Well, I don't know what it was, but I just came back to the game and it worked fine this time around. Go figure.
Well, I don't know what it was, but I just came back to the game and it worked fine this time around. Go figure.
I've got this fully installed on the steam version (TSLRCM, Extended Enclave, and M4-78). I'm getting a consistent crash on Goto's Yacht when I open the door to the room that the exile is held in. My party consists of HK-47 and T3-M4, don't know if that might be relevant.
I've noticed this with the AI as well, maybe I just need to git gud, but the gaps between AI difficulties seem maybe a bit overlarge.
For some reason it showed up as having been updated on the list of mods. =(
Mod's not dead, just sleeping. Ph'nglui mglw'nafh Elder Kings ModDB wgah'nagl fhtagn.
Is the deathstrike launcher supposed to be able to attack?
Yeah, seems that I nested them too deep or something - moving them up to the parent directory fixed it.
Ok, this a noob question probably. I just reinstalled TFT after finding this mod and patched it to the latest version, then installed the maps in ...\Warcraft III\Maps\FrozenThrone\Mods\BeyondTheThrone directory.
I can see the directory when I try to find the maps in-game, but the maps themselves do not appear. What am I doing wrong?
Ok, this a noob question probably. I just reinstalled TFT after finding this mod and patched it to the latest version, then installed the maps in ...\Warcraft III\Maps\FrozenThrone\Mods\BeyondTheThrone directory.
I can see the directory when I try to find the maps in-game, but the maps themselves do not appear. What am I doing wrong?
For what it's worth, the only things I found that could be relevant was in the error log, but the timestamp on the file says it was last modified when I started the game, not when it crashed. Specifically:
[persistent.cpp:37]: Error: "Unexpected token: character, near line: 2648
" in file: "events/high_valyrian_events.txt" near line: 2648
[persistent.cpp:37]: Error: "Unexpected token: character, near line: 2702
" in file: "events/high_valyrian_events.txt" near line: 2702
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties4_muslim.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties4_indian.tga.
[texturehandler.cpp:181]: Couldn't find texture file: .
Might be that last one that caused the crash but I don't know for sure.
I've used the zips and I get the same issue. If someone can investigate, I'd appreciate it. Will see if I can get logs.
There's a phone in Grout's Asylum that I can use but doesn't seem to actually do anything.
Also, I seem to be given dominate options as Tzimisce, but using them causes the game to "crash" back to the main menu as though I'd just started the game. I can't use the level 5 Vicissitude ability - it always tells me I need flesh and a skeleton, even though I've got those in my inventory.
I've found a bug where I can't open the box at confession that should have something to do with the new gargoyle quest. Sometimes I can move through the boxes, too. I'm also seeing random shotgun models showing up in weird places.
Reminds me of a Hammerhead tank from 40K. Still awesome.
Better AI is good.
I managed all of that (I admit I cheated), but I didn't have an option to do so. I was Gil-Galad and added the legendary_craftman trait, for what it's worth.
What's required to rebuild the Gwaith-i-Mirdain?
I don't know, but I've got the same issue.
Can we get a tech tree, or at least a list of units for each faction?
Ghost Love by Nightwish.
Does having DLC enabled break the mod? I get a crash on startup, just when it would normally load the main menu (after it's finish displaying the whole list of things it's doing "worshipping daedra", etc). Alternatively, this might be a Steam error. Any ideas
Unfortunately, sometimes players using mods get these, too. Some mods are worse than others in this regard (this is not one of the bad ones). Yeah, though, these are a pain.
Ah, I guess I sort of missed that. >.>
The weird thing about the space stations is that it seems to be a problem only for the Droid Empire. Speaking of which, does the droid empire have any way to advance in tech?
There seems to be a bug with the Droid Empire in GC - you can't build up most planets' space stations to the levels that the planet display says you should be able to. Also, there are Defilers but no corruption - what's the point?
Do you plan for more releases after Groundhog Day, and if so, do you think you'll ever include the Confederation?
In TIE Fighter, my recollection is that you could use the TIE Defender's tractor beam to slow down light cargo ships of the same general size class as the Millennium Falcon.
Vodric
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