• Total Red Alert 3 conversion.
  • Port of C&C Generals Game as close as possible.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.
    Smart adaptive AI, which react and adapt to all your moves.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Ad Rian - Absolutely brilliant man, genuine, caring and extremely friendly. Thank you so much for your continuous support privately and through Patreon, you've been here with us before i've even opened my patreon account, you cannot imagine how much you've helped us, thank you so much!

Madin - One of the coolest dudes I ever worked with, not only he is extremely talented, dedicated and very genuine, but he's also has heart of pure gold, despite having his own problems he decided to support me and my work instead, that's a kind of a person I'd love to met in real life and share few beers, thank you for everything! Stay awesome!

orvis25 - A fantastic friend and a great person, helped me a LOT when i was in a dire need of help, he's also a handyman and a great friend, check out his YouTube channel, he's doing reviews on neat stuff!

warby - This dude is a living legend, friendly and generous person i ever met, not only he's made all of the structures for us, but he also continued to support us on patreon for quite a while, I do really lack words in my vocabulary to express how grateful we are.

_RedStar_ - Simply an amazing person, i've yet to met someone who cared about me as much as he did, he's been with me through a lot of bad stuff and always cheered me up, while simultaneously helping physically. Much love, my good friend!

Motecer - Thank you a lot for sticking with us for a long while on Patreon, even though we never speak heart to heart I still believe that you're an amazing person, you've helped us a lot, and both of us really appreciate it!

Gerhard_Rueger - Thank you for your support and care, friend, you're awesome!

Frederick Angelo Cristian - Thank you for sticking with us on Patreon, for almost or more than a year you've continued to support us, we really appreciate it!

Kittopian Creator - My old friend which i knew for several years, we have worked together on several occasions and he's one of the most nicest person i've ever met, not only that, but he's pretty damn creative and smart, thank you for your support on Patreon and outside of it, my old good friend!

Ralf Martin - Thank you a lot for helping me privately, we really appreciate that!

Andre Franco - Thank you a lot for sticking with us for a while on Patreon!

Kalen Yukich - Thank you so much for sticking with us for a while on Patreon!

Just going through this list alone, made me realize how much you all mean to me, you've not only helped this project to stay on its legs, but actual people behind it. Not only you've helped me to battle the consequences of war and economical crisis in my country, but potentially saved my own and my mothers life, she has been suffering from tumorous growth in her head, which was slowly eating away it's way into her skull and later into her brain, but with your support you were able to treat her condition in the capital of the country, since there's no more decent hospitals around where i live. I, myself, had a bad case of stomach infection, possibly from eating instant ramen noodles for half of the year, but I was able to overcome it with your help. It's just something I've never experienced in my life before, i never though that people through the power of the internet can do that much to another person. All of you, just stay awesome, and thank you again for everything you've made to me and project i love and care about.

I'd also love to mention these amazing folks :

Zeke_Dlyoung - This dude is just plain amazing, talanted, creative, and very generous, most of the units you see in GenEvo are ported from one of his project called Generals X, he gave me a permission to use them at my own will, which was something i never expected from anyone. Please, be a good lad and check out his Profile and his Mods. Member of No Life Studios.

Eagle-Dan - Such a jokester, and a very kind guy, he's the one who gave me a permission to use few of his own models from his mod/personal archives, check out his Mod!

VectorIV - He's the one who's responsible for a Katyusha model, thanks dude! Check out his Mod.

St4lk3r - Another creative and kind person and again a member of No Life Studios. He gave us a permission to use few of his models into our project, thank you! Please, check out his work!

D-ce ( dcesarec ) - I still feel like I'm in his debt, he is a great dude, he helped us with infantry and gave us premission ( through Creator ) to use airplane models from Contra, as well as Quad Tank, thank you dude, you are amazing, i just wish I didn't had horrible memory.

Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with.

Sgor00 - Proud Mapper of GenEvo mod, GUI Artist, just artist, amazing artist and a great friend. Check out his DeviantArt page now!

Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3;/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.

Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3;/RA3 modding.

All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.

ModDBModDBModDBCommand And Conquer : Generals Evolution Support me on patreon!

Command And Conquer : Generals Evolution

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RSS Articles

C&C Generals Evolution, Change of Plans & Complications ( C&C )

Hey guys, it's me again, yet again.

What's going on?

Let's get straight to the point, GenEvo is far from being finished and I've decided to take another approach to it. Believe it or not, but GenEvo is a serious project to me and I take everything about it very close to heart.

Let me elaborate.

Since October 2017 I finally sorted my life out and finally had some free time to work on GenEvo again, I had a hard long look at the situation with GenEvo from the inside and estimated release date for it, which initially was December 31st 2017, I've spent at least 8 hours a day, every day, working on GenEvo, cleaning up code, working on structures and new features, but sadly there was no chance we could release something big this early. It was devastating for me, I REALLY wanted you to enjoy this thing, for which I spent YEARS of my life. So me and sgor00 decided to change plans and release at least something for the new year and we did, I also thought that I could manage full release if I will take just another month by spending ALL my free time on GenEvo, and I did. I really really did.

Sadly, spending nearly 100 hours a week is not enough for project of this magnitude to finally finish it up, I've been fighting through a lot and managed to fix a TON of stuff, enhance already existing and learn new things which will help me in the future of this project. Working on Red Alert 3 engine is a test of patience, since it was strictly designed for Red Alert 3 itself, a lot of stuff has been cut or simply non-functional anymore, you can't just copy and paste features from C&C Generals and expect them to work, you basically have to re-do everything from scratch using "clutches" and hacks, and that's what I've been doing for past 4 months non stop.

