Legacy of the Dragon logoRogue Heroes Discord - Heliocentric Studios

Legacy of the Dragon is a high fantasy mod for Mount&Blade: Warband which entirely revamps the map and the lore of the base game.


The mod features a classical high fantasy setting with elves, dwarves, dragons, orcs, goblins, giants, wizards and so on. Legacy of the Dragon inherits most of the gameplay aspects of the base game but offers a new experience in a land of magic. The players will be able to create their characters belonging to one of the 5 fantasy races in addition to humans, cast various kinds of magic, summon undead and demons, practice alchemy and venture into dungeons in search of plunder or glory.


This is my first modding project and I've been working on it for some months. I didn't have any kind of coding experience when I started this project and it was also the first time I ever touched a modeling software. If you go through my post history, you will see all the newbie questions I have asked on modding forums. So, compared to many other fantasy mods you might consider this a little unpolished. However, my technical incapability isn't the only reason for this. I like the graphics and gameplay of the base game as it is and there were times I decreased the quality of the OSP meshes/textures I used to fit in with game's overall graphical quality. So this mod might not be for everyone. Also, at first it started as a personal mod, but a few weeks ago I decided to release it to the public. As I decided to release the mod rather recently, I've been doing some cleaning of non-OSP assets for last few weeks before the first version. If I missed one, please PM me and I will delete the download link and remove the assets. If I'm not active on the website, I'm hoping one of the moderators will do the job for me.



Legacy of the Dragon Features

Revamped map and lore
6 playable races (Human, Elf, Dwarf, Halfling, Half-elf, Half-orc)
Many other unplayable fantasy races & creatures
19 new companions (6 humans, 2 elves, 1 dwarf, 2 halflings, 1 half-elf, 2 half-orcs, 2 dark elves, 1 fiendling, 1 ghoul, 1 dragonborn), 3 native companions are reworked to fit the lore
Magic (spells are reskinned thrown items at the moment)
Alchemy (early stage, will be updated)
Necromancy - Ability to summon undead
Ability to summon demons
2 dungeons
New locations and minor factions
New fantasy bandit spawns
1 epic quest
Sea battles
Player lairs
Ability to change the culture of player kingdom



Legacy of the Dragon Development

Maglubiyet - Lead Developer & Creator

Cherralily - Artistic Aid & Proofreading


For further information and credits visit Legacy of the Dragon on Taleworlds forums.

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RSS Articles

Rogue Heroes Discord — Heliocentric Studios

Greetings, adventurers, mercenaries, cutthroats, wizards, bards, vampire lords and orcish chieftains of Aejdaria!

I would like to announce that I'm going to be publishing a new update (1.13) in a few days. It's not a major update like the Desert Expansion but it features some things that have been requested/suggested by the community very often in the past. Such as aligning the banners so the amblems show on the middle of the shield (should've done it long time ago), Aslanians, Baegerians and Tomuzian troops wearing their national colours in their garments more than before and like. Also there is a new optional side quest to the epic quest which rewards the player with new legendary items, I added new mounts, armors, weapons and some other minor updates.

Also some old timers in the community asked me to create a discord server, here's the invite: Discord.gg

Common Crashes and Linux/Mac Compatibility

Many players are aware that Legacy of the Dragon doesn't work on Linux and Mac. Also it sometimes crashes when you start a new game, or load and there is less common "leaving a scene" crash. When I first started creating the mod, I didn't know anything about these operating systems and as you know the early phase of the development process was rushed because of my approaching military service. So when I first realized these problems, I decided to pay attention to them after the release. But if I were to try to narrow down the problem early in the development phase, it would've been easier.

If you check my posts on taleworlds forums, you would see that I'm actively looking for solutions to these problems. Also I asked more experienced modders for help and thankfully Swyter pointed out how I could find the source of these crashes. And I think I'm close. It's something in the troops file or some of the models/textures are corrupted. Finding the source of the problem requires a lot of grunt work and it's quite stressful, so I'm sorry to announce I postponed this process to this summer as with work, school and all that I'm not sure I'm ready to take on the struggle. But, sooner or later, I will fix these problems.

