This mod runs properly only with Amnesia from Steam, getting the game from other sites, can easly cause issues when playing this mod, since there might be a bit different file system

New version 4.0 released with tons of changes and now being something much more like the original Amnesia and the 2.0 version of the mod

This is a unique type mod for Amnesia the dark descent named Amnesia:horror rebuild, unlike the most, it's not a custom story, it's a complete musics and monster sounds remaking, editing the defaut ones of the game changing pitch and time. This mod also edit the maps of the game, making a little more detailed, thanks to more edited and custom assets. But most important it will use custom monsters from different mods as a replacement for the standard ones, are used in edited versions, anyways you now will have a few new monsters that will hunt you, all with theyr own themes and differences not only in aspect, some they will be able to see you in the dark or in the light, or not really able to see you if in the dark, some will start to chase you when seen in a very short amount of time in comparison to others.

Most important objects has different spots to search, like a key can be on a shelf, instead of in a desk, and most of monsters encounters are different, making the mod playing with your memory, since things will not always be as you remember.

The Full Conversion also brings justine dlc maps and new levels as well, some are brand new, some are edited version of the original maps. Different encounters than the 2.0 and even new ones, with a complete overhaul regarding music making the game feel much more different, as also many other sounds got replaced with new and better ones. Talking about new maps, there is 5 optional ones, where you may get a few bonus supplies and new notes regarding the bonus lore of this alternate variation of the Amnesia universe.

The 4.0 removes lots of useless features, adds some new ones and brings back the music and feel of the 2.0

Other features of it are a new Lantern, a few edited mechanics, better looking monsters, most of them have new sounds as well, and a considerable harder gameplay, not counting that you no longer need to replace files like before, apart for a few ones, wich still don't makes an considerable difference on defaut game.

Hard mode with stronger monsters released, needs still to be updated.

Released new big update for full conversion:

Moddb.com

This patch is reccomended for youtubers that want to do videos with my mod, since it edits the not edited music used a very little, just to prevent possible copyright and being so, more safe for videos.

Youtube.com

This is my youtube channel, you can follow it also with mod db for the updates

Installation for 2.0 version: very simple, take the folders from the amnesia horror rebuild zip folder(entites, lang, , maps music, sounds) and put them on the Amnesia the dark deshent folder, the one where is the folders with the same names and replace them, and you have installed the mod.

Installation for Full Conversion:
Put the Amnesia The Dark Deshent folder in the same one where there is the videogame one, as a sort of replacement.
usually in the folder named "common" after the one "SteamLibrary".
If the PC will ask you to replace files, then most likely you are installing it correctly. So then
open the Amnesia The Dark Deshent folder from steam, the one where you install mods.
Search the folder named time_distortion(the reason of why it use the same name of the other mod is because they are the same full conversion base) and open it
Then search Horror_Rebuild.bat and double click on it to lauch like normal. The game will advertise you that "ConfigFiles" path entry were
not definited, it's not a problem to worry about, just click OK and the mod will launch correctly

BACKUP HIGLY RECCOMENDED! In case you want to play the 2.0 version of the mod, with the full conversion, it's no longer needed.

Just also to say, I have 0 tollerance for every idiot comment, if you are here only for that, you can be considered as banned from this page and also getting reported if you didn't already got a report from me, so it's better for you not doing that. I'm threatening you? Yes

Cedits here to make idiots happy, you can find them also in the first download

Frictional Games, concurrent games and the mods Five magics, Nepsis, Tenebris Lake, Obscurity, Sins of the father Eternium, the modder Traggey and other modders, not all assets are edited from me and the custom ones are from other mods. The justine dlc is nedded to play this mod,

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RSS Articles

As the title already says there will be a change of plans, infact from now on the Full Conversion will be listed as beta, not as "full version". As I realized(expecially thanks to others) the mod really needs A LOT of changes to make it actually decent. Possibly and most likely I will upload the Full Conversion with the update.

So what things I will do in the next update/version of the mod? Absolutely remove a good portion of jumpscares. A few will still be there.

Making the mod more Original friendly: many things will be cut, like the new intro, dream sequences, a few of the new maps will be will be removed almost completly. The maps that I made can still be useful for the use of other new maps as replacement.

Less encounters with monsters and more use of "not dangerus" encounters.

A good portion of the new monsters will be replaced to be more Amnesia like, not all but some.

ModelView 2019 04 26 01 48 12 88

"I used you enough, time to return to your original mod universe"

New variants for Grunts and Brutes

ModelView 2019 04 26 01 44 21 74

ModelView 2019 04 26 01 47 13 32

The new Grunt variant will replace the Chubby and will use a bunch of new sounds.

This brute variant will be a bit faster, but will not do the damage of the Brute(I also plan to change it's sounds). Probably it will replace the Penumbra dog and Infected.

Many content from the 2.0 will return, like most of the textures and sounds, and now also it's soundtrack will finally return to have a big part. Some sounds that got pitch lower will be a bit more like the original, as well some "new tracks". The voices will remain as the original. This is most likely happy news for who played and liked the 2.0

Other new features planned are new maps, like a new section in early game to replace the other scrapped ones, they will also help to create tension and build all up better.

A brand new monster never seen in other mods will be appear in a certain moment. It will be encountered only 1 time, wich it's more than enough and you will unserstand when seeing it

Here is a concept of it, still in hard development.

LevelEditor 2019 04 26 01 43 07

With important changes, this means that the added lore will be changed a bit.

Fixing some bugs, like regarding textures, map holes.

There will be fewer hallucinations also.

If there will be released assets free to use I will see if adding them.