Where is this going?

All I want to tell you that there won't not be any kind of release at February 1st, I've decided to take undefined amount of time to TRULY finish what I've started. Remember when I said that you should lower you expectations? In truth it was real painful to say that, because what was initially planned to release wasn't my vision of GenEvo RC2. The one thing I can assure you is that GenEvo will be released somewhere in 2018, that's all I can finally promise you for now.

What's exactly left to make it to the RC2 Release?

To fully realize my vision for RC2 I've created a roadmap of what's need to be done for full release, you can take a loot at it here :

C&C Generals Evolution : RC2 Roadmap

Yes, this is how much features are still missing from GenEvo, do you really want a release with those features absent from the game? Thats exactly my entire point, I don't want to waste your time with unfinished project full of bugs and disappointments, I want you to enjoy your time playing it, simple as that. I hope you understand that..

So what can you expect?

You can expect frequent random media updates and I'll be always here to answer your questions.

How can you help?

We're always looking for model contributions from fellow C&C Generals mod makers, we especially need replacement for Quad Cannon, we're also in the need of random models, which will be new units for GenEvo, hit me up if you want to share something with us.

In Conclusion

I'm both sad and happy as I'm writing this. Sad because I wasn't able to keep my promise to you all and I wasn't able to let you enjoy GenEvo. But I'm happy because I have much more time to finally integrate my vision into RC2, to see it how it's mean to be.I also can now concentrate on my real life, I was ignoring everything for past 4 months and it isn't great, again I'm in the need to sustaining myself. I think I'll take a month off just to sort my things out. Stay tuned for future updates and take care.

[ Generals : Evolution ] Onward to the Finish Line

[ Generals : Evolution ] Onward to the Finish Line

News 19 comments

Let's celebrate end of the year with some much needed info update and a release date announcement.

C&C Generals Evolution, Small Art Update & Blog

C&C Generals Evolution, Small Art Update & Blog

News 9 comments

A small update & blog post about what's going on and what to expect in 2017!

C&C Generals Evolution, New Year - New Beginning!

C&C Generals Evolution, New Year - New Beginning!

News 13 comments

Hey guys, it's me again, a year after last update, heh. It's been a while, so let's break it down.

[ Generals : Evolution ] Crysis On The Coast - RC1

[ Generals : Evolution ] Crysis On The Coast - RC1

News 9 comments

Two years after the Zero Hour campaign. Global Liberation Army had fragmented and China were dominating the whole continent. US forces went back home...

RSS Files
[ Generals : Evolution ] Crysis On The Coast - RC1

[ Generals : Evolution ] Crysis On The Coast - RC1

Singleplayer Map 18 comments

Two years after the Zero Hour campaign. Global Liberation Army had fragmented and China were dominating the whole continent. US forces went back home...

C&C3 Generals Evolution Model Pack

C&C3 Generals Evolution Model Pack

Models Pack 23 comments

Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...

C&C Generals Evolution - Unit Demo RC1

C&C Generals Evolution - Unit Demo RC1

Demo 85 comments

Long awaited C&C Generals Remake is now ready to release it's first Demo. Today i will bring to you Units Demo, Skirmish and MP is supported. Maps...

Comments  (0 - 10 of 2,232)

Something I am always wondering about the Sage Engines. Is it possible to increase the resolution of the shadow maps? I play the C&C 3 titles from time to time and the pixelated shadows up close sometimes bothers me, especially in RA3.

Reply Good karma Bad karma+1 vote
Gunship_Mark_II Creator

Yup, at the cost of performance. I'm still surprised by EA's decision to not include any smoothing method for shadows, to help them look less **** at lower resolution, they did in in C&C4; though.

Reply Good karma+2 votes

when i saw something is new at this mod
and i was so excited
and now?

well, maybe we need more time.

Reply Good karma Bad karma+1 vote

Originally, I was pretty dang skeptical about this mod. "Why remaster it when it looks virtually the same on here?" I asked a long time ago.

Holy bunnies, you've come a long way and this looks SO GOOD. I'm happy my smart mouth has dropped open in awe.

Reply Good karma Bad karma+6 votes
Gunship_Mark_II Creator

There you go, 4hours long ( still processing at the time i'm posting this ) : Youtube.com

Not very exciting, been working on fixing some bugs, testing things, there's also a full skirmish match by the end of the video, so you might wanna skip to that.

Reply Good karma+5 votes

Nice stream! Great to see the ongoing progress on GenEvo. Also I really like the updated vehicle textures by sgor00. Looking much better now :) Hope to see some special abilities stuff (especially for GLA) in future streams.
Keep it up guys!

Reply Good karma Bad karma+3 votes

Not sure about this but I'm on mobile, I wasn't able to look through the parts after the 2nd hour.

...Might be the processing problem lol.

Reply Good karma Bad karma+1 vote
Gunship_Mark_II Creator

Yeah, that's the one, it's 4h now.

Reply Good karma+3 votes

Would it be possible and easy enough to add in the option for us to switch off the glow around the selected units and just have the health bars like the original older games? Watched some of the stream I'm loving the explosions and so happy to see the gore when infantry die :p well done!

Reply Good karma Bad karma0 votes
Gunship_Mark_II Creator

Yeah, you can get rid of it, not via an option though, I'll include a file and readme with glow disabled when I release the mod.

Reply Good karma+1 vote
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