Adds 30 new terrains for random maps. Also, optional mod for Tzar that adds a few useful things. Both are separate and work with each other.
New Terrains:
Mods:
Supported Mods:
Misc:
Welcome to Tzarmod and New Terrains. If you need help installing the mod please read the following or post a comment.
Manual is simply referring to an unpacked install. It's called manual because it's a bit more hands-on than the packed install in the sense that you'll be overwriting files a lot.
Steps:
Packed install has the same files as the manual install but they're packed into wdt files. Probably the simplest method of installing the mod but might need extra steps to initially setup.
Steps:
This is for educational purposes but you might still find this useful.
Tzar has load order priorities similar to Skyrim or Fallout 4. Tzar's load order behaves like this:
Tzar starts from the top and goes down, anything at the end of the load order takes highest priority. It overwrites anything above it in the load order.
Here is Tzar's load order:
As you can see, folders take highest priority in the load order. This is why it's important to delete or remove those folders if you're doing a packed install.
Pack Load Order
Packs have their own little load order system which behaves in the same way. Packs are read top to bottom and last pack takes highest priority. It's no different from the main load order.
And that's it, I hope you found this useful.
This is a medium length concise tutorial that gives you a step-by-step guide into the process of making a Random Map-compatible terrain for Tzar.
Modifies AI, adds units to existing buildings and adds some GUI icons. Stays close to vanilla with added challenge.
More peaceful gameplay through dynamic AI controls. Contains the same changes as TzarMod, choose only one.
Makes the Mage the main attack unit of all civilisations. Contains the same changes as TzarMod, choose only one.
Modifies AI to build large fleets and to build more harbors. Contains the same changes as TzarMod, choose only one.
Changes the Asian civilization to produce Orcs and Stone Golems. Contains the same changes as TzarMod, choose only one.
By any chance, can you increase the max population of all the other teams? That's if you know how. I love changing the values in the game to suit my liking, but I can't seem to find the population limit. If you could tell me or add a patch that increases it for all teams, that would be great!!!
Mate if you're trying to mod the AI, you could use (if the engine lets you) goal action oriented planing, similar to the one from F.E.A.R; it's mostly smoke and mirrors but it could be interesting to see it inside a RTS.
Nice idea and thanks; there is some level of goal action planning going on but it only has to do with the build order. As it is, the real flesh and bones of the AI is encrypted and I haven't been able to modify them.
Amazing mod.
Nice of you to give permission for further development, kudos.
Great and amazing mod!
Can't get it to work I don't understand how to extract the mod. The "QuickBms" script isn't making sense to me.
This mod is already extracted, you just need to unpack the rar into the Tzar main directory. QuickBms is for the Tzar *.wdt files.
Hi Mate, nice works, Do you know, is any way to get all graphics elements from tzar packs? Including units, buildings etc?
awesome to see another mod for this game, and one that will hopefully keep going too.
I was wondering, is there any way to add new factions? it would be cool if you could make an evil faction or something, that builds undead and such.
Also, will you be doing some of the things The Sphere of Power mod did? like for instance buildings being tougher, which places more importance on siege weapons?