You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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Beyond the Throne v3.9.9.2

News

2018 was an important year for solidifying the project goals. In this coming year I intend to focus on hero balance and item tables significantly. There are a few units that are under-performing so I'll be looking as those as well. The most significant task though will be to stabilize the mod in preparation for Reforged. There are more than a few code optimizations to be made particularly around the more advanced spells.

For those of you following my project I'd like to thank you for sticking with me. I've been working on this for ~16 years and I don't see the creative train stopping.

Beyond the Throne v3.9.7.8

Beyond the Throne v3.9.7.8

News 4 comments

This update brings some exciting changes like new sea units, and the return of Orc, Human, and Undead (Lost) vanilla heroes.

Beyond the Throne v3.9.7.4

Beyond the Throne v3.9.7.4

News 2 comments

Be prepared for a revitalized Naga with new upgrades and a focus on fewer more powerful units. Heroes off all races have been significantly buffed and...

Beyond the Throne v3.9.7.3

Beyond the Throne v3.9.7.3

News 3 comments

This corrects many small balance and cosmetic issues. It also contains the new Argonaut, and revised Valkyrie.

Beyond the Throne v3.9.7.2

Beyond the Throne v3.9.7.2

News

This update deals with unit balancing and refining roles. Human and Orc units continue to be differentiated. Heroes received some attention, I am now...

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Beyond the Throne v3.9.9.4

Beyond the Throne v3.9.9.4

Full Version

Several units are more accessible now. There is an ongoing focus to simplify units that will result in more abilities becoming passive, or in some cases...

Beyond the Throne v3.9.9.3

Beyond the Throne v3.9.9.3

Full Version

Recently Grubby streamed my project and I had significant constructive feedback from viewers. This patch was aimed at streamlining the races by consolidating...

Beyond the Throne v3.9.9.2

Beyond the Throne v3.9.9.2

Full Version 5 comments

This update includes the first 6 player map for BTT - Poisoned Outpost. There's important spell optimization resulting in less lag while in large battles...

Beyond the Throne v3.9.9.1 - Update

Beyond the Throne v3.9.9.1 - Update

Full Version

Terrain update for Frozen Void to decrease playable area.

Beyond the Throne v3.9.9.0

Beyond the Throne v3.9.9.0

Full Version

This patch includes many balance changes. Most significantly the Derelict has seen a tremendous increase in utility. Heroes also continue to be refined...

Beyond the Throne v3.9.8.9

Beyond the Throne v3.9.8.9

Full Version

This is an overall balance pass with Typhoon Temple being completely revised. Next I will rework Paradise Shoals, and I have a new 1v1 in the works.

Comments  (0 - 10 of 244)
miniyeetfromcrytech
miniyeetfromcrytech

When I place the maps in my Maps directory I can see them, but when in-game I try to adjust their settings (like races, colour and etc.), it's empty or takes the settings from the map I clicked on earlier, so it will have a 6 players map settings on 2, for example.
When I try to play them they don't start. I don't even know what to do for them to work...
(the Guest who sent the same thing was me but before I registered :) )

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Kam-Ghostseer Creator
Kam-Ghostseer

Do you have the latest Warcraft III version?

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miniyeetfromcrytech
miniyeetfromcrytech

Is 1.26 (or so, because when I was torrenting it-it said it's 1.26) the latest version?

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Kam-Ghostseer Creator
Kam-Ghostseer

1.30.4 is the current live version.

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Guest
Guest

When I place the maps in my Maps directory I can see them, but when in-game I try to adjust their settings (like races, colour and etc.), it's empty or takes the settings from the map I clicked on earlier, so it will have a 6 players map settings on 2, for example.
When I try to play them they don't start. I don't even know what to do for them to work...

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Kam-Ghostseer Creator
Kam-Ghostseer

Do you have the latest Warcraft III version?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

So i downloaded the latest version, which say full, but all it contained were some maps that dont work. What do i need to do to get this mod working?

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Kam-Ghostseer Creator
Kam-Ghostseer

Place the map files in your maps folder, then browse to them in game.

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Adunai
Adunai

This is pure, unadulterated insanity of a mod. Literally Warcraft IV. What I would like to emphasize is the visual design and clarity - it feels like an extension of WC3, most units and buildings do not strike me as from some other game, they do look at home when compared alongside the original roster. At the same time, they are not simple recolours, with so many new styles and mechanics they do pretend to be something more, something that needs a good story to correspond with it and to explain it, to draw the player into it.

I have just learned of this mod (or should I say, a compilation of maps, because WC3 does not allow multiplayer mods, unlike C&C: Generals, for example) from Grubby.

I shouldn't have been surprised that you started working on it in 2002. The quality of your work is outstanding. You went through so much stuff already in the game and respectfully integrated it into your creation (i.e., the Wand of Neutralization). The vocabulary is mostly clean, precise, stylish and inventive. The moment I noticed the masterfully crafted custom UI, I knew it was not an ordinary trash modification.

My complaint would be that the hired catapult's splash effect looks overly big, and the circling flaming stones above the teleporting buildings of the Lost race are placed too high. Grubby mentioned that the ordinary T1 unit of the Lost race may be confused for a summon (they are too thin, I guess?).

Also, some rare tooltips do show inconsistent style or are just not good enough. For example, you've improved the description of Sleep (by adding missing info).

"A sleeping unit can be awoken by attacking it". > Why not "by being attacked", or, even better, "is awoken be attacked"?

Another case is Derelict's Palette spell, "Proxy summon units as needed at the cost of mana and charges". Do the words "proxy" and "needed" have a place here, from the point of style? And, about mana and charges, if units do take fixed amounts, you might change it to "required mana and charges", but I'm not too sure about how it works anyway.

P.S. Is Kael'thas dead? :(

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Kam-Ghostseer Creator
Kam-Ghostseer

Thank you for the comment! It's wonderful to read that you hold BTT in such high regard. I am already making changes based on the commentary from his stream. There is lore available here for the Lost. Anytime you have feedback please let me know. We can set up a time to play as well if you'd like to.

This is a timeline separate from WoW as I've imagined it so he would be alive.

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