A new evil faction, new heroes, spells and units for original factions, new maps, and campaign-compatible.

Shadow and Flame is a modern reimagining of BFME1, with improved graphics and new gameplay systems.


Our goal is to create an RTS experience that is faithful to the spirit of Tolkien's mythos,

with diverse, engaging, and balanced gameplay.

Note: there are no release dates for future updates,

so please don't ask.


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SaF logo


Release Version 2.0



The Shadow and Flame Mod team is excited to share their labor of love with the Lord of the Rings community. With over 2 years of development since we released version 1.0, I'm so excited to share with you the newest addition to the mod, Rivendell. I hope you guys enjoy playing the mod as much as we did making it.

Good vs Evil


Version 2.0 is completely standalone and does not require having any previous versions installed.

Please refer to the Shadow and Flame 2.0 Official ReadMe for a detailed explanation of the changes.

In addition, for a breakdown of all the mod's features please visit our Wiki.

The Wiki is fan-developed and may not accurately reflect the specific numeric values of the individual aspects of the mod.

All material present in the mod is property of its respective creator. Any content that was not made by the Shadow and Flame team has been graciously donated for our use with full permission.

Rivendell Castle


Installation Instructions:

NOTE: You may uninstall previous versions before installing this one.

  • Ensure you have a clean installation of BFME1 and have patched to 1.06
  • Download: "SaF2.0Release.zip"
  • Extract and run the installer: "ShadowAndFlameInstaller2.0.exe"
  • Run the mod using the generated shortcut on your desktop!

If you are having issues installing, please join us on Discord so we may be able to offer assistance.

Rivendell Well and Heroes


On behalf of the Shadow and Flame team we would like to extend our humble thanks to everyone who has contributed to this project. Most notably, the Age of the Ring creators and team, Nertea of The Dwarf Holds, Revora/The Third Age, and everyone whom we have communicated with in regard to the mod's development.

Also a large thank you to the growing community for supporting us and showing continued admiration and eagerness which has given us the drive to make this happen for everyone to enjoy.


Please join us on the official Shadow and Flame Discord!

Beta-tester Signups are Open!

Beta-tester Signups are Open!

News 2 comments

Shadow and Flame version 2.0 Beta-tester signups are open!

Shadow and Flame - Official Trailer

Shadow and Flame - Official Trailer

News 11 comments

The Official Trailer for Shadow and Flame mod for the Battle for Middle-earth

Shadow and Flame is back!

Shadow and Flame is back!

News 20 comments

A brief article explaining the unexpected return of Shadow and Flame...

The City of Wulfborg

The City of Wulfborg

News 17 comments

An article showcasing a new fortress map coming in Age of the Ring 7.0.

Add file RSS Files
Shadow and Flame - Version 2.0

Shadow and Flame - Version 2.0

Full Version 26 comments

The Lord of the Rings the Battle for Middle-earth Shadow and Flame Mod Version 2.0 Release

Schatten und Flamme - Deutsche Übersetzung V1.0

Schatten und Flamme - Deutsche Übersetzung V1.0

Language Pack

Übersetzung für Texte (Fähigkeiten, Beschreibungen, Kampagnen, etc.)

Shadow and Flame - Version 1.1

Shadow and Flame - Version 1.1

Full Version 29 comments

This is the Official Release of Shadow and Flame Version 1.1

Shadow and Flame - Version 1.0

Shadow and Flame - Version 1.0

Full Version 54 comments

After 8 years, Shadow and Flame - Version 1.0 Released!

Last internal version released

Last internal version released

Full Version 36 comments

We've decided to release our last internal version of Shadow and Flame. Read on to find out more.

Shadow and Flame BETA 0.6 RELEASED

Shadow and Flame BETA 0.6 RELEASED

Full Version 7 comments

Shadow and Flame BETA 0.6 is finally released. Enjoy!

Comments  (0 - 10 of 1,247)
Matija28
Matija28 - - 24 comments

i installed the way it says but it opens the regular bfme 1 game

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Guest
Guest - - 688,627 comments

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mateiyu
mateiyu - - 5 comments

Hey there again.
If someone has any idea how to change King Elessar's stats (the Elessar you get from the palantir power as Gondor in skirmish/MP), I'd be grateful...
Cheers !

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mateiyu
mateiyu - - 5 comments

Hello there !
Great job on the mod, like it so far.
But, me being me, I wanted to edit a few things (health and damage output values, for instance).
I thus downloaded FinalBIG 2. Opened the SaF2.0.BIG file with it, found the gondor soldier health in the gamedata.ini file, changed it, saved, aaaaaaand.....
No change ingame.
And I can't figure it out.
Any tips ?
Cheers !

EDIT : Found out how to do it. Needed to change the file named Data\ini\default\water.ini
That did the trick. Except for Aragorn's health in the campaign...can't seem to figure it out yet ! ^^"

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gibby_666
gibby_666 - - 40 comments

CP for units in Gondor seems to be wrong. Gondor soldiers are labbeled as 10 on recruit but actually take up 15, and for some reason I have an odd number that isnt a multiple of 5 or 10 in my gondor army in campaign (no damaged units) Where is the .big file stored for me to check these and fix?

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gibby_666
gibby_666 - - 40 comments

So the problem units for gondor are Gondor Soldiers and Guards of the white tower.

GS were easy to fix, the indivdual units were simply set to 3 CP instead of 2, so I have managed to fix that. they now equal 10CP overall as advertised in the Barracks

GotWT are weird though, as its a 6 man horde and each man was set to 4CP indivudally, hence me getting a overall CP useage that ended in 4. Doesnt look like the editor reads 3.3333333 which is needed to make the CP for this unit equal 20.

I think going forward if the mod team are going to keep it as a 6 man horder, is to remove the CP, and make them more expensive (hero levels)

Would probably need to remove them from the Osgiliath mission and only have them spawn on the Minas Tirith level as one single unit.

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Guest
Guest - - 688,627 comments

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thinhdqt129
thinhdqt129 - - 11 comments

i cant load save file after save game in campaign mode? is it a bug?

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TarGrond
TarGrond - - 22 comments

Hi Team,

I absolutely love what I am seeing here and thank you so much for all of your work. My question is:

How dificult/challenging is the campaign?

I was dissapointed that BFME Patch 2.22's campaign was too easy, although it was advertised as very challenging. I enjoyed the Elven Alliance campaign much more.

So if you could compare how chalenging is the campaign, which of the options bellow is the most similarto this mod?
- Vanilla
- Patch 2.22
- The Elven Alliance

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Eorlingas96
Eorlingas96 - - 10 comments

Hello! How do I edit the mod file to increase the command point limit? I've tried editing the gamedata.ini in FinalBIG- I can only quick save because otherwise I get an "Out of Memory" error, but the changes don't show up in game from quick saving. Also, how can I open maps from this mod in WorldBuilder without items being missing on the map (like wall sections on Helm's Deep)? Thanks!

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[Ecthelion]
[Ecthelion] - - 89 comments

what I found out is that you need to edit the file that has the latest version that affects the game, for example if you have just the vanilla 1.0 version, editing the .ini file would reflect the changes made into the game, but if your game is patched to 1.03v or 1.06v, inside those files are the ones that are currently affecting the game, so for those cases you have to edit the file with the latest patch.

e.g editting experiencelevels.ini in INI.big will have no effect in the game if there is a experienceleves.ini in _patch106.big file, this last one being the one currently affecting the game.

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Guest
Guest - - 688,627 comments

Get finalbig 2

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Eorlingas96
Eorlingas96 - - 10 comments

Tried it. Froze my computer on both attempts to edit the big file. 10/10 do not recommend.

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