Modifies AI to build large fleets and to build more harbors. Contains the same changes as TzarMod, choose only one.
For the best experience, play this mod on the Island map type.
Extract the rar into the Tzar main directory. Keep file structure, "DATA", "IMAGES", and "LOCAL" are needed for the game.
View TzarMod changes in the Readme or view them here.
TzarFleet Changes:
-Cost of Pinque and Hulk decreased by 90%, Wood cost amount removed and added to Food cost. (Pinque and Hulk only cost Food now.)
-Cost of Galleon decreased by 90%.
-Modified AI to build a massive fleet.
-AI now builds more Harbors.
-Added Cannon Tower to Peasant build menu.
-Modified AI to build Cannon Towers.
-Changed Cannon Tower tooltip from Stone Tower 2 to Cannon Tower.
-Cannon Tower build time increased from 45 seconds to 70 seconds.
-Changed Cannon Tower hotkey to V.
Updated 01/11/2019:
-Added naval.ai to Normal AI.
-Changed cost of Cannon Tower from 300 Wood, 1000 Stone to 400 Wood, 1200 Stone.
-Changed attack range of Cannon Tower from 10 to 20.
-Changed attack range of Galleon from 12 to 22.
-Changed attack range of Hulk from 10 to 20.
Updated 01/12/2019:
-Tzarmod update.
Updated 01/02/2020:
-Tzarmod update.
-Hard AI will build more harbors and cannon towers during long games.
-AI builds less Barracks and Outposts. (This gives the AI more resources for Harbors.)
Updated 01/03/2020:
-TzarMod update.
Updated 01/04/2020:
-Tzarmod update.
-Readjusted ship prices. (They are still discounted by 90%.)
-Fixed minor errors in No-Magic-Patch.
-Fixed minor errors in No-Messiah-Patch.
Updated 01/05/2020:
-Hard AI builds more ships.
-Hard AI builds more harbors.
-Ship prices decreased by an additional 50%.
-Restored original ship attack ranges.
-AI builds less Outposts and Barracks.
-AI builds a fleet sooner.
-Added dependency; Cannon Tower requires Architecture.