Suggestions

I value all your suggestions. Seeing that there are other people who love this mod and wanting to make it better is the greatest compliment of them all. I apply many suggestions made by the community and I don't apply some. There are two main reasons why some suggestions, some suggested more than a few times are not applied:

The first reason is, I don't like them. For example, I understand that some people have a favorite high fantasy race, be it elves, dwarves, dark elves/drows (mind you, they are not called drows in Legacy of the Dragon) and they'd like a major faction/kingdom of the said race. But in the lore of the Legacy of the Dragon, when the Saviour has united the warring human tribes and slayed the dragons, the age of humans began. All the other races (other than goblinoids) have been declining in numbers for the last thousand year or so. Elves and dwarves simply do not have the numbers to have their own kingdom.

The other reason is, when some players making suggestions, they presume I'm some sort of programming wizard. I am not. This is my first project, it took me a lot of time figuring it out even the simplest concepts. Yes, it'd be awesome if I could make dragons fly and pour fire on towns during sieges but I just can't do it. And this is a one man project (although I get help from cherralily with proofreading, making sure my color blind ass not paint the orcs red and stuff like that. And the soundtrack was made by Orctimus Prime).

But please don't let these prevent you from making suggestions.

Soundtrack

As you may already know, Legacy of the Dragon is one of the few mods to feature an original soundtrack. And this is thanks to Orctimus Prime, a great musician who composed all those awesome little tracks you hear when playing Legacy of the Dragon. So please, check his soundcloud profile for more of his music:

Soundcloud.com

Upcoming: Desert Expansion

Upcoming: Desert Expansion

News 3 comments

Upcoming patch for Legacy of the Dragon, introduces the players to desert region of Kumia, home to a new kingdom and a minor faction. Upcoming patch also...

Frequently Asked Questions

Frequently Asked Questions

Feature 1 comment

Quick answers to questions often asked about Legacy of the Dragon

Quickguide to Magic, Necromancy, Alchemy, Summoning Demons and the Epic Quest

Quickguide to Magic, Necromancy, Alchemy, Summoning Demons and the Epic Quest

Feature 3 comments

Short answers to the frequently asked questions about game features.

LOTD: Lore & Factions

LOTD: Lore & Factions

Feature

A summary of the lore and factions of Legacy of the Dragon.

RSS Files
Legacy of the Dragon 1.131

Legacy of the Dragon 1.131

Patch

A minor update for Legacy of the Dragon v1.13. Not save game compatible.

Legacy of the Dragon 1.13 (now compatible with Linux & Mac)

Legacy of the Dragon 1.13 (now compatible with Linux & Mac)

Full Version 4 comments

The latest version of Legacy of the Dragon, a high fantasy total conversion mod for Mount&Blade;: Warband which is now compatible with Linux and Mac operating...

Legacy of the Dragon 1.03

Legacy of the Dragon 1.03

Patch 3 comments

A minor update for Legacy of the Dragon 1.00. Not save-game compatible.

Legacy of the Dragon 1.00

Legacy of the Dragon 1.00

Full Version 2 comments

ALL RACES PLAYABLE. Version 1.0 of M&B: Warband high fantasy mod Legacy of the Dragon.

Legacy of the Dragon 0.993

Legacy of the Dragon 0.993

Patch 1 comment

A minor update for Legacy of the Dragon 0.99. Not save-game compatible.

Legacy of the Dragon 0.99

Legacy of the Dragon 0.99

Full Version 2 comments

A new update for Legacy of the Dragon. Does not require previous installations. Not save game compatible.

Comments  (0 - 10 of 166)
Guest
Guest

is there anyway to get/recruit giants/ogres?

