A modified game executable using BUzzer's x64 fork that adds a bunch of new functions and options for modders to play around with.

Made by NutBoi & Nate with the help of the Frictional games discord community.

Current version: 1.1

VirusTotal:

GitHub: >Here<

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Amnesia Remodded 1.1

Amnesia Remodded 1.1

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The 1.1 update for amnesia remodded. By NutBoi & Nate

Comments  (0 - 10 of 21)
EkidonaArubino
EkidonaArubino

I like this project, but I have a problem: on my "Amnesia TDD" (GOG, 1.41b), the oil consumption of the lantern does not work. For me, this game version as a whole somehow does not work well, although all drivers are updated, but this function is in order.

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empower1
empower1

New suggestions:
1. Windowed Mode (Previous comment by boredgunner)
2. The debris such as broken doors, glass, decals, etc. will not disappear inspired from Rivarez mod who made a mod from F.E.A.R. and Doom 3/BFG
3. LOD from a distance increase inspired from Rivarez

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NutBoi Creator
NutBoi

Hi! Thanks for the suggestions, but;
1. Windowed mode is already in the game and it works fine from my testing.
2. There is no real benefit to this and you can already do this with custom entities i'm pretty sure.
3. I am not making LODs for the simple reason that they require at least 1 new model for each existing model, which i am not making.

Sorry to disappoint.

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boredgunner
boredgunner

Windowed mode doesn't work for me.

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empower1
empower1

Question:
Would you please include vanilla hands and lantern in case of some people who accidentally delete them (vanilla) and can't recover. That way, they have peace of mind for not reinstalling amnesia TDD again?

Suggestion list:
1. FOV
2. Bigger console text especially on 1980 and above.
3. Amnesia recovery installer - able to recover files specifically if accidentally delete
4. Better custom story selection menu.
5. Skip scenes and cut scenes settings on and off
6. Background menu option menu with preview.

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NutBoi Creator
NutBoi

to answer the base questions: giving the modified .ho and ent files i think are already a stretch of what can do, so i don't feel comfortable putting more than i already have, to answer the rest of your suggestions:

1. you can already modify FOV but not from the options menu, i'll look into how feasable and doable an option for the fov could be.
2. elaborate?
3. i don't do magic, if you deleted something it's probably in your recycling bin or lost permanently, i can't do a recovery since those files in most cases are no longer accessible, and since i can't share tdd's base assets, i can't do a recovery installer.
4. elaborate, but it would most likely break every custom story menu.
5. cutscenes are directly scripted into the map, i can't just make them skippable without recoding the map, and even if i did, again, i can't share assets, it's up to mod makers to make them skippable.
6. the background menu is a single map, wich would mean you'd either have to go through a loading screen or put every menu in the same map, either way, it's not up to me since it wouldn't be part of the executable.

Hopefully that cleared some stuff up and answered most of the questions.

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empower1
empower1

Would you please the update 1.1 to be compatible with other mods? I used Remastered mod by Florian. The moment you change the script of lantern, every mod here that vanilla lantern scripts will not work on you remodded.

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NutBoi Creator
NutBoi

Remodded is compatible with all default game mods, perhaps you should read the updated installation guide.

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empower1
empower1

Thank you very much.

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FatalistVS
FatalistVS

Very cool improvement! It's possible to make two different light sources like in original penumbra games?
Or add some functions from AMFP, like ShowScreenImage function and lantern flicker.

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NutBoi Creator
NutBoi

more lantern-related functions & scripts will come in 1.1 but for now i'm busy with something else and i'm not entirely sure how to handle different lantern functions

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