I still hope to find someone that can work for making the new version of the mod and not ending up like it did before, so if you want to join the project, send me a message and I will invite you to my development group.

Cheers, Eren Kruger

Full Conversion Teaser and updates

Full Conversion Teaser and updates

News

New teaser and pic for the new monster of the mod. The Chubby from concurrent games and updates.

Main Menu music preview and about the Full Conversion Development

Main Menu music preview and about the Full Conversion Development

News

There is a Music of the Main Menu preview. Also I share some informations about what the Full Conversion will look like.

New DLC coming. Searching experienced modder for maps, scripts and possibly rigging

New DLC coming. Searching experienced modder for maps, scripts and possibly rigging

News

New dlc in progress. Searching a experienced modder for maps, scripts and possibly rigging models for next big update.

Amnesia: Horror Rebuild releasing

Amnesia: Horror Rebuild releasing

News

Amnesia Horror Rebuild releasing, trailer is there in occasion, check it out.

RSS Files
HR 4 Harder mode

HR 4 Harder mode

Patch 1 comment

The new "harder" mode that now support the 4.0 instead of the older version. This mode edits only the monsters, not else

HR 4 patch

HR 4 patch

Patch 3 comments

A new patch that fixes found texture bugs and edits the new maps and changes some music. Installation same as I explained for doing that to the FC

Error fix

Error fix

Patch 1 comment

A fix to a few config files to make sure that the mod works for all Installation same as normal

Horror Rebuild V. 4.0

Horror Rebuild V. 4.0

Full Version 8 comments

The new version of Horror Rebuild is here, ready to be played again.

Errors fix

Errors fix

Patch

Some grammar fixes for the Eng.txt file. Replace the original Amnesia config folder with the one in this download.

HR FC Update 2(fixed)

HR FC Update 2(fixed)

Patch 8 comments

This new update brings new maps, "new" monsters, fixes, better English text, a few improved sounds, new chosen soundtrack, with some as replacement for...

Comments  (0 - 10 of 132)
LivajO
LivajO

I don't know if it's a bug but monsters no longer glow, which means you can't even see them in the darkness further than about 3-4 meters. It's actually really good making a player listen really closely, building Immersion really well. Something strange also happened in guest room. When I opened the wardrobe and then pushed one of it's doors (lmb+rmb makes you throw objects and push doors, guess you know that) my game froze for about a minute and after that every movable objects disappeared. Doors, chairs, books, even the key. Re-entering the room brought back the key but doors where still out so I completed the game having crowbar in my inventory.

Also I changed my review and proposed some changes so check it out maybe.
I look forward to another update to this (I hope soon) great Amnesia rebuild

Reply Good karma Bad karma+2 votes
ErenKruger Creator
ErenKruger

The Monster no longer glow Is not a bug. I made that for a bit more realism. What happened to the guest Room I have no idea. I guess you broke a object in some way and than a lot of others broke. This normally happens when a Monster destroy barrels
Edit: I agree that maybe some monsters encounters can be changed a bit. I will re-upload the last update with the changes.
Regarding other things that what you sayd. That will be done(thanks to you) a update of the "hard mode" of the mod.
Doing in the normal version Is not always the best. There Is who may like it, others not instead, so doing It separate Is the best way to do so

Reply Good karma+1 vote
LivajO
LivajO

Dude was is going on. I'm in the cellar, already picked up a key and I keep dying by some sort of invisible monster. I can't do anything. I only hear his footsteps and no matter what I do he kills in 5 seconds

Reply Good karma Bad karma+2 votes
ErenKruger Creator
ErenKruger

In the next update the invisible monster will be removed and changed with a not dangerus encounter that will tease a monster. I will save the invisible monster for the next projects

Reply Good karma+1 vote
LivajO
LivajO

Just realised it's a ground-type Kaernk. It's not a bad idea but it should be obvious to recognise a danger in it. When he started destroying the doors I thought it's a script and I just went through like it was no ****. Really confusing to see my character dying from nothing XD. He needs a good danger music and sounds to let people know it's actually hazardous. And yeah I saw that he's unable to kill me while standing on a table/barrell just like typical Kaernk
(His mechanics should be indirectly explained in a note)

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ErenKruger Creator
ErenKruger

They are only kinda explained in the note where is the lantern, in real a sign of it's presence there is since the music stops. Anyways that encounter will be removed on the next patch

Reply Good karma+1 vote
SulkierPit7
SulkierPit7

Yup have the same problem but i managed to escape
Here's my gameplay: Youtube.com
Its in 16:40

Reply Good karma Bad karma+1 vote
SulkierPit7
SulkierPit7

Hi i like your mod very much so far, but i have one question, where's the lamp im bassicaly in prison and didn't get one but i have 12 oil bottles.

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ErenKruger Creator
ErenKruger

It was actually on a table on the winecellar, strange that you didn't seen it. Anyways a new version is coming

Reply Good karma+2 votes
SulkierPit7
SulkierPit7

Thanks, yea i probably missed because your mod is very scary. Its i think the first custom story/mod that actually make me terrified.

Reply Good karma Bad karma+1 vote
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Amnesia: The Dark Descent
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Highest Rated (4 agree) 10/10

At first I've to say that I play computer games since 28 years and always liked "just" two genres - FPS and Survival Horror. I also loved retail games and physical discs, but in 2010 I finally created a steam account - only to be able to get my hands on Amnesia when it came out. It's, together with Monolith's F.E.A.R., my all-time favorite game and I played through the main story at least 8 times already. Now to modding. I did never bothered much with mods, except maybe Brutal DOOM, but this mod…

Apr 22 2018 by Christsnatcher

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