READ THE UPDATED DESCRIPTION ON HOW TO GET THE LATEST RELEASE OF OGSR FROM THE OFFICIAL SOURCE.
File Archived 04/10/21 18:38 GMT.
There is a new release of the OGSR Mod with the latest release of the OGSR Engine along with bug fixes and some new textures.. Get it from their Official Discord server. I highly recommend that you fully re-download/install the mod from scratch. Game saves should be 100% compatible. You'll also be able to interact with the devs a lot easier to report any issues assisting in the further development of the Engine/Mod.
Discord.gg
This version of the OGSR Mod will be archived.
File updated 08/05/21. File was updated to fix crashing some users had hopefully. Delete the previous version and reinstall the mod.
If you are still finding crashes update Windowws. This will fix the issue.
This is a repost. I did not create this mod and have no connection to development of the Engine, Mod or Translation.
The spawner provided is compatible but might have some issues sine it was made for another version of OGSR.
This is the latest version of the OGSR Mod based on O.G.S.E. from the Official OGSR discord. OGSR has the latest version of the OGSR Engine. This version of OGSR is also more stable and has many bug fixes and better performance.
OGSR also has 3 languages to choose from in the configurator. English, French and Russian! The installer is also very cool and OGSR themed.
OGSR Engine build date March 6th 2021
Spawner Mod that is compattible: Moddb.com
Good Gameplay Elements
- More Realistic Gunplay
- Nightvision Scopes
- Variable zoom scopes
- 2 Primary Weapons
- Some Scopes have built in secondary sights or allow you to use iron sights
- Weapon and Armour upgrades/repairing
- Carry lots more artefacts
- Sleeping Mechanics
- Gas masks
- Anomaly detectors
- ZRP style configurator
Some Engine changes:
- Replaced FXAA with SMAA
- Puddles and Screen Space Reflections
- Screen Space God Rays
- Many engine level bug fixes and improvements!
This is a standalone mod. Just unzip the folder and run the install.exe.
Small piece of gameplay showing performance.
hell yeah
Thank you a lot for this,
I've been wanting to replay OGSR recently and after downloading this O.G.S.R. 1.0.10 so far (still in Cordon, just started the "find the flash drives" quest) i seem to have better performance with this version.
No problem I am glad you are enjoying it! I have noticed big improvements too in quite a few areas which is great. PiP scopes seem to be more optimised too.
We where translating the books before we publish this. That is not the spawner for this version of OGSR.
I know the spwner isn't the one for this. It;s just compatible, but will most likely have some issues.
I never said I was the developer of this or the translation at any point. If you wantted this to be edited to reflect what you want or just to be deleted, you could've just asked and I would understand and remove it.
I was just surprised to see this published before it is finished. I do not have a copy of this exact package because this is a WIP copy and not finished yet. I have the development copy and submit finished things to be added to this. The spawner should already be built in and localized for Russian/English. Before adding a separate spawner try using the -dev switch like this. OGSR Mod\bin_x64\xrEngine.exe" -dev Try esc to menu while playing and hit F1. If the spawner works try using alt + numpad enter key while in the game, not the menu and see if the teleport screen comes up. If one or both do not work I have the scripts for both that are for this version instead of SL spawner that may have script, menu options and translation conflicts.
We don't mind people playing this copy, it is the newest version of OGSR posted anywhere and fully playable. Too many improvements over SL repack to even list here. Everyone just needs to know that this is almost but not quite finished yet. The books will be done soon and I have an issue I found today to sort out. Let me know about the spawner and teleport? Once this version of OGSR is finished it needs to be the final version that is posted on ModDB. Whether we post it or you update yours. One or the other would be best to avoid confusion.
I can do full testing on the SL repack and see if that spawner works correctly and test the integrated one seperately.
If I can keep this post up and if I am going to update this in the future I can make sure for bug reports I get here, will be passed on.
If you would prefer that you be the publisher of the final version just ask and I will remove the file to avvoid confusion between versions.
I posted this because I felt like the community wwould appreciate it a lot. I've always loved the OGSR Mod and when I found the latest version with it's insane amount of fixes, improvements and optimisations I couldn't help but share the great work.
Thank you very much for your passionate hard work in the Stalker modding community, may I ask you do you know when this wonderful mod will be ready?
These are the scripts for the built in spawner and teleport functions. In case they do not work. Drop in gamedata/scripts and play. Pretty sure the SL spawner would have to be file by file merged, not dropped in. Github.com
Edit: I already tried SL spawner. It took three days to merge it in so yes it has to be merged. But Krodin does not want it used for this version and gave me these actual dev mode scripts.
I get infrequent crashes with this, doesnt seem to matter what renderer I use, but I usually play for half an hour and then it just freezes, have to kill process, no logs or anything
Update your windows that is the issue.
Great mod. Thans for the upload. I've been trying to unpack files but I can't find an unpacker that can do it. Anyone got ideas?
All you need to do is unzip the zip file and run the install.exe. .db files are also protected to make sure peoole do not steal assets.
So that means there's no extracting the .db files themselves? I was hoping to do a few mods.
Yeah sadly. There are ways to extract them but it isn't conventional. I know you can use commandline extractors that will work but I do not know the name for them. There use to be an extractor posted by a GSC admin but the link is dead.
I think you should find what you are looking for here: Gsc-game.com
Here is another that could be useful: Gog.com
Thanks for replying. Found all the files I need here Github.com
iirc you can use the AXR Toolset created by Alundaio and use the DB extractor. When using it, change the encryption settings for the extractor. I did this with an older version of OGSR and it worked.
