this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.
I've overhauled the mod to work in Windows 10 as best as I can. thousands of buildings, units, and regiments have been updated to correct missing skin problems and other errors. I have also added more historical generals so that every general featured in the original Campaign has a unique general name, set of special operations, and an SAI name template. most of the hard work for correcting bugs feels like it is done. but for a mod this large there's bound to be a few little things missing here and there. although I did not include any SP campaign maps for this upload I've already looked at updating the original SP campaigns to maximize the features of Uncommon Valor. I've included a small folder of maps with the original game maps and a couple of new maps I've been working on. the artillery nerf patch is the same one I used earlier - but it doesn't account for some of the new minor nation artillery pieces.
I've included some new technological handicaps for battleships that can be used by applying triggers to custom-made maps. there are two attack handicaps (one reduces attack values by 50 and another by 100 points). there are range handicaps of 50,75, 100, 150, 200, and 250. the handicaps can be assigned to either individual units or to a player's side.
honestly, I like the attack ranges and values for artillery and battleships. I think the new arrangement works well enough in WW2 random maps -- but the original campaign maps are rendered unplayable without some sort of handicap. and I honestly didn't want to go back and make alternate versions of the roughly 500+ units! so the use of tech handicaps made more sense.
there are over 550 generals available. not all of the generals are visible in the 'public' WW2 menu. some generals are only visible in the game editor user-interface. there were some generals I wanted to include for the sake of potential SP campaign maps - but were minor enough to not justify adding them to the WW2 game.
now that I'm posting an update - I'll start looking at making an updated and expanded SP campaign to replace the two original ones.
I would encourage people to create maps and campaigns of their own and to post them here for others to enjoy. apart from correcting the inevitable misnamed model or missing skin this mod is basically finished. the next update will hopefully correct all of the last problems concerning missing skins, unit icons, etc and have two new SP campaigns for players to enjoy.