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Legacy of the Dragon is an upcoming high fantasy mod for Mount&Blade: Warband which entirely revamps the map and the lore of the base game.

The mod features a classical high fantasy setting with elves, dwarves, dragons, orcs, goblins, giants, wizards and so on. Legacy of the Dragon inherits most of the gameplay aspects of the base game but offers a new experience in a land of magic. The players will be able to create their characters belonging to one of the 5 fantasy races in addition to humans, cast various kinds of magic, summon undead and demons, practice alchemy and venture into dungeons in search of plunder or glory.

This is my first modding project and I've been working on it for some months. I didn't have any kind of coding experience when I started this project and it was also the first time I ever touched a modeling software. If you go through my post history, you will see all the newbie questions I have asked on modding forums. So, compared to many other fantasy mods you might consider this a little unpolished. However, my technical incapability isn't the only reason for this. I like the graphics and gameplay of the base game as it is and there were times I decreased the quality of the OSP meshes/textures I used to fit in with game's overall graphical quality. So this mod might not be for everyone. Also, at first it started as a personal mod, but a few weeks ago I decided to release it to the public. As I decided to release the mod rather recently, I've been doing some cleaning of non-OSP assets for last few weeks. If I missed one, please PM me and I will delete the download link and remove the assets. If I'm not active on the website, I'm hoping one of the moderators will do the job for me.

The mod is far away from where I wanted it to be on release, but I will not be able to work on it for around a year and I wanted to release it while I can.

Legacy of the Dragon Features

Revamped map and lore
6 playable races (Human, Elf, Dwarf, Halfling, Half-elf, Half-orc)
Many other unplayable fantasy races & creatures
19 new companions (6 humans, 2 elves, 1 dwarf, 2 halflings, 1 half-elf, 2 half-orcs, 2 dark elves, 1 fiendling, 1 ghoul, 1 dragonborn), 3 native companions are reworked to fit the lore
Magic (spells are reskinned thrown items at the moment)
Alchemy (early stage, will be updated)
Necromancy - Ability to summon undead
Ability to summon demons
2 dungeons
New locations and minor factions
New fantasy bandit spawns
1 epic quest
Sea battles
Player lairs
Ability to change the culture of player kingdom

Legacy of the Dragon plans for future

Polish the models and skeletons
Enhance the magic and alchemy system
Work on NPC strings
Add more dungeons
Add a questline for every minor faction
Make dragons fly (It's just beyond my skills at the moment)
Have the strings, dialogues and forum post proofread
Update the lair system with race specific settlements
New artwork

Add healing spells for clerics
New sound effects and music

Voice acting for each race
Make dragons fly (It's just beyond my skills at the moment)

Tavern animations

Legacy of the Dragon Development

Maglubiyet - Lead Developer & Creator

Cherralily - Artistic Director, proofreading

For further information and credits visit Legacy of the Dragon on Taleworlds forums.

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RSS Articles

Question: I'm getting the "unable to open file: commonres/ccoop_extra_ui_textures.brf" error while trying to launch the mod, what is the problem?
Answer: It means you're using an older version of Mount&Blade: Warband, LOTD doesn't support older versions than 1.171. Download the latest version from taleworlds website, downloads section.

Q: Why is the installation file so small compared to other mods?
A: I didn't add the OSP items as I found them. Most of them were modified and their polygon numbers decreased the match to overall graphical quality of the base game. So if graphics are a big deal for you, LOTD might not be the mod you're looking for.

Q: I can't find any option to find raise undead even when I max the necromancy skill. What am I doing wrong?
A: You need a grimoire to access your necromancy menu.

Q: I can't find advanced levels of some spells. Where to get them?
A: Some trainers sell only basic levels of the spells in their repertoire. Just look around, I tested it and double checked it. All spell levels are there.

Q: Some magic trainers don't sell any spell trainers. Why?
A: They do. You need a spellbook to be able to buy arcane spells, grimoire to buy shadow spells, holy book to buy holy spells.

Q: I'm stuck at a stage of the epic quest. I guess it's bugged?
A: Tested it many times, it's working. You're probably doing something wrong. Tip (contains spoilers): loot the chest after slaying the dragon.

Q: I can't find the supposedly existent Dark Elf chest in Mistwood. Does it actually exist?
A: Keep looking. Tested it recently, it's accessible. If you're still struggling, launch the game with edit mode on, press "CTRL+E" in Mistwood and you wil see the path.

Q: How to become a vampire, fiendling or werewolf?
A: Vampires and fiendlings are textures for human race (there is a 16 skin/race limitation in Mount&Blade engine and LOTD is using all of them already). So create a human, go through skins and you'll see them. For werewolf, enable cheatmenu and equip werewolf items. They don't have any specific mechanics, just cosmetic.

Q: Battle just ends when I die. I hate this mechanic, are you going to change it?
A: Added battle continuation in v0.77. However, on specific occasions such as village raids or when siege defenders sally out, battle will end when the player character dies.

Q: Corpses of races using ogre, orc and half-orc skins look weird and stretched. Why is that?
A: That is a common problem with many other mods that has races with their scales are increased. Sadly, I couldn't fix that, until I do, I recommend playing LOTD with ragdolls off.

Q: Do you plan to add diplomacy?
A: No. Although I added some features from diplomacy, I'm not planning to merge LOTD with the entirety of diplomacy. Almost all features I added to LOTD, I can comprehend how they work, so if they cause problem I could fix it. However as I'm pretty much a newbie at module development, I can't do that with an entire mod very complex mechanics. Also, I like the simplicity of the base game mechanics.

