Adds 30 new terrains for random maps. Also, optional mod for Tzar that adds a few useful things. Both are separate and work with each other.

New Terrains:

Mods:

  • Tzarmod - Quality-of-life improvements and AI enhancements.
  • TzarOrcs - Turns the Asian civilisation into an Orc civilisation.
  • TzarFleet - Naval warfare with AI support.
  • TzarCraft - Mages become the main attack unit of all civilisations.
  • TzarCity - Build and collect resources with less conflict.

Supported Mods:

Misc:

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How to install

Feature

Welcome to Tzarmod and New Terrains. If you need help installing the mod please read the following or post a comment.

Manual Install

Manual is simply referring to an unpacked install. It's called manual because it's a bit more hands-on than the packed install in the sense that you'll be overwriting files a lot.

Steps:

  1. Unzip the mod and go to the Manual Install folder.
  2. The main mod is typically DATA, IMAGES, and LOCAL.
  3. Copy these three folders to the Tzar main directory.
  4. (Optional) Go to *\Manual Install\Patches and copy any patches you want. Be sure to select the root DATA folder when copying.
  5. (Optional Cont'd) Go to the Tzar directory and paste the patch; overwrite when asked.
  6. The game is ready to play.

Packed Install

Packed install has the same files as the manual install but they're packed into wdt files. Probably the simplest method of installing the mod but might need extra steps to initially setup.

Steps:

  1. Delete or remove DATA, IMAGES, and LOCAL from the Tzar main directory. (Those directories supersede packs in Tzar's load order.)
  2. (Optional) GOG users have to follow this step. Create a folder in the Tzar directory called "Packs".
  3. Unzip the mod and go to the Packs folder.
  4. You should see some folders and a pack file that starts with an x_. This x_ pack is the main mod. Copy it.
  5. Paste that pack into the Packs folder in the Tzar directory.
  6. (Optional) Go into any of the patch folders and you should see packs called either y_ or z_ packs. Be sure to take note of the readme files and folder names as they usually say what they're compatible with.
  7. (Optional) Copy those packs and paste into the Packs folder.
  8. The game is ready to play.

Load Order

This is for educational purposes but you might still find this useful.

Tzar has load order priorities similar to Skyrim or Fallout 4. Tzar's load order behaves like this:

  1. Reads Data 1.
  2. Reads Data 2, overwrites any data that doesn't match Data 1.
  3. Reads Data 3, overwrites any data that doesn't match Data 1 and Data 2.

Tzar starts from the top and goes down, anything at the end of the load order takes highest priority. It overwrites anything above it in the load order.

Here is Tzar's load order:

  1. Tzar.exe (hidden packs in the exe are read first)
  2. Packs (packs in the Packs folder are read second)
  3. Folders (DATA, IMAGES, LOCAL, etc are read last)

As you can see, folders take highest priority in the load order. This is why it's important to delete or remove those folders if you're doing a packed install.

Pack Load Order

Packs have their own little load order system which behaves in the same way. Packs are read top to bottom and last pack takes highest priority. It's no different from the main load order.

And that's it, I hope you found this useful.

Modding Terrains

Modding Terrains

Textures Tutorial 3 comments

This is a medium length concise tutorial that gives you a step-by-step guide into the process of making a Random Map-compatible terrain for Tzar.

Trees & Water

Trees & Water

Textures Tutorial

This is a short tutorial about modifying water and trees in Tzar.

Add file RSS Files
TzarMod 1.10

TzarMod 1.10

Patch 5 comments

Modifies AI, adds units to existing buildings and adds some GUI icons. Stays close to vanilla with added challenge.

Tzar GOG WDT Version

Tzar GOG WDT Version

Patch

For owners of the GOG version of Tzar who want mod packs.

TzarCity 1.01 (TzarMod 1.10)

TzarCity 1.01 (TzarMod 1.10)

Patch

More peaceful gameplay through dynamic AI controls. Contains the same changes as TzarMod, choose only one.

TzarCraft 1.05 (TzarMod 1.10)

TzarCraft 1.05 (TzarMod 1.10)

Patch 1 comment

Makes the Mage the main attack unit of all civilisations. Contains the same changes as TzarMod, choose only one.

TzarFleet 1.06 (TzarMod 1.09)

TzarFleet 1.06 (TzarMod 1.09)

Patch

Modifies AI to build large fleets and to build more harbors. Contains the same changes as TzarMod, choose only one.

TzarOrcs 1.22 (TzarMod 1.10)

TzarOrcs 1.22 (TzarMod 1.10)

Patch

Changes the Asian civilization to produce Orcs and Stone Golems. Contains the same changes as TzarMod, choose only one.

Post comment Comments  (0 - 10 of 11)
Guest
Guest - - 689,459 comments

By any chance, can you increase the max population of all the other teams? That's if you know how. I love changing the values in the game to suit my liking, but I can't seem to find the population limit. If you could tell me or add a patch that increases it for all teams, that would be great!!!

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Guest
Guest - - 689,459 comments

Mate if you're trying to mod the AI, you could use (if the engine lets you) goal action oriented planing, similar to the one from F.E.A.R; it's mostly smoke and mirrors but it could be interesting to see it inside a RTS.

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darthdoull Creator
darthdoull - - 18 comments

Nice idea and thanks; there is some level of goal action planning going on but it only has to do with the build order. As it is, the real flesh and bones of the AI is encrypted and I haven't been able to modify them.

Reply Good karma+1 vote
morbent
morbent - - 3 comments

Amazing mod.

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foo_jam2002
foo_jam2002 - - 857 comments

Nice of you to give permission for further development, kudos.

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thedastanmr
thedastanmr - - 3 comments

Great and amazing mod!

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Guest
Guest - - 689,459 comments

Can't get it to work I don't understand how to extract the mod. The "QuickBms" script isn't making sense to me.

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darthdoull Creator
darthdoull - - 18 comments

This mod is already extracted, you just need to unpack the rar into the Tzar main directory. QuickBms is for the Tzar *.wdt files.

Reply Good karma+3 votes
Guest
Guest - - 689,459 comments

Hi Mate, nice works, Do you know, is any way to get all graphics elements from tzar packs? Including units, buildings etc?

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GeneralKong
GeneralKong - - 542 comments

awesome to see another mod for this game, and one that will hopefully keep going too.

I was wondering, is there any way to add new factions? it would be cool if you could make an evil faction or something, that builds undead and such.

Also, will you be doing some of the things The Sphere of Power mod did? like for instance buildings being tougher, which places more importance on siege weapons?

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