MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!



INSTALLATION GUIDE

1/ Download the mod, and open the .zip file with an archiving program like 7zip.
2/ If you have a former version of the mod, remove it entirely, the folder and .mod file.
2a/ If you are subbed on the workshop, unsub.
3/ Extract 'Middle Earth.zip', it should contain 2 items Middle Earth folder and Middle Earth.mod, to your "Documents/Paradox Interactive/Crusader Kings/mod" directory
4/ Launch the Game

5/ Check off Middle Earth in the mod list

6/enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :



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We've found the History overhaul to be a massive stumbling block for any further development of the mod and the New MEP team being, as we stand, unfit to complete it. With the lack of progress has come a lack of interest in whatever minor work we can do and feelings of disappointment and failure in ourselves. This all added together with the growing and widespread movement away from CK2 to CK3 has left us questioning further wheel spinning. As such we will be posting a final release with what work we've managed and unfortunately disbanding the team. This release should be the most playable yet and remain so for as long as ck2 is, especially in pre-10k years.
We hope you enjoyed the work we put forth over the last year and a half.
The New MEP Team 2018-2020

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Middle Earth Project

Lord of the Rings Conversion Mod for Crusader Kings II


Version 0.831 - Final can be picked up here.

Unfinished Developments for the MEP Mod

Version 0.831 - Final Installer by Brojan


MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.

The MEP Team's hope is to allow players to experience Tolkien's world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number of different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.

Version 0.831

CK2 Compatible Version: 3.3.3

Outside of this Version the mod is not likely to function properly, including crashing.

Current Team

Team Lead

Tsf4

Developers

Marowa, history lead and Art Director

SinStar87, Other Nonsense Lead

Active Contributors

Porkenstein, First Age Submod

Brojan, Installer Manager Director

Managers

Terrar, Discord

Patrons

Charles Brookes - King

Kaiser Mudkip - King

Sam Douglas - King

Jonas Orving - Count

Links

MEP Discord

MEP Reddit

Full Credits

0.831 Highlights

General Bug Fixing

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Saruman Erasaruman palantirMEP   Isildur PDFly You FoolsMEP   Pop System

MEP Full Credits

MEP Full Credits

News 2 comments

List of the Devs and Contributors of the Middle Earth Project

War of the Ring is Not the Only Start

War of the Ring is Not the Only Start

Feature 9 comments

It seems to be that many CK2 players don't understand that Eras/Bookmarks are not the only starts and you can play in about any timepoint.

How to Colonize in the Middle Earth Project

How to Colonize in the Middle Earth Project

Feature 2 comments

Step By Steps for how to colonize in MEP, with Pictures.

Version 0.83 Released

Version 0.83 Released

News

Version 0.83 of Middle Earth Project, a Crusader Kings 2 Overhaul mod, has been released. Details below.

Add file RSS Files
Middle Earth Project 0.831 - Final Installer By Brojan

Middle Earth Project 0.831 - Final Installer By Brojan

Full Version 3 comments

Version 0.831 - Final of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Installer Version. Full description below.

MEP Unfinished Developments

MEP Unfinished Developments

Patch

Release of unfinished developments of the Middle Earth Project mod

Middle Earth Project 0.831 Final

Middle Earth Project 0.831 Final

Full Version 3 comments

Version 0.831 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below.

Submod: MEP Bookmarks

Submod: MEP Bookmarks

Patch

Readds the Eras/Bookmarks removed from the main mod, development focus is on WOTR, so any bugs/issues outside of WOTR aren't likely to be address. Should...

Middle Earth Project 0.83 Installer By Brojan(Outdated)

Middle Earth Project 0.83 Installer By Brojan(Outdated)

Full Version

Version 0.83 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Installer Version. Full description below.

Middle Earth Project 0.83(Outdated)

Middle Earth Project 0.83(Outdated)

Full Version 17 comments

Version 0.83 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below.

Comments  (0 - 10 of 1,668)
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Wildfire27263648291
Wildfire27263648291

In 8320, Annuminas is not only outside of the Kingdoms of the Dunedain, but also Wilderness instead of Arnorian.

Elendil is also Arnorian instead of Numenorean.

A few less important qualms that aren't bugs;
Minhiriath is Dunlending when it should be Arnorian (or after the 1409 conquest of most of Cardolan, Wilderness), Eryn Vorn is Druedain when it should be Dunlending, Andrast should be Wilderness, Gondor should extend far further east after the conquests of Turambar and Romendacil II, the lands between Umbar and South Gondor should be in Gondor after the conquests of Ciryaher/Hyarmendacil I, the Gladden Fields should be marshes and located more around the conflux of the Anduin and Gladden Rivers.

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Wildfire27263648291
Wildfire27263648291

And if you ever decide to make the trip over the CK3, I'd suggest making the calendar begin at T.A 1 with Isildur starting as High-King.

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Guest
Guest

You are wasting your time my friend,the development stopped for good.

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Guest
Guest

How do I add bookmarks to this game? Where do I need to put the files?

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starlightshimmers
starlightshimmers

For a mod that deals with the spirit world there is surprisingly very little involvement with spirits. Much of the Middle-Earth lore is heavily tied with spirituality, literal demi-gods exists, and yet the temples are not even developed. It's quite obvious that the Elves and the Gondorians worshiped Eru Iluvatar, for instance, in temples, as the Numenoreans did, and the Elves did so in halls, Galadriel references heavily references the Elves serving the Valar in the heavenly halls of Ilmarin in Taniquetil.

Tolkien himself was a religious and devout person, much of his personal letters dealt with religious matters, particularly his dialogue with C.S. Lewis. Tolkien's world is substantive precisely because it reinforces the perception of good and evil.

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Guest
Guest

I disagree about the temples. Yes, the Numenoreans actively worshipped Eru on Meneltarma but I don't think they built any temples until Sauron came along and I can't think of any references to that kind of worship among Elves or Gondorians. The Elves who serve the Valar in Ilmarin literally serve the Valar, nothing spiritual about it. While I agree that worship of a kind does take place, I think it's a much more personal and informal thing in songs or private prayers mostly so I think temples shouldn't be a priority in the mod, at least for Elves, Hobbits, Men of Light etc.

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Guest
Guest

Yo, thanks this is a great mod, good job on it!

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Guest
Guest

Is There a to marry Nimrodel as Amroth ?

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Highest Rated (11 agree) 9/10

This mod is a work-in-progress. All the same, it is very good. Being able to role-play with characters from the Tolkien Legendarium at the same time as I engage in grand strategy is great. Being able to add one's own flavour to Middle Earth's history is something I think is truly rewarding. The modder has gone into a lot of detail to make the base game fit the specifications of Arda and its history what with all the intricate family trees that are unnecessary but oh so lovely. There is room for…

Dec 4 2014 by FurstvonGrendelberg

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