This unpacker will work :
Moddb.com
I used it to check the configs and scripts files so i could lessen the grenade spam and npc accuracy. But in the archive only use the STALKER_Data_Unpacker_RU.exe , the english one doesn't work well.
Additionally when unpacking an OGSR file, add .db at the end of the file or the unpacker can't see it.
I use AXRToolset. Github.com
This is great news. Are saves compatible from 1.0.7?
Maybe they will be compatible,but if you had the spawner you will need that or save will not work.
However I would suggest a new save to avoid any weird issues.
I transferred a save from the recent english path, 1.0.7:
Moddb.com. I had also been using the spawner, so I also downloaded the latest version of that too.
I was right in the middle of quest to get the lab key from Borov and so far, no issues noted. Performance is definitely better 💯! I do still have the previous OGSR version around justin casee some bugs do arise that I haven't seen yet.
Thanks again for posting this update!!!
I'm glad that it is working fine for you!
The OGSR Team have really done an amazing job with 1.0.10.
Sorry if I ask the stupid question: How is this mod different from boredgunner version or this OGSR? Moddb.com
This version is the latest release out. Compared to the one you linked this has a more recent release of their engine, mod and translation. This version also has less bugs and way better performance.
this latest version all O.G.S.R.?
Yes
It's a shame that ammo on belt has been removed. I actually enjoyed the increased challenge and balance of requiring ammo to be on belt to use. Does anyone know of a way to re-implement that feature? Thanks.
THİS İS laster versıon all of the OGSR if you know cna you tell me?
This is the latest that is released afaik
check user.ltx, i saw the option is still in there. I didn't test if it actually works tho.
Can anyone help me with this error im getting?
Cannot find file
m:\ogsr.main.20\ogsr\gamedata\config\system.ltx
not sure what im doing wrong. all I did was extract and run the configurator.
Thank you
I'm not sure what is wrong. I'd try a fresh install of the mod.
That fixed it!! Thanks for everything...
I am glad it did! Enjoy.
A couple of bug reports :
- In Darkscape, the quest at the sawmill in which you have a few artifacts hunters facing several bandits, i decided to choose to kill all the bandits. Once it was done, when i went back to talk to the artifact hunters leader, i select the dialogue that ask the leader if "he and is men are doing well" to get the reward and complete his task.
But doing so i lose access to the other dialogue option (there is only "See you" in his dialogue after that) to progress the other quest, so you have to ask first about the other task (i think it was to find the hunter), then you ask for the "are you all doing well" to complete the artifact leader own task.
Annoying if you didn't had a quicksave from before.
- a broken task, before going to LabX16 i noticed it started raining, so i hurried around a few map in the hope to find the Firefly artifact (a task given by the dead stalker in LabX18) .
On my way to check the Military Warehouse swamp near Freedom Base, i ran into the ill stalkers that triggered a task to find a doctor, doctor that had been abducted by a mercenary group in Darkscape (good the guide at the Bar entrance could get me there easily).
Normally in OGSE , you talk to the merc leader , he gives you a detonator, you wait until an officer drive past and tirgger the explosion to force a military officer van to stop.
Then you capture him and complete the quest.
But in this version of OGSR, when you talk to the merc leader and accept his quest, the task immediately complete (you don't recieve the detonator) and there's a message telling you the officer has escaped , so you're only left with destroying the BTR trying to rescue the officer.
But neither vehicles (they're both spawned near each other) will ever move.
Even if you destroy the BTR, as the officer has automatically escaped, you will fail the quest and can't rescue the doctor, failing the ill stalker quest completely (it's even worse because there's no alternative : you can't kill the merc leader because there is obviously some immortal script or unbeatable level of protection to prevent you to kill him, 20 VOG-25 (without jobking) in his face and he's still running)
Thanks for the bug report I will pass it on to the OGSR team and hopefully they can find a fix soon.
I'm having the same problem with the BTR military officer quest. Has a fix been found ?
BTR quest is fixed in version 1.0.11. In testing and soon to release.
Thank you a lot for the report on that quest !
Is there any way to disable elements of the HUD? I want to get rid of the clock.
EDIT: For anyone who cares, use the RU version of the db unpacker (gotta rename the file to end in .db) and edit ui_custom_msg.xml. AA HUD is compatible as well.
Yes in gameplay section of the options in game.
Can you pls ELI5 how to find this option i have checked every possible setting in the main menu and in the configurator i can‘t seem to find anything hud related.
Thank you in advance!
You might not be able to disable it then. I know you can ue- on numpad to diable the hud fully in game but then you losse the minimap and health bar.
You will also want on screen time anyway when you are in dead city at first trust me. Night screws you.
You could disable hud elements the way most mods do. Just change the x-y location numbers in the files. Not likely to find anything online that disables just the clock. Google no hud mod or look at Anomaly addons. Download a hud removal mod and open the files and you will see how they are doing this. Pretty easy if you do file compare with the mod you want to do this with and copy the lines you want over. Make a backup save of the files you modify in case you make a mistake. I use AXRToolset to unpack the db's and Notepad ++ for editing.
Beautiful mod!
One little issue: I've disabled dynamic HUD from the options, but I'm still getting rain drops effects, which is very annoying (makes me dizzy), is there a way to disable this too? Thank you!
I am glad you are enjoying it. If you want to disable the rain drops disable r2_rain_drops in the user.ltx located in _appdata_
Thank you! Much better now!
Do we know if there is a way to make companion trading not only to the companion but back to us free? A lot of the items are already free but the weapons especially, at higher conditions cost money to take back. Is there a file to modify somewhere to change this?
I suppose my walking talking backpack stalker could always "sacrifice themselves" to the zone near my car :D
I am not sure if you are able to edit it. You could also try dragging a dead body there filling it with the loot and dragging it back.