A new evil faction, new heroes, spells and units for original factions, new maps, and campaign-compatible.

Shadow and Flame is a modern reimagining of BFME1, with improved graphics and new gameplay systems.


Our goal is to create an RTS experience that is faithful to the spirit of Tolkien's mythos,

with diverse, engaging, and balanced gameplay.

Note: there are no release dates for future updates,

so please don't ask.


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Things have been a bit quiet around here, huh?


Rest assured we've been hard at work on Shadow and Flame, and the release will come soon!

(We won't say yet exactly when, because we don't know for sure)

But soon!



Today we have to share with you, the Official Trailer for the mod!


Enjoy! And if you'd like to keep more up-to-date with the mod, please join us on Discord!





Shadow and Flame is back!

Shadow and Flame is back!

News 20 comments

A brief article explaining the unexpected return of Shadow and Flame...

The City of Wulfborg

The City of Wulfborg

News 17 comments

An article showcasing a new fortress map coming in Age of the Ring 7.0.

Age of the Ring: Mod of the Year 2020

Age of the Ring: Mod of the Year 2020

News 14 comments

An article commemorating our victory during this year's competition.

A year in (p)review, 2020 edition…

A year in (p)review, 2020 edition…

News 9 comments

A look back and forwards inside Age of the Ring's development.

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Shadow and Flame - Version 1.1

Shadow and Flame - Version 1.1

Full Version 21 comments

This is the Official Release of Shadow and Flame Version 1.1

Shadow and Flame - Version 1.0

Shadow and Flame - Version 1.0

Full Version 54 comments

After 8 years, Shadow and Flame - Version 1.0 Released!

Last internal version released

Last internal version released

Full Version 36 comments

We've decided to release our last internal version of Shadow and Flame. Read on to find out more.

Shadow and Flame BETA 0.6 RELEASED

Shadow and Flame BETA 0.6 RELEASED

Full Version 7 comments

Shadow and Flame BETA 0.6 is finally released. Enjoy!

Comments  (0 - 10 of 1,197)
Crab.fert88
Crab.fert88

When I play in a company, I always lack units. Is it possible to somehow increase the number of command points in the modification?

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sorrentinoandrea736
sorrentinoandrea736

Hi in the next version of Shadow and flame i want fire arrows in archery range harad rivendell lorien how next factions erebor legolas bow galadhrim etc. Goodbye

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KingRedFox89
KingRedFox89

I see any factions get new models buildings from Age of the Ring mod. But why Gondor do not get new models buildings?

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super71
super71

Enjoyed the mod, but here are some observations

1) Heroes are bad, not enough abilities, they get killed very quickly, low damage against almost all enemy units, ballista causes knockback on most heroes which sometimes can create an endless cycle of knockback which kills them.

2) Certain factions have higher cp than other factions

3) Mordor constantly building siege towers, but never using them.

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super71
super71

4) Spells, tier two power for gondor is reduced upgrade cost for stone workshop and market expenses, this is actually pretty unique and different, it would make more sense however if it reduced the actual cost of building the structures instead, or did both. Compare this too the scavenger power from gundabad and it's pretty rough as they both cost 2 pp. The spells themselves actually come back way too quickly, I believe it needed to be faster than the base game, but holy cow, you can cast the same summon spell like 6 times now in 15 minutes. Summon giant bat power, they either have too much health, damage, or the attack aoe is too large, this spell in tandem with scavenger seems a bit like it's giving way too many resources for it's free cost. Also arrow towers get absolutely wrecked by these bats also.

Summon giant bats do too much structure damage I believe is the issue, you shouldn't be able to fly these things into a base and kill 2+ sometimes 3+ buildings in a base with them before the 10 arrow towers per base can kill them.

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