You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.
Hello again! It's been some time. I will continue with monthly updates from here on out.
Introducing the new advanced racial sea units!
Junker - Orc:
Extreme ranged support unit that has 100% stun on it's standard attack, and may be upgraded to increase fire rate at the cost of health.
Monitor - Human:
This unit gains damage as it attacks much like the Void Ray. It may be upgraded to deploy causing itself and surrounding mechanical units to be invisible.
Averter - Lost:
May drain life from any enemy unit, or transfer life to any friendly unit. May be upgraded to detonate on a target enemy air unit dealing damage based on its current health.
This update deals with unit balancing and refining roles. Human and Orc units continue to be differentiated. Heroes received some attention, I am now...
This update primarily reworks some of the Orc and Human sea units, and has a completely updated Frozen Void terrain.
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This patch includes many balance changes. Most significantly the Derelict has seen a tremendous increase in utility. Heroes also continue to be refined...
This is an overall balance pass with Typhoon Temple being completely revised. Next I will rework Paradise Shoals, and I have a new 1v1 in the works.
You'll find significant updates to neutral heroes and item drops in addition to the usual balance. I am looking for terrain suggestions.
Update to fix some unbalanced abilities and other items.
There are an incredible amount of updates here. Thanks to Spellbound for helping to revise the various libraries used for custom spells.
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