New updated version of the OGSR engine which includes the replacement of FXAA with SMAA. Lighting has been improved along with some other things and bug fixes too.
New updated version of the OGSR engine which includes the replacement of FXAA with SMAA. Lighting has been improved along with some other things and bug fixes too.
How to install -
1. Drag and drop bin_x64 and gamedata into Shoc game folder.
2. Open bin_x64 and create a shortcut of xrengine.exe.
3. Open properties of xrengine.exe shortcut and add" -steam".
a) Example of target "D:\Steam\steamapps\common\Stalker Shadow of Chernobyl\bin_x64\xrEngine.exe" -steam
4. Have fun!
O.G.S.R. 2.1.63
- Textures on the DX10-11 are now loaded only in video memory (if possible) and are not duplicated in RAM. The consumption of RAM due to this is significantly reduced.
- FXAA replaced by SMAA (cons. Team
r_aa_mode
)
- Several new types of scaffolds (cons. Team
r_sunshafts_mode
)
- Updated water shader.
- Fixed an ancient OGSR bug with dogs that could hang in a calm state.
- NVD now retains its state when save save. And in general, I fixed all the problems with NVD that I met.
- The lag was removed when showing the Journal / Encyclopedia / History.
- Support for sorting articles in an encyclopedia. In any section where there are articles with the attribute
sort="1"
, all articles
will be sorted alphabetically. For instance:
< article id = " enc_amk_recipt_electra_dikoobraz " name = " af_dik_2 " group = " enc_recipts " sort = " 1 " >
...
- The number of messages in the PDA that will be saved and displayed in the PDA can be configured in the actor section:
news_to_show = 500 ; How many messages to keep in PDA
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