Im really looking forward to it tho.
Im really looking forward to it tho.
Jesus is going to come back before this mod comes out
UDV flashlight doesnt work, even with Dynamic lights on
mp5Ing Its going to take some time wadding through all the code you've made :P
As soon as go exploring through one upload. You've gone and uploaded something else. Making my things obsolete as fast as I can make them D:
Must see glorious new models in glorious definition, stalker!
I bet it was GDI. They're always getting in our way.
You should put this in downloads :P
I will be working on my mini mod to enable all weapon upgrades for this mod as well ;)
****..... Welp, best get to work on that mini mod :|
You should try some anomaly grenades :> I made some grenades that emit create temporary anomaly effects when detