• Total Red Alert 3 conversion.
  • Reimagining of C&C Generals/Zero Hour on Red Alert 3 engine.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.
    Smart adaptive AI, which react and adapt to all your moves.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Q: Is this mod endorsed by EA in any way?
A: No, EA has not endorsed and does not support this product.

Ad Rian - Absolutely brilliant man, genuine, caring and extremely friendly. Thank you so much for your continuous support privately and through Patreon, you've been here with us before i've even opened my patreon account, you cannot imagine how much you've helped us, thank you so much!

Madin - One of the coolest dudes I ever worked with, not only he is extremely talented, dedicated and very genuine, but he's also has heart of pure gold, despite having his own problems he decided to support me and my work instead, that's a kind of a person I'd love to met in real life and share few beers, thank you for everything! Stay awesome!

orvis25 - A fantastic friend and a great person, helped me a LOT when i was in a dire need of help, he's also a handyman and a great friend, check out his YouTube channel, he's doing reviews on neat stuff!

warby - This dude is a living legend, friendly and generous person i ever met, not only he's made all of the structures for us, but he also continued to support us on patreon for quite a while, I do really lack words in my vocabulary to express how grateful we are.

_RedStar_ - Simply an amazing person, i've yet to met someone who cared about me as much as he did, he's been with me through a lot of bad stuff and always cheered me up, while simultaneously helping physically. Much love, my good friend!

Motecer - Thank you a lot for sticking with us for a long while on Patreon, even though we never speak heart to heart I still believe that you're an amazing person, you've helped us a lot, and both of us really appreciate it!

Gerhard_Rueger - Thank you for your support and care, friend, you're awesome!

Frederick Angelo Cristian - Thank you for sticking with us on Patreon, for almost or more than a year you've continued to support us, we really appreciate it!

Kittopian Creator - My old friend which i knew for several years, we have worked together on several occasions and he's one of the most nicest person i've ever met, not only that, but he's pretty damn creative and smart, thank you for your support on Patreon and outside of it, my old good friend!

Ralf Martin - Thank you a lot for helping me privately, we really appreciate that!

Andre Franco - Thank you a lot for sticking with us for a while on Patreon!

Kalen Yukich - Thank you so much for sticking with us for a while on Patreon!

Just going through this list alone, made me realize how much you all mean to me, you've not only helped this project to stay on its legs, but actual people behind it. Not only you've helped me to battle the consequences of war and economical crisis in my country, but potentially saved my own and my mothers life, she has been suffering from tumorous growth in her head, which was slowly eating away it's way into her skull and later into her brain, but with your support you were able to treat her condition in the capital of the country, since there's no more decent hospitals around where i live. I, myself, had a bad case of stomach infection, possibly from eating instant ramen noodles for half of the year, but I was able to overcome it with your help. It's just something I've never experienced in my life before, i never though that people through the power of the internet can do that much to another person. All of you, just stay awesome, and thank you again for everything you've made to me and project i love and care about.

I'd also love to mention these amazing folks :

Zeke_Dlyoung - This dude is just plain amazing, talanted, creative, and very generous, most of the units you see in GenEvo are ported from one of his project called Generals X, he gave me a permission to use them at my own will, which was something i never expected from anyone. Please, be a good lad and check out his Profile and his Mods. Member of No Life Studios.

Eagle-Dan - Such a jokester, and a very kind guy, he's the one who gave me a permission to use few of his own models from his mod/personal archives, check out his Mod!

VectorIV - He's the one who's responsible for a Katyusha model, thanks dude! Check out his Mod.

St4lk3r - Another creative and kind person and again a member of No Life Studios. He gave us a permission to use few of his models into our project, thank you! Please, check out his work!

D-ce ( dcesarec ) - I still feel like I'm in his debt, he is a great dude, he helped us with infantry and gave us premission ( through Creator ) to use airplane models from Contra, as well as Quad Tank, thank you dude, you are amazing, i just wish I didn't had horrible memory.

Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with.

Sgor00 - Proud Mapper of GenEvo mod, GUI Artist, just artist, amazing artist and a great friend. Check out his DeviantArt page now!

Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3;/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.

Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3;/RA3 modding.

All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.

ModDBModDBModDBCommand And Conquer : Generals Evolution Support me on patreon! Discord Server!

Command And Conquer : Generals Evolution

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C&C Generals Evolution: Beta 0.2 Released!

After 10 days of hard work since initial release Beta 0.2 is finally out.

What's up?

We've spent couple of days since initial release to patch things up and fix some critical issues, this is a last "quick-patch" for a while, 0.3 will take some time.

Let's get into details.

First of all, thank you for your overwhelming support! It's always extremely humbling to see people talk, appreciate and write articles about your work, thanks to people on our Discord server for bug reports and bug hunting, also thanks to all the C&C Generals/ZH streamers for getting word out and play testing 0.1. Special thanks for all the video game news outlets for picking it up too, one of my naive unobtainable goals is to actually let whats left of EALA/C&C Remaster team know that there's a lot of people who're still interested and invested into C&C games, especially Generals, which really deserves proper remaster. C&C means a lot to us all and there's definitely a market for old school kind of RTS games without layers of micro transactions, any weird moba mechanics and 15 kinds of resources/ground control type of things. In any rate, I digress.

So, let's see changelog for the 0.2.



  • ● Added more hashes for better compatibility with Origin ( 13F3E041, 75DA0A02, D3D7E1F7, 3155CCEF and 2EA7E048 )
  • ● Fixed issue related to "Missing language pack" message.

Code :

  • ● Proper EVA voice line for when supply dock is empty.
  • ● Fixed Scorpion tank not getting junk repair upgrade.
  • ● Fixed Toxin truck doing too much damage.
  • ● Removed build limit from China Dozer.
  • ● Added missing language strings to Laser Comanche and China Supply Truck.
  • ● Fixed misplaced language strings for Supwerweapon and Airforce General.
  • ● Fixed Laser Patriot damage against infantry.
  • ● Removed ability to build Advanced Nuclear Reactor.
  • ● Laser Comanche is now exclusive to Laser General.
  • ● Missile Defender Laser lock now only targets aircraft and vehicles.
  • ● You can now use offensive Support Powers in shrouded areas, except cluster mines.
  • ● Support Powers Shroud Clearing Beacon is now invisible and AI won't attempt to dodge it.
  • ● Fixed America Supply Truck always visible boxes issue.
  • ● Fixed Engineers giving Heroic level Veterancy after kill.
  • ● Comanches now use their missiles only against vehicles and structures.
  • ● Fixed stinger site getting affected by Toxins.
  • ● Radar Van now has IGNORES_SELECT_ALL flag.
  • ● Added ability to build Command Center from Worker.
  • ● Tweaked price of Dozer/Worker buildable Command Centers.
  • ● Changed recruitment lines of Missile Defender, Tunnel Defender, Raptor, Stealth Fighter and Aurora Bomber.
  • ● Changed recruitment lines of MiG, Battlemaster, Gattling Tank, Dragon Tank, Troop Crawlers, Inferno Cannon, ECM Tank, Nuke Cannon, Overlords.
  • ● Fixed AI controlled Rangers constantly playing weapon change animation.
  • ● Laser Paladin now requires General Promotion unlock, just like normal Paladin.
  • ● You can no longer build more than one SCUD Storm.
  • ● Fixed Emperor Overlord Gattling Cannon firefx and tracer position.
  • ● Fixed Nuke Cannon unable to attack structures and force fire.
  • ● Removed "High Technology Upgrade Authorized" RA3 EVA line from unit unlocks.
  • ● Fixed Battle Bus and Assault Troop Crawler not moving to engage.
  • ● All units should engage at a larger distance now.
  • ● Fixed Humvee broken turret without TOW upgrade.
  • ● Mines now have CLEARED_BY_BUILD flag.
  • ● Nuke Cannon targeting decal now only shows for local player.
  • ● Fixed language strings for SCUD Launcher and Nuke Cannon.
  • ● Point Defence Lasers for Avenger, Paladin Tank and Laser Paladin are slightly more reliable, but still bad.
  • ● Fixed Spy Drone Health and Vision/Shroud clearing ranges.
  • ● SCUD Launcher Missile no longer tracks targets.
  • ● America Firebase weapon shell now tracks and homes in on slow moving targets.
  • ● Black Napalm MiG now deals proper damage.
  • ● Barracks will now heal infantry, just like in Generals/ZH.
  • ● Infantry won't be able to attack from Tunnel Network and Sneak Attack anymore.
  • ● Reworked Aurora logic, it will now slow down ( by 50% ) after firing its weapon and after 5 seconds will re-initialize into supersonic mode.
  • ● Fixed environment fire props not getting cleared by build.
  • ● Superweapons now damage aircraft units.
  • ● China Power Plant now explodes into nuclear explosion, just like in Generals.
  • ● Technical and normal Troop Crawler passengers will die on transport death due to engine limitations.
  • ● Fixed Nuke Cannon dealing double damage.
  • ● Nuke Cannon no longer damages nearby units/structures on death.
  • ● Avenger PDL's no longer attack infantry.
  • ● Aurora bomb no longer tracks targets.
  • ● Added proper Formation Preview models for all buildable aircraft.
  • ● Fixed Formation Preview models for Overlord and Emperor to show their upgrades.
  • ● EMP Patriots don't instakill Special Powers aircraft anymore.
  • ● Improved line of sight for Nuke Cannon and SCUD Launcher.
  • ● Fixed typos in bunch of unit/structure language strings.
  • ● Added proper language strings to toggles between rifles and flashbang/molotovs.
  • ● Removed "Heroic" projectile and impact fx effects from GLA units with Salvage upgrades.
  • ● Worker Builders no longer grant big amount of experience.
  • ● Hopefully fixed inconsistent Bomb Truck and Car Bomb damage, Bomb Trucks will often drive inside structures and explode.
  • ● Ranger can now attack buildings with flash bangs ( for garrison clear ability to function properly ), that includes faction structures, but they won't do any damage against them.
  • ● Added America Spy Satellite and Radar Van Scan support powers.
  • ● Added Propaganda effect range decal visual to Speaker Tower.
  • ● Particle Cannon Beam now aims for center of the target, instead of stopping near it when given command to attack specific target.
  • ● Added missing DamageFX to Mines.


  • ● Fixed invisible fonts issue.
  • ● Changed icons for Scud/Katyusha and Paladin/Laser Paladin unlocks in Promotions Menu.


  • ● AI will now attempt to use Particle Cannon, sometimes fruitlessly.
  • ● Fixed AI controlled Engineer behaviour.
  • ● Major AI tweaks.


  • ● Brought back faction main infantry unit base attack/building stolen lines, instead of generic EVA lines.
  • ● Burning ambient sounds are a lot quieter now.
  • ● Nuke Cannon explosion sound has higher priority.
  • ● MOAB Explosion is louder and has higher priority.

Balance :

  • ● Supply Dock capacity doubled ( 60.000$ ), Supply Truck carrying capacity is now 700$ ( was 600 ).
  • ● Fixed broken GLA and China Supply Truck carrying capacity.
  • ● Red Guard price and build time halved.
  • ● Supply Drop Zone now gain 25$ per 2s and you can build 6 of them max.
  • ● Internet Center will gain 80$ per 1.8s, that equals to 8 hackers with rank 3 inside, you can only build two of them
  • ● Black Market gains 20$ per 2s and you can build 6 of them max, use Cash Bounty for extra income.
  • ● Fixed wrong Nuclear Missile Silo health, price and build time values.
  • ● Units will now heal after Elite status, instead of just Heroic. They now heal at the same rate as in Generals.
  • ● Helix Gattling Cannons rebalanced to match Generals values.
  • ● Oil Derrick now works as in Generals.
  • ● Overlord and Helix upgrade attachment system completely reworked, you can now use special power ( available after building War Factory or Air Field ) to upgrade them.
  • ● America/China War Factory and GLA Arms Dealer now have passive healing aura that repairs nearby ground vehicles.
  • ● America/China Air Field now have passive healing aura that repairs nearby air units.
  • ● Fixed SCUD Storm reload timer ( now 5m reload time ).
  • ● Cash Bounty reload timer halved ( was 4 minutes, now 2 ).
  • ● Quad Cannon now has proper ground and air ranges.
  • ● Completely reworked Bomb Truck, you can now attach HE Bomb and Bio Bomb upgrades through special power, removed disguise ability because it was confusing to new players.
  • ● Moved upgrades from Tech Centers ( Propaganda Center, Strategy Center and Palace ) into multiple structures like in original game.

Maps :

  • ● Fixed performance degradation after playing for 20-40 minutes of play.
  • ● Fallen Empire: minor lighting fix.
  • ● Autumn Garden: totally reworked and rebalanced.
  • ● Homeland Alliance: fixed props preventing GLA worker to build.
  • ● Frozen Pipeline: added Observation Posts on high ground, added fence with proper collision around oil derricks.
  • ● Tournament Desert: minor lighting and terrain fixes.
  • ● Armored Fury: minor lighting fix.
  • ● Tournament Island: minor lighting fix.
  • ● Naval Yard: MAJOR lighting fix.
  • ● Defcon 6: New map.


  • ● Cleaned up Particle Cannon hit effect flare texture, less color banding.
  • ● Fixed helicopter air explosion fireball FX.
  • ● Less particles on rocket trails.
  • ● Removed misleading Speaker Tower particle effect from Propaganda Center.

New Maps!

Here's brand new 0.2 addition - remake of Defcon 6, popular FFA map from Zero Hour, sgor00 also reworked Autumn Garden, new layout, better performance and fixed issues!

[ Generals Evolution ] Beta 0.2[ Generals Evolution ] Beta 0.2 [ Generals Evolution ] Beta 0.2[ Generals Evolution ] Beta 0.2

Future plans?

Right now? Rest. Working on this project was nothing but copious amount of stress, I had to sacrifice pretty much every ounce of my free time, even decline freelance job offers just to finish this thing ( I think it's a "me" problem at this point ), sgor00 also had to work daily on huge amount of art assets burning his retinas out looking at textures. I think we deserve a bit of rest, which means we won't be able to assist you with any issues you're going to have with this project. When we're back from our hiatus here's list of things we'd want to see tended and polished.

Brand new things we want to see:

- Add missing units like chinooks and faction specific units like King Raptor.
- More infantry units, we currently have only basic infantry in the mod.
- Some sort of short disjointed single-player campaign.
- Couple of CO-OP missions.
- Brand new Skirmish maps.

Things we'd need to polish:

- All Faction Structures.
- SkirmishAI needs a complete rewrite and overhaul.
- Polish existing units, fix their issues to our best abilities.
- More differences between generals/subfactions.
- Tune up performance where possible.
- Refactor huge pieces of code to be more efficient.
- VFX work, things like Nuclear Missile were super rushed, and it shows.
- More sounds for all things.

How can you help?

If you wish to show your appreciation towards project, please consider backing me up on Patreon for one or couple of months. You can also join our Discord server and hang out with sgor00 and other folks, I won't be there much because I really need to concentrate on my job.

Gunship Mark II


In Conclusion

We're happy it's over for time being and we hope you'll enjoy playing Beta 0.2.

How can you help?

[Generals : Evolution] Beta 0.1 Release

[Generals : Evolution] Beta 0.1 Release

News 40 comments

After combined 12 years in development, engine changes and constant rewrites to circumvent engine issues - Generals Evolution mod is finally released...

[Generals : Evolution] Progress Report

[Generals : Evolution] Progress Report

News 11 comments

Release date, discord server and progress report from current mod build.

[Generals : Evolution] Change of Plans & Complications ( C&C )

[Generals : Evolution] Change of Plans & Complications ( C&C )

News 31 comments

We're going to approach to release in a different way.

[ Generals : Evolution ] Onward to the Finish Line

[ Generals : Evolution ] Onward to the Finish Line

News 21 comments

Let's celebrate end of the year with some much needed info update and a release date announcement.

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[ Generals Evolution ] Beta 0.21

[ Generals Evolution ] Beta 0.21

Full Version 49 comments

The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...

[ Generals Evolution ] Beta 0.2 ( QUICKFIX )

[ Generals Evolution ] Beta 0.2 ( QUICKFIX )

Full Version 43 comments

The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...

[ Generals Evolution ] WorldBuilder SDK

[ Generals Evolution ] WorldBuilder SDK

SDK 3 comments

This archive contains everything you need to start making maps for Generals Evolution, please read included guide/readme files for more info or join our...

[ Generals Evolution ] Beta 0.2

[ Generals Evolution ] Beta 0.2

Full Version 16 comments

The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...

[ Generals Evolution ] GenEvo Launcher v3

[ Generals Evolution ] GenEvo Launcher v3

Plugin 22 comments

New version of the launcher, this should fix hash errors : 3155CCEF, and 2EA7E048 as well as older hashes: 13F3E041, 75DA0A02, and D3D7E1F7.

[ Generals Evolution ] GenEvo Launcher v2

[ Generals Evolution ] GenEvo Launcher v2

Plugin 15 comments

New version of the launcher, this should fix hash errors : 13F3E041, 75DA0A02, and D3D7E1F7. If you're getting virus warning - that's false positive...

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nice game

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Seeing it in beta i was on the fence but after this, im all for it. Thank for your service sir.

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Highest Rated (6 agree) 10/10

Really good mod.

Dec 31 2012 by has199


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