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Guest
Guest

Hey, do you plan on making it so undead don't eat food? (Excluding Yarasia, etc.)
Since you're units as a necromancer aren't on par with others you need to have more numbers and all your undead eat up all your food. I feel like it would make the necromancer more viable. Besides, I find it a little odd my undead army is munching on all my cabbages and grain. Thanks

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Guest
Guest

when wil you make it so we can play normaly as ogres,undead...?

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Maelubiyet Creator
Maelubiyet

You can play as Ogres, orcs or undead. However, playing those races you might encounter some string, dialog errors (but not game breaking ones). Those can't be fixed because of the Mount&Blade; engine limitations.

Reply Good karma+2 votes
Jorahm
Jorahm

You could add a Dark elven nation, with the way to get to them being through a gateway on the map which makes it look like it's in another dimension. The entrance could be beside Sinebul and flame priest towns, and the place is surrounded by mountains and the ground is dark to make it seem like another world.

You could also make a discord server, I think fans of the mod would like to join and interact more easily than on moddb comments.

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Maelubiyet Creator
Maelubiyet

I was thinking about adding a dark elf location, underground, matriarchal and all that, I might do it, but not a nation.

Elves, dwarves, dark elves, giants, ogres etc. are too few in numbers to have a kingdom.

Okay, I think I'm going to make a discord.

Reply Good karma+4 votes
Jorahm
Jorahm

I think there should be some kind of portal or location which you go to the main Dark Elf city/base, as having it accessible through regular travel wouldn't sit right with the lore around them. At least if I've understood their deal correctly. I've seen the teleport thing used in one of the game of thrones mods, where it teleports you over the ice wall. Maybe you could do something like that? Idk if you can or not, but I think it would be cool.

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Temde
Temde

I second that. Would love to see a Discord server.

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Maelubiyet Creator
Maelubiyet

I made one: Discord.gg

Reply Good karma+4 votes
Temde
Temde

Hi, just wanted to say that I am playing a mage character and I am very happy with the magic system in this game, as it's very unique. Unlike any other Warband mod, with how well thought out it is.

Three observations/notes I want to make:

1. From off the top of my head, there's the fire (red) and energy (blue) magic from Arcanice, the bard magic from the half-orcs, and the black magic from the undead desert guy and from Skullzow. Correct me if I am missing anything.

2. There is not a whole lot to differentiate the different schools of magic in the mod. I know the final fire spell is an AOE, which no other school of magic has, but I'm looking forward to new spells that can fit specific niches. Maybe the final blue spell can be really accurate at long range, and the final black magic spell can hold more shots/be full-auto (hold down the mouse button). Obviously you don't have to take any of these suggestions, but the takeaway here should be that I'm looking forward to building upon the system because I feel like it makes this mod very unique. Same goes if you wish to add any additional schools of magic as well (ice magic, goblin magic, etc. whatever you want to add).

4. Playing as a mage character, by the time you get to the goblin warlock, the stuff he sells are not particularly interesting. You would not have the expected >15 strength required for any of the melee weapons, and the staves don't really do as much as I though (or am I missing something)? The outfits are nice, though. I wish the staff weapons did a bit more.

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Jorahm
Jorahm

Interesting counting method my G. But I agree yeah, more Top level spells for the other schools of magic would be cool. Some off the top of my head would be the Arcane one maybe being a multishot, like spreading in all directions when you throw it. The dark magic one being something that could spawn powerful undead or demons where it lands/when it hits a target. The holy spell could do lethal damage which is very high single target, with maybe a lightning bolt coming down from the sky when it hits. The Bard spell could do an AOE conversion, where it turns enemies into allies when it hits them.

About the Goblin man, maybe extra powerful spells could be there for mage builds, or scrolls that summon creatures that you can use mid-battle. Got some of my ideas from this mod ( Moddb.com ) which you could check out for inspiration. Anyway, love the mod.

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Highest Rated (2 agree) 9/10

great potential

Dec 6 2018 by Temde

Style
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Role Playing
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Fantasy
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