Q: Are you planning to release the module system?
A: Yes, after I have dialogs and strings proofread. The next version will have module system attached to it.

Q: I'm a Mac/Linux user and the game crashes when I'm trying to start a new game. How to fix it?
A: LOTD has problems launching on Mac and Linux machines. I'm currently trying to fix this and I'd appreciate help from users who are experienced with both these systems and M&B module system.

Quickguide to Magic, Necromancy, Alchemy, Summoning Demons and the Epic Quest

Quickguide to Magic, Necromancy, Alchemy, Summoning Demons and the Epic Quest

Feature 2 comments

Short answers to the frequently asked questions about game features.

LOTD: Lore & Factions

LOTD: Lore & Factions


A summary of the lore and factions of Legacy of the Dragon.

LOTD: Races & Creatures

LOTD: Races & Creatures


A list of playable races in Legacy of the Dragon and unplayable races & monsters that roam the realm.

RSS Files
Legacy of the Dragon 0.93 (OST Edition)

Legacy of the Dragon 0.93 (OST Edition)

Full Version 2 comments

The most recent version of Legacy of the Dragon, a high fantasy mod for Mount&Blade;: Warband. Now featuring new original soundtrack by Orctimus Prime.

Legacy of the Dragon v0.771

Legacy of the Dragon v0.771

Patch 3 comments

A patch for Legacy of the Dragon version 0.77 that introduces new features and fixes some bugs. Not save-game compatible.

Legacy of the Dragon v0.77

Legacy of the Dragon v0.77

Full Version 4 comments

An old version of Legacy of the Dragon, a high fantasy mod for Mount&Blade;: Warband

Legacy of the Dragon 0.397

Legacy of the Dragon 0.397

Patch 3 comments

Another minor update for Legacy of the Dragon v0.39. Requires full installation of the mod. Not save-game compatible.

Legacy of the Dragon v0.393 (Hotfix)

Legacy of the Dragon v0.393 (Hotfix)

Patch 4 comments

A minor update of Legacy of the Dragon v0.39. Read more for change log and installation instructions. Do not install this if you're way too much into...

Legacy of the Dragon v0.39

Legacy of the Dragon v0.39

Demo 22 comments

An updated, STANDALONE version of the alpha release for Legacy of the Dragon, a Mount&Blade;: Warband mod with a high fantasy setting. Not save-game compatible...

Comments  (0 - 10 of 127)

hello i would like to report a bug

in the salt mine you can talk to barezan (the the shop keeper) and ask "what goods should i buy here to trade with other towns ?" then "then i'll go and spend some time with these merchants" and when you finish you warp to last settlement you have been in (or i just installed it correctly)

(that took so long to finish)

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Can I somehow get into the gamefiles and make full-blooded orcs playable?

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Grab Save Game Editor and load the save you wish to edit, go to troops and find a lord or troop that is a full-blooded orc, copy the flag # ID and face keys and paste them into player under troops, which will make you a full-blooded orc. Did this back in Warsword Conquest when Marauders were not playable :p

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Also quick last suggestion:
The skull mask's size should be increased a little bit, so it looks proportional to the necromancer robes for example, currently it's kind of comedically small compared to his body.

Ideas for lairs:
You could make your hp regenerate faster while waiting at your lair.
You could conduct necromancy in safety in your lair.
You could upgrade your lair and possibly send out undead companies as scouts, or guards.
Could upgrade the lair to accompany a farm that produces food for you, and essentially turning it into a fief, just without giving you any money for it.
These upgrades would make your lair feel more like a lair rather than a temporary camp as it is right now, but these suggestions aren't #1 priority, it's just something you could do down the road if you could consider :>

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Heyo, enjoying the mod, it's fun, but I have a few problems, mainly with necromancy related stuff.

A few questions:
The staff of necromancy itself, what does it do, or is it simply cosmetic?
And what does achieving lichdom give you, seeing as it's 1 million denars in cost?
Is there a necromantic version of the fireball spell, in that I mean an AOE like death shroud or anything like that, and does necromancy have spells above just a shadow bolt 3?

A possible glitch:
And also I don't know if this is a glitch or not, but I unlocked summoning demons when I had about a magic power of 7 or 6, and I was able to summon hellish blade, however now that I'm at level 9 on both necromancy and magic power, I am unable to use it again.

A few suggestions:
I would like to see skeletons using bows of sorts, and undead to be a little more tanky, so they're better cannon fodder, since my team of about 25 undead footmen got decimated by about 10 peasants.
Would be nice if you could write up short articles on basics on stuff like what legendary items do, or what lichdom does, since I cannot find info like this anywhere, and in game I'm not seeing a difference now that I have the staff of necromancy.

Thank you very much, I'd appreciate it if you gave this comment a look over, but so far this mod is pretty fun, and got me back into mount and blade.

Irrelevant sidenote: I got my relation up to about 18-21 with the vampire queen, and as soon as I started an empire they waged war on me, I thought good relation with their queen would grant me immunity to war with them.

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It's got lots of potential. I'm interested in seeing further releases.

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Hey! I found your mod on 4chan, and I gotta say, it's really fun and has potential, I found a few bugs though, sometimes I can't tab out of a location, and I also can't move items around in my inventory without forcing them into the discard pile

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actually it was just warband being dumb I think, keep up the good work though

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I have a suggestion: to be able to upgrade the camp into a fort and having like a small kingdom from that fort, else than that, great mod!

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This is your first time modding? Great job. :DDD

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Highest Rated (2 agree) 9/10

great potential

Dec 6 2018 by Temde

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