MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :




Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums

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Release of 0.7b

News 1 comment

Work continues as we've taken a look at the spawn of Morgoth, the Orcs.

With their combative nature in mind we're looking to inheritance, so as to keep their legions strong they will now only trust their finest to lead the armies of darkness. As such, strong orcs will now be the ones to inherit over their lesser comrades. The decision on strength will come with duels every four months having the victor becoming heir.

We have built on our overhaul of the War of the Ring scenario with a number of new alternate history paths based on Darkness winning the War for Rohan and/or the War for Gondor. With our expansion of the War of the Ring, we've now set up Saruman as a character of interest during this time.

Next up i'd like to inform you of cleanup in Gondor and surrounding areas in regards to landed titles, specifically in the Andrast, Harondar, Ithilien, Balfalas, and Lebennin.

To fill your downtime, we've expanded the Tour system with an option to visit 5 of the Dwarven Holy Mountains.

Finally we would like inform the elf fans that the king of the Woodland Realm and of Lothlorien, Oropher and Amdir have had their dynasties corrected so they each have their own. Amdir, in particular, has been granted a bloodline. Not to be outdone though, Gil-Galad has been changed to Finarfin's bloodline and family, connecting to Orodreth.

We thank you for your continued support and interest in the mod, and we hope you look forward to the next progress update.

You can get the latest Release Here:

Moddb.com

You can Join us on our Discord Here:

Discord.gg

If you happen upon any bugs in your playthroughs, you can report them here:
Steamcommunity.com

Orc Inheritance

Saruman Era

saruman palantir

Blood of Amdir

Fly You Fools

Taking the Hobbits to Isengard

New Team on Middle Earth

New Team on Middle Earth

News 2 comments

There's a new Dev Team working on the Middle Earth Project.

Middle Earth Project 0.5b Release

Middle Earth Project 0.5b Release

News 10 comments

The latest version of the Middle Earth Project mod for CK2 Featuring WoL and HL compatibility, new population mechanics, overhauled colonisation and more...

CK2: Middle Earth Project 0.4.1b Full Release

CK2: Middle Earth Project 0.4.1b Full Release

News 15 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please...

Middle-Earth Project 0.3.1b released

Middle-Earth Project 0.3.1b released

News 4 comments

Crusader Kings II : The Middle-Earth Project mod 0.3.1b has been released, you can download the new full build below.

RSS Files
Middle Earth Project 0.8

Middle Earth Project 0.8

Full Version 3 comments

This is the most up to date version of the mod which has many bug fixes and is rather stable. Please download this version and ensure your CK2 is up to...

Middle Earth 0.7d

Middle Earth 0.7d

Full Version 14 comments

New Version is Up! Here are a list of changes we have made, this is mainly a bug fixing and cleaning "update" that should decrease the amount of crashes...

Middle Earth Project 0.7c

Middle Earth Project 0.7c

Full Version 18 comments

The most recent version of the Middle Earth mod.

Middle Earth Project 0.7b

Middle Earth Project 0.7b

Full Version 4 comments

Hello, Dunmer, and welcome to the 0.7b Release of Middle Earth Project, an overhaul mod for Crusader Kings 2 that brings to life the World of Lord of...

Middle Earth Project 0.7a

Middle Earth Project 0.7a

Full Version 18 comments

The most recent version of the Middle Earth Project. Please note this is an early release so there will be a few bugs, so it's best to stay away from...

Middle-Earth Project 0.6b Full (Outdated)

Middle-Earth Project 0.6b Full (Outdated)

Full Version 206 comments

Here's the latest version of the Middle-Earth project mod, a total conversion mod for Crusader Kings II. This update will work with CKII 2.5.x version...

Comments  (0 - 10 of 1,430)
Guest
Guest

Hi, Don't know if you've been made aware of this somewhere else but on my version of the mod all castles and towns have had their buildings maxed out? I.E. all of Rohan if fully built and in the war of the rings events you can raise 40k.

-Dark3lite

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tsf4 Creator
tsf4

We are working on fixing this issue.

Reply Good karma+1 vote
Zozania12345
Zozania12345

Might be an issue with both the Steam and ModDB versions of the mod fighting with each other (Going to clean uninstall the mods and reinstall purely the ModDB one after this to check), but is anyone else having localization issues with Romendacil? It ends up Showing up as Ra3mendacil, with the 3 almost raised as an exponent.

Edit: Cleared Gfx cache, did a clean reinstall, seems like the localization is still messed up. Anybody know a fix?

Edit #2: While I'm at it, there seems to be something messed up with the old-age and dunedain_infertility traits, since A: Every dunedain seems to get the Old Age trait, even if they are in their 20s or a child. (Or at least, the vast majority of them seem to.) Additionally, even the male characters then get the Dunedain Infertility trait around the age of 80. Which, if you're Aragorn, for example, means you can't have any children with Arwen short of removing the trait or using a console command.

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tsf4 Creator
tsf4

I'll fix the name, the file was somehow messed up with some accented names made into the exponent.

Reply Good karma+2 votes
Guest
Guest

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tsf4 Creator
tsf4

A building "patch" will be released tomorrow, which continues the building fixes we have made. Also included will be the change getting rid of conversion decisions (this was causing Sauron to become an orc, for example).

Reply Good karma+2 votes
tsf4 Creator
tsf4

New Version is Up! Here are a list of changes we have made, this is mainly a bug fixing and cleaning "update" that should decrease the amount of crashes you have!

Moddb.com

# General changes we have made:
# - Misc work on marriages & making sure chars are infertile at the right ages
# - misc title fixes
# - prov history fixes
# - got rid of good_side and evil_side traits and their events (handled through triggers now)
# - removed old decisions which no longer work or are no longer useful
# - fixed some map errors
# - consolidated Nazgul ring traits into 1 artifact with 9 copies, given to each Nazgul
# - conversion of some craft traits into artifacts
# - landed title cleaning and fixing
# - lots of building work:
# - is_active triggers applied to some buildings
# - issue with buildings maxed out after 10000 being fixed (in progress)
# - removed the old Startup events (not applicable)
# - removed some things from loc which was bugging it in places
# - converted the Silmarils into artifacts
# - added back missing provinces to the map

Remember to delete your gfx cache, and delete anything left of the old version before installing this one.

Enjoy!

Reply Good karma+1 vote
Guest
Guest

How to fix crashes during the game. Constantly flying out after 5 minutes, and then I can not load the save.

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Guest
Guest

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dannazgu
dannazgu

The next update will bring the "command end war " to vassal?

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Highest Rated (10 agree) 9/10

This mod is a work-in-progress. All the same, it is very good. Being able to role-play with characters from the Tolkien Legendarium at the same time as I engage in grand strategy is great. Being able to add one's own flavour to Middle Earth's history is something I think is truly rewarding. The modder has gone into a lot of detail to make the base game fit the specifications of Arda and its history what with all the intricate family trees that are unnecessary but oh so lovely. There is room for…

Dec 4 2014 by FurstvonGrendelberg

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