Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.
Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.
Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.
Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.
Q: Is this mod endorsed by EA in any way?
A: No, EA has not endorsed and does not support this product.
Ad Rian - Absolutely brilliant man, genuine, caring and extremely friendly. Thank you so much for your continuous support privately and through Patreon, you've been here with us before i've even opened my patreon account, you cannot imagine how much you've helped us, thank you so much!
Madin - One of the coolest dudes I ever worked with, not only he is extremely talented, dedicated and very genuine, but he's also has heart of pure gold, despite having his own problems he decided to support me and my work instead, that's a kind of a person I'd love to met in real life and share few beers, thank you for everything! Stay awesome!
orvis25 - A fantastic friend and a great person, helped me a LOT when i was in a dire need of help, he's also a handyman and a great friend, check out his YouTube channel, he's doing reviews on neat stuff!
warby - This dude is a living legend, friendly and generous person i ever met, not only he's made all of the structures for us, but he also continued to support us on patreon for quite a while, I do really lack words in my vocabulary to express how grateful we are.
_RedStar_ - Simply an amazing person, i've yet to met someone who cared about me as much as he did, he's been with me through a lot of bad stuff and always cheered me up, while simultaneously helping physically. Much love, my good friend!
Motecer - Thank you a lot for sticking with us for a long while on Patreon, even though we never speak heart to heart I still believe that you're an amazing person, you've helped us a lot, and both of us really appreciate it!
Gerhard_Rueger - Thank you for your support and care, friend, you're awesome!
Frederick Angelo Cristian - Thank you for sticking with us on Patreon, for almost or more than a year you've continued to support us, we really appreciate it!
Kittopian Creator - My old friend which i knew for several years, we have worked together on several occasions and he's one of the most nicest person i've ever met, not only that, but he's pretty damn creative and smart, thank you for your support on Patreon and outside of it, my old good friend!
Ralf Martin - Thank you a lot for helping me privately, we really appreciate that!
Andre Franco - Thank you a lot for sticking with us for a while on Patreon!
Kalen Yukich - Thank you so much for sticking with us for a while on Patreon!
Just going through this list alone, made me realize how much you all mean to me, you've not only helped this project to stay on its legs, but actual people behind it. Not only you've helped me to battle the consequences of war and economical crisis in my country, but potentially saved my own and my mothers life, she has been suffering from tumorous growth in her head, which was slowly eating away it's way into her skull and later into her brain, but with your support you were able to treat her condition in the capital of the country, since there's no more decent hospitals around where i live. I, myself, had a bad case of stomach infection, possibly from eating instant ramen noodles for half of the year, but I was able to overcome it with your help. It's just something I've never experienced in my life before, i never though that people through the power of the internet can do that much to another person. All of you, just stay awesome, and thank you again for everything you've made to me and project i love and care about.
I'd also love to mention these amazing folks :
Zeke_Dlyoung - This dude is just plain amazing, talanted, creative, and very generous, most of the units you see in GenEvo are ported from one of his project called Generals X, he gave me a permission to use them at my own will, which was something i never expected from anyone. Please, be a good lad and check out his Profile and his Mods. Member of No Life Studios.
D-ce ( dcesarec ) - I still feel like I'm in his debt, he is a great dude, he helped us with infantry and gave us premission ( through Creator ) to use airplane models from Contra, as well as Quad Tank, thank you dude, you are amazing, i just wish I didn't had horrible memory.
Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.
TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.
Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with.
Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3;/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.
Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3;/RA3 modding.
All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.
After 10 days of hard work since initial release Beta 0.2 is finally out.
We've spent couple of days since initial release to patch things up and fix some critical issues, this is a last "quick-patch" for a while, 0.3 will take some time.
First of all, thank you for your overwhelming support! It's always extremely humbling to see people talk, appreciate and write articles about your work, thanks to people on our Discord server for bug reports and bug hunting, also thanks to all the C&C Generals/ZH streamers for getting word out and play testing 0.1. Special thanks for all the video game news outlets for picking it up too, one of my naive unobtainable goals is to actually let whats left of EALA/C&C Remaster team know that there's a lot of people who're still interested and invested into C&C games, especially Generals, which really deserves proper remaster. C&C means a lot to us all and there's definitely a market for old school kind of RTS games without layers of micro transactions, any weird moba mechanics and 15 kinds of resources/ground control type of things. In any rate, I digress.
So, let's see changelog for the 0.2.
Here's brand new 0.2 addition - remake of Defcon 6, popular FFA map from Zero Hour, sgor00 also reworked Autumn Garden, new layout, better performance and fixed issues!
Right now? Rest. Working on this project was nothing but copious amount of stress, I had to sacrifice pretty much every ounce of my free time, even decline freelance job offers just to finish this thing ( I think it's a "me" problem at this point ), sgor00 also had to work daily on huge amount of art assets burning his retinas out looking at textures. I think we deserve a bit of rest, which means we won't be able to assist you with any issues you're going to have with this project. When we're back from our hiatus here's list of things we'd want to see tended and polished.
- Add missing units like chinooks and faction specific units like King Raptor.
- More infantry units, we currently have only basic infantry in the mod.
- Some sort of short disjointed single-player campaign.
- Couple of CO-OP missions.
- Brand new Skirmish maps.
- All Faction Structures.
- SkirmishAI needs a complete rewrite and overhaul.
- Polish existing units, fix their issues to our best abilities.
- More differences between generals/subfactions.
- Tune up performance where possible.
- Refactor huge pieces of code to be more efficient.
- VFX work, things like Nuclear Missile were super rushed, and it shows.
- More sounds for all things.
If you wish to show your appreciation towards project, please consider backing me up on Patreon for one or couple of months. You can also join our Discord server and hang out with sgor00 and other folks, I won't be there much because I really need to concentrate on my job.
We're happy it's over for time being and we hope you'll enjoy playing Beta 0.2.
We're going to approach to release in a different way.
Let's celebrate end of the year with some much needed info update and a release date announcement.
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