Beginner modder learning the basics. Hopefully with time once I learn more about C++ I'd love to add DX12 or Vulkan to the OGSR Engine. But before I do that I need to fix the issues with Shoc Enhanced like the level issues where light might go throug some objects it isn't supposed to. After that add some more visual FX into the game like volumetric smoke in key areas of the game. If it hits performance to much I'll ttry figure out a static fog method. My System Specificattions: CPU: Ryzen 5 3600x GPU: Vega 64 Nitro+ RAM: 4x8gb Patriot Viper Steel 4000mhz C19 (Tuned to 3600mhz C14) Motherboard: MSI MPG B550 Gaming Edge WiFi BIOS - 7C91v15 (AGESA 1.2.0.0) SSD's: NVME - Seagate Firecuda 520 1tb PCIE 4.0 Sata - Seagate Baracuda 1tb, Crucial MX500 1tb Cooler: Noctua NHU-12A Power Supply: Seasonic SSR-650FX FOCUS Plus Gold 650W Case: Cooler Master H500 Windowws 10 Pro x64 build 1904442 fully up to date
A quick update fixing some issues and I made this a full release to make it easier to download and choose what you want and do not want.
Small update to the user.ltx to majorly improve visuals and make all god ray types look good plus an update to the engine.
These are the raw base configs for the game. With these you can make basic mods to the game to reduce grenade spamming or tweak A-Life and much more...
READ THE UPDATED DESCRIPTION ON HOW TO GET THE LATEST RELEASE OF OGSR FROM THE OFFICIAL SOURCE.
x64 Engine+ReShade. Compatible with all versions of SOC. OGSR is highly compatible with other mods. So now you will be able to create your own mod packs...
Engine update+ReShade. With the addition of ReShade you can now customise the look of the game as much as you like.
New engine update along with a couple tweaked user.ltx files with increased lod's and increased depth to the shadows. Performance will be almost identical...
I compiled X-RAY Oxygen and have liked messing around with it so I have decided to post it for others to use.
The original Soundtrack for Demon's Souls from the original PS3 version. Encoded with FLAC with minimum compression.
New version of shoc enhanced with an updated version of OGSR Engine. I also included an updated version of the 32bit OGSR engine also.
A 32 bit version of OGSR 2.1.161 I managed to compile. It seems to work fine. There might be some issues that are not in tthe 64bit version. Although...
OGSR Engine updated to 2.1.161 Provided an OpenAL installer so people can use it over Generic Software.OpenAL was the default before but I changed it...
A quick fix for the user.ltx that disables unlimited ammo which was left on by accident.
A small update adding full names to all options and creating new graphics presets based on the renderer beuing used. But these presets are still in order...
A quick XML tweak for the options section. I renamed options to their full name so you have an understanding of what everything is exactly.
This is another small update fixing many issues in the user.ltx which made thhe sun too strong and you would lose too much depth in the image and lowlum...
Small update to the user.ltx. I tweaked tonemap middlegray and adaptation. I also tweaked the 3 sun lumscalesfor increased depth.
Another quick patch fixing some more sound bugs and reconfiguring some files. Changes -1. Some more soundds fixes mostly to do with rain not working correctly...
Very quick and small update for missing shaders and updated ones. This will fix some users having trouble getting the mod to work.
Stalker Shoc Enhanced Patch 1 Changes - 1. Fixed an issue with sound. 2. Disabled god mode and unlimited ammo in user.ltx (I foegot to disable befor posting...
New updated version of the OGSR engine which includes the replacement of FXAA with SMAA. Lighting has been improved along with some other things and bug...
Optional weather addon for Shoc Enhanced. This includes SWO 3.1 and SWTC Silver.
This mod aims to keep the vanilla aspects of the game while improving upon the visuals. This mod uses OGSR Engine 2.1.3! I do not take any credit for...