from counterattacks and allow a scripted ai XXX corps to cross the map to Arnhem in order to win.

the youtuber "TIK" has a well indepts documentary about the operation that I think you would like to watch.

Another Level I think would be good for a change is the Battle of the Bulge. The 101st wasn't the only force there. Including them was serveral tank, m18 tank destroyer, and "black" artillery crews. While making the germans stronger and balancing that out with a mobile reserve that would be moved from place to place to support the 101st.

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Gizmotron Creator
Gizmotron

as usual, real life responsibilities have gotten in the way of mod progress. but I'm getting there.

your suggestions are reassuring because I've already started working on some of those proposals.

I've been trying to make a paratrooper focused version of Market Garden work... and it's been pretty tough. I wanted to do a British version and an American version. the paratrooper American version is proving difficult to get to work.

Bastogne got overhauled earlier because it was impossible to win since I upgraded all of the tank stats. but now that I've made even more changes I'll have to make some more updates.

I have an alternate version of Bastogne that I'm testing out. it won't have the waves of German bombers darting all over the place... but it will have more ground forces. I'll plug that into some of the new SP campaign interfaces. it will have McAuliffe, Middleton, and Patton vs Brandenberger, Dietrich, and Manteuffel. lots of trees, winding dirt roads, and the Allies will actually have anti-tank guns, tanks, and artillery bunkers to help them hold off the Germans.

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TheLastSterling
TheLastSterling

Glad to see this mod still going. I love how you've included the Chi-Ha Dynamo considering it was an april fools joke.

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Gizmotron Creator
Gizmotron

good to hear from you again.

I couldn't really get the Dynamo to do what it was supposed to do - which was to cripple communications equipment. and the attack animation never worked out the way I wanted it to.

you're right, though. for the time they spent on this crazy project they could have spent that energy and making several hundred extra mortars.

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TheLastSterling
TheLastSterling

Thanks giz. Haven't been on the A&A website since for some reason the site says I have an invalid IP and I can no longer access the site. What I meant about the dynamo tank was that it's a fake tank. A blogger posted an april fools joke as if it was a real tank. People believed it enough to post it on wikipedia XD. The tank never existed!

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Gizmotron Creator
Gizmotron

ah, that doesn't completely surprise me. if it were legit I think I would have found it in Rikugun v1 and 2 by Leland Ness. and I could only find it on forum discussions instead of the secondary and primary literature.

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Bakura2
Bakura2

Hi, i came to ask something, would it be useful to add a "Lend Lease" Technology to Mongolia? i say this, because they can get T-34 and T-34/85 extremely easy and early, it doesnt make Mongolia OP, but it still allows them to easily defeat enemies that would be a lot more powerful, for example, like as you put the lend lease to greece to get their most powerful units and anti tank units, and like communist china. It would make mongolia a little more challenging and, for me, a little more realistic and funny to play

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Gizmotron Creator
Gizmotron

good point. I was testing out the Khalkin Gol map last weekend and came to a pretty similar conclusion. even without the russians, the Mongolians could give Japan too much of a fight. I don't really want them steam-rolling over Japanese infantry and light tanks with tank destroyers they wouldn't get until 1945!

I gave Mongolia a lot of stuff they probably didn't get until the war was very nearly over. the idea was to have Mongolia participate in the Manchurian blitzkrieg in 1945... but for most of the war they are far more powerful than was historically plausible.

had a similar problem in earlier versions of the mod with Hungarian armor. it was too easy for them to get their top tier tanks out on the map and just steam-roll over countries that they historically had no business defeating.

I'll make those changes for the next upload.

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