Adds 30 new terrains for random maps. Also, optional mod for Tzar that adds a few useful things. Both are separate and work with each other.
Changes the Asian civilization to produce Orcs and Stone Golems. Contains the same changes as TzarMod, choose only one.
Please read the readme for install instructions.
View TzarMod changes in the Readme or view them here.
TzarOrcs:
Asian Changes:-Replaced Barracks with Outpost
-Added Orc, Archer, Stone Golem to Outpost.-Added Stone Golem research to Castle.-Changed Orc cost from 60 Gold to 120 Food.
European Changes:
-Added Dwarf to Outpost.
Arabian Changes:
-Added Skeleton and Ghost to Outpost.
Other Changes:-Nerfed Priest attack on Orcs by 75%.
-Modified AI to utilise these changes. Fully compatible with AI.
Updated 17/05/2019:
-Increased Stone Golem build time from 32 seconds to 128 seconds to prevent spam.
-Moved Stone Golem research from Castle to Blacksmith.
-Removed unused mounted unit research for Asia.
-Changed Archer/Orc ratio in AI (AI had tendency to spam Archers, now it prefers Orcs.)
Updated 25/06/2019:-Changed Asian Castle to Castle of the Evil.
Updated 28/06/2019:
-Re-Added Asian Barracks. (This is for player use only, for rally points. AI won't use it but will build a few.)
-Changed Asian Barracks to Magic Gateway.
-Changed Asian Barracks sound and icon to Magic Gateway variants.-Changed Asian Castle sound and icon to Castle of the Evil variants.
-Modified Deathmatch AI with High resources:
--Asian Deathmatch AI builds Outposts with comparable number to European and Arabian barracks.
--Made slight modifications to preserve European and Arabian Deathmatch AI. They are unaffected.
Updated 05/08/2019:
-Nerfed Priest attack on Orcs by 85%.
-Asian Hard AI will always research Budhism.
-Catapult removed from Asian Workshop.
-Replaced Monk with Heavy Catapult. (These changes have resulted in Asia pushing with Ballistas and Heavy Catapults in the late game.)
-Reskinned Asian Monastery with European Workshop.
-Added Siege Tactics to Shao-Linn.
-Removed unused Monk research and teaching research from Shao-Linn.
-Changed Orc cost from 120 food to 90 food.
Updated 01/09/2019:
-Fixed Asian AI never building Ballistas.
-Increased Asian Barracks HP from 1400 to 2000.
-Changed Asian Barracks name and tooltip to Orc Gateway.
-Changed Asian Monastery name and tooltip to Factory.
-Removed Priest from Factory.
-Removed unused Priest research from Shao-Linn.
-Restored Asian Castle.
-Changed Shao-Linn into Castle of the Evil.
-Changed Shao-Linn HP from 5000 to 20,000.
-Fixed Asian AI never building Ninjas.
-Added Messiah to Shao-Linn.
-Added new research called "Dark Summoning" to Shao-Linn. (This allows the production of Messiah but the research takes 33 minutes to complete.)
Updated 01/11/2019:
-Changed Archer/Orc ratio in AI (AI produces slightly more Archers).
-Changed Orc/Stone Golem ratio in AI (AI produces more Orcs).
-European AI builds more dwarves.
-Arabian AI builds more ghosts and skeletons.
-Build time of Stone Golem increased from 128 seconds to 180 seconds.
-Changed Dwarf cost from 80 Gold to 80 Food.-Increased arrow attack on Orcs by 100%.
-Changed Orc cost from 90 Food to 60 Food.
-Modified No-Messiah-Patch. (Messiah will remain in Shao-Linn.)
Updated 01/12/2019:
-Tzarmod update.
Updated 01/02/2020:
-Tzarmod update.
-Hard Asian AI will build more outposts during long games.
-Hard Asian AI will build more evil castles during long games.
-Increased Evil Castle build time from 90 seconds to 900 seconds.
Updated 01/03/2020:
-Tzarmod update.
Updated 03/03/2020:
-Restored original number of Barracks that the AI builds.
-Increased number of Outposts that the Asian AI builds.
Updated 01/04/2020:
-Tzarmod update.
-Fixed minor errors in No-Magic-Patch.
-Fixed minor errors in No-Messiah-Patch.
Updated 01/05/2020:
-Reverted arrow buff against orcs.
-Cleaned up Asian AI build order for orc production.
-Asian AI puts more priority into orc production.
Updated 01/01/2021:
-Fixed uncommon bug where AI will slow or cease production of orcs when the evil castle is built.
-Removed Footman from European and Arabian Outpost.
-Increased number of Outposts European and Arabian AI builds in late game.
Updated 01/04/2021:
-Tzarmod update.
-Fixed Asian AI being given two identical orders to build Messiahs.
-Changed Asian AI Orc production from numerical to percentage.
-Added order to build Footman in European/Arabian starting AI. (This quickens the AI's production to counter early Orc rushes.)
-Changed European AI Footman production from numerical to percentage. (This was only a test but it seems to be effective so it stayed in release version. Ignored Arabian because Heavy Cavalry.)