This mod runs properly only with Amnesia from Steam, getting the game from other sites, can easly cause issues when playing this mod, since there might be a bit different file system

New version 4.0 released with tons of changes and now being something much more like the original Amnesia and the 2.0 version of the mod

This is a unique type mod for Amnesia the dark descent named Amnesia:horror rebuild, unlike the most, it's not a custom story, it's a complete musics and monster sounds remaking, editing the defaut ones of the game changing pitch and time. This mod also edit the maps of the game, making a little more detailed, thanks to more edited and custom assets. But most important it will use custom monsters from different mods as a replacement for the standard ones, are used in edited versions, anyways you now will have a few new monsters that will hunt you, all with theyr own themes and differences not only in aspect, some they will be able to see you in the dark or in the light, or not really able to see you if in the dark, some will start to chase you when seen in a very short amount of time in comparison to others.

Most important objects has different spots to search, like a key can be on a shelf, instead of in a desk, and most of monsters encounters are different, making the mod playing with your memory, since things will not always be as you remember.

The Full Conversion also brings justine dlc maps and new levels as well, some are brand new, some are edited version of the original maps. Different encounters than the 2.0 and even new ones, with a complete overhaul regarding music making the game feel much more different, as also many other sounds got replaced with new and better ones. Talking about new maps, there is 5 optional ones, where you may get a few bonus supplies and new notes regarding the bonus lore of this alternate variation of the Amnesia universe.

The 4.0 removes lots of useless features, adds some new ones and brings back the music and feel of the 2.0

Other features of it are a new Lantern, a few edited mechanics, better looking monsters, most of them have new sounds as well, and a considerable harder gameplay, not counting that you no longer need to replace files like before, apart for a few ones, wich still don't makes an considerable difference on defaut game.

Hard mode with stronger monsters released, needs still to be updated.

Released new big update for full conversion:

Moddb.com

This patch is reccomended for youtubers that want to do videos with my mod, since it edits the not edited music used a very little, just to prevent possible copyright and being so, more safe for videos.

Youtube.com

This is my youtube channel, you can follow it also with mod db for the updates

Installation for 2.0 version: very simple, take the folders from the amnesia horror rebuild zip folder(entites, lang, , maps music, sounds) and put them on the Amnesia the dark deshent folder, the one where is the folders with the same names and replace them, and you have installed the mod.

Installation for Full Conversion:
Put the Amnesia The Dark Deshent folder in the same one where there is the videogame one, as a sort of replacement.
usually in the folder named "common" after the one "SteamLibrary".
If the PC will ask you to replace files, then most likely you are installing it correctly. So then
open the Amnesia The Dark Deshent folder from steam, the one where you install mods.
Search the folder named time_distortion(the reason of why it use the same name of the other mod is because they are the same full conversion base) and open it
Then search Horror_Rebuild.bat and double click on it to lauch like normal. The game will advertise you that "ConfigFiles" path entry were
not definited, it's not a problem to worry about, just click OK and the mod will launch correctly

BACKUP HIGLY RECCOMENDED! In case you want to play the 2.0 version of the mod, with the full conversion, it's no longer needed.

Just also to say, I have 0 tollerance for every idiot comment, if you are here only for that, you can be considered as banned from this page and also getting reported if you didn't already got a report from me, so it's better for you not doing that. I'm threatening you? Yes

Cedits here to make idiots happy, you can find them also in the first download

Frictional Games, concurrent games and the mods Five magics, Nepsis, Tenebris Lake, Obscurity, Sins of the father Eternium, the modder Traggey and other modders, not all assets are edited from me and the custom ones are from other mods. The justine dlc is nedded to play this mod,

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RSS Articles

As the title already says there will be a change of plans, infact from now on the Full Conversion will be listed as beta, not as "full version". As I realized(expecially thanks to others) the mod really needs A LOT of changes to make it actually decent. Possibly and most likely I will upload the Full Conversion with the update.

So what things I will do in the next update/version of the mod? Absolutely remove a good portion of jumpscares. A few will still be there.

Making the mod more Original friendly: many things will be cut, like the new intro, dream sequences, a few of the new maps will be will be removed almost completly. The maps that I made can still be useful for the use of other new maps as replacement.

Less encounters with monsters and more use of "not dangerus" encounters.

A good portion of the new monsters will be replaced to be more Amnesia like, not all but some.

ModelView 2019 04 26 01 48 12 88

"I used you enough, time to return to your original mod universe"

New variants for Grunts and Brutes

ModelView 2019 04 26 01 44 21 74

ModelView 2019 04 26 01 47 13 32

The new Grunt variant will replace the Chubby and will use a bunch of new sounds.

This brute variant will be a bit faster, but will not do the damage of the Brute(I also plan to change it's sounds). Probably it will replace the Penumbra dog and Infected.

Many content from the 2.0 will return, like most of the textures and sounds, and now also it's soundtrack will finally return to have a big part. Some sounds that got pitch lower will be a bit more like the original, as well some "new tracks". The voices will remain as the original. This is most likely happy news for who played and liked the 2.0

Other new features planned are new maps, like a new section in early game to replace the other scrapped ones, they will also help to create tension and build all up better.

A brand new monster never seen in other mods will be appear in a certain moment. It will be encountered only 1 time, wich it's more than enough and you will unserstand when seeing it

Here is a concept of it, still in hard development.

LevelEditor 2019 04 26 01 43 07

With important changes, this means that the added lore will be changed a bit.

Fixing some bugs, like regarding textures, map holes.

There will be fewer hallucinations also.

If there will be released assets free to use I will see if adding them.

I still hope to find someone that can work for making the new version of the mod and not ending up like it did before, so if you want to join the project, send me a message and I will invite you to my development group.

Cheers, Eren Kruger

Full Conversion Teaser and updates

Full Conversion Teaser and updates

News

New teaser and pic for the new monster of the mod. The Chubby from concurrent games and updates.

Main Menu music preview and about the Full Conversion Development

Main Menu music preview and about the Full Conversion Development

News

There is a Music of the Main Menu preview. Also I share some informations about what the Full Conversion will look like.

New DLC coming. Searching experienced modder for maps, scripts and possibly rigging

New DLC coming. Searching experienced modder for maps, scripts and possibly rigging

News

New dlc in progress. Searching a experienced modder for maps, scripts and possibly rigging models for next big update.

Amnesia: Horror Rebuild releasing

Amnesia: Horror Rebuild releasing

News

Amnesia Horror Rebuild releasing, trailer is there in occasion, check it out.

RSS Files
HR 4 Harder mode

HR 4 Harder mode

Patch

The new "harder" mode that now support the 4.0 instead of the older version. This mode edits only the monsters, not else

HR 4 patch

HR 4 patch

Patch 3 comments

A new patch that fixes found texture bugs and edits the new maps and changes some music. Installation same as I explained for doing that to the FC

Error fix

Error fix

Patch 1 comment

A fix to a few config files to make sure that the mod works for all Installation same as normal

Horror Rebuild V. 4.0

Horror Rebuild V. 4.0

Full Version 12 comments

The new version of Horror Rebuild is here, ready to be played again.

Errors fix

Errors fix

Patch

Some grammar fixes for the Eng.txt file. Replace the original Amnesia config folder with the one in this download.

HR FC Update 2(fixed)

HR FC Update 2(fixed)

Patch 8 comments

This new update brings new maps, "new" monsters, fixes, better English text, a few improved sounds, new chosen soundtrack, with some as replacement for...

Comments  (0 - 10 of 146)
TECHNOLOGY!!!
TECHNOLOGY!!!

So I played first and second full conversion mod and I'm going to give some feedback:

-In both mods I really liked the gimmick with lower crouch and slower walking, and crouching speed. It completly changed encounters with enemies from ,,I'm just gonna walk past you" to ,,run, hide or die".

-In my opinion custom monsters were much more interesting, than retextured grunts and brutes. Most of the time monsters in second FCM looked alike, even if they had different sounds. I don't even like penumbra dogs, but I think their appearance in prison was way better, than slightly red grunt. So for next updates (If they're planned) return of custom enemies would be nice. Especially the chubby monster, it's retexture, and divider sounds are awesome. #WilmarDidNothingWrong

-Custom transitions between the levels, are ok. They have good creepy atmosphere, and I appreciate lack of cheap jumpscares, and maps not being completly empty. However there is one issue: In area between the back hall and guest room the bookcase jump is little tedious. The bookcase is very close to the ceiling, and it makes the jump nearly impossible. In both full conversion mods I struggled for 20 minutes trying to get past them, so I would recommend changing or fixing the puzzle in this area.

Overall I enjoyed both FCM's (the first one was a bit beter, due to custom enemies), and I hope to see more from you.

(Tiny pesonal thing: Study note's title would make more sense if it said ,,lethal guards" instead of ,,mortal guards")

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ErenKruger Creator
ErenKruger

With enemies I'm probably going to do separate versions(if there will be). The idea of changing the mod a lot came from Frictional Weekly lives. I realized that not really much people likes the monsters themselves and theyr sounds(this turned out also for me). So I decided to change that for a different approach with using a lot more the monsters from the base game and making more sense.
I can make the not lore-friendly version as well the lore-friendly one to satisfy much more people as possible.
With the "Guests Rooms"(I think that was the name of the new map) I completly agree, I should change that in something else.

I don't know if i'm gonna do another Update, it will be certanly a big one, but for that to happen I really need the help of someone else on making it. Plus I'm not this active in modding in general anymore, so changes are pretty low.
Thanks anyways.

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Andrew2137
Andrew2137

hello will you make SOMA horror rebuilded?

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ErenKruger Creator
ErenKruger

Unfortunately my pc is not the best for running a game like Soma.
Also I'm not this interested in modding anymore, maybe I will return, but who knows

Reply Good karma+1 vote
Guest
Guest

I noticed there is quit a few custom monsters in the game files but have not actually seen them in game, is it possible to pick/change what custom monster I want in my game?

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ErenKruger Creator
ErenKruger

Yes. You can or use the level editor, or replace the .ent file of a monster.

Reply Good karma+1 vote
Guest
Guest

I can't combine the drill parts in storage

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ErenKruger Creator
ErenKruger

Be sure to have all 3 of them

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LivajO
LivajO

Same problem, the don't connect with each other

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ErenKruger Creator
ErenKruger

So I got there, and it combined without problems, if somone makes a video I can look at the possible problem better

Reply Good karma+1 vote
ErenKruger Creator
ErenKruger

So then I will watch if I also have this problem with a re-installed Amnesia, so I have more change to dind the bug. Really weird that this is happening since I didn't touched the scripts files related to the map, apart maybe editing what music file it uses. The Drill parts were not changed posistion and/or messed with in general from a long time and they were workingalso for youtubers videos. Still I will see if I can find the problem when I can

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Highest Rated (4 agree) 10/10

At first I've to say that I play computer games since 28 years and always liked "just" two genres - FPS and Survival Horror. I also loved retail games and physical discs, but in 2010 I finally created a steam account - only to be able to get my hands on Amnesia when it came out. It's, together with Monolith's F.E.A.R., my all-time favorite game and I played through the main story at least 8 times already. Now to modding. I did never bothered much with mods, except maybe Brutal DOOM, but this mod…

Apr 22 2018 by Christsnatcher

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