Full conversion released. This mod has the objective to improve the game, expecially the classic campaign and make it replayable, with important edits to all soundtracks and sounds of the game and more monsters to the original story
The new "harder" mode that now support the 4.0 instead of the older version. This mode edits only the monsters, not else
This patch makes monsters more dangerus:
They will deal more damage, breaking doors faster, faster walking and running.
Monsters can no longer dissapear by reaching the end of the path nodes.
They will not emit a sound when spawning and theyr music plays only when chasing, no longer when in normal patrol mode or search mode.
Installation same as the Full Conversion