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- Illusions of the Dead 2 -


I want to thank all the people that played the first Illusions of the Dead. All the great ratings, playthrough video's and comments have inspired me to create yet another custom story. I know I have to step up my game and will try to create a custom story that will surpass the first one :)


This mod is in very early development and will not be rushed!

This mod will be a sequel to the first Illusions of the Dead.


Do you have questions or suggestions? Please let me know what you think!


- TimProzz


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IotD2 Development Article #1

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IotD2 Development Article #1 - January/February 2018


Hello everyone,

What you are reading right now is the first development update of Illusions of the Dead 2. Every time a new month is about to start a development update article will be uploaded to this ModDB page.

With that development update I will post information about the development of Illusions of the Dead 2. I will be talking about what I did the last month, what went wrong, what went right, future plans of the custom story, etc etc. I will also be adding pictures for you to enjoy :)

So now that the introduction is out of the way, let's get started with the update of this month. Illusions of the Dead 2 is in development for 2 months now (started 3rd of January 2018). The first month was mainly just making up a story, getting all AMFP assets (entities/static objects) to work, getting the right programs for developing (Audacity for audio, Blender for models etc.).

In that month I have also created an intro sequence and I started working on the 3 main area's the player will be visiting. The those 3 main area's will divided in 3 large maps each. In total there will be 9 maps for the first chapter of the two chapters. (11 maps if you include the intro map and the main hub level).

Of those 11 maps I already started working on 7 of them this month. I'm not saying all of those 7 maps are completely done, no, they need more detail, better lighting and more atmospheric sound added to them, but the structure is there and almost all puzzles have been created.

Next development update I will (probably) be telling more about the story. For those interested, on average I have about 1.5/2.5 hours a day to work on the custom story. So development is going slow, but it's getting there.

Stay tuned until next month,

- TimProzz

Comments  (0 - 10 of 20)
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Shyrtexx
Shyrtexx

So will this story be the continuation for the storyline of the first part? I never player IOTD because of the lag, and it would be nice to know :)

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Thetoastdude
Thetoastdude

HHHHHYYYYYYYYYPPPPPEEEEE!!!!!!!

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umukzus
umukzus

Great Pacing in the last one, I liked the little Outlast II aspect you put in...

maybe a few more of these psychological flashback/reality twist/buffy moments... ....what did I just write...

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LucasFilms
LucasFilms

You Could make the puzzles slightly a bit easier for the next game but other than that good work

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TimProzz Creator
TimProzz

Many people created a playthrough/walkthrough of my custom story Illusions of the Dead on YouTube. Those video's show me what the player sees at first sight and what not. It also shows me the way many people think. Using that information I can create even better puzzles that are easier to understand for the player.

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LucasFilms
LucasFilms

Yes an example is the lever behind the knight statue i'm not sure many people would have saw that

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TimProzz Creator
TimProzz

To be honest, that was hinted in one of the notes in the same room, you would even get a momento after you pick the note up.

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LucasFilms
LucasFilms

O right i must have not paid attention to the note sry

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Iido
Iido

Oh, awesome that you're making a sequel! The first game was very, very good, looking forward to seeing what you do with this one :D

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TimProzz Creator
TimProzz

I don't want to spoil too much, but what I can say is that you can expect a revisit to the castle of Barnard from IotD1 for one/two levels. New area's will be added to that.

Reply Good karma+3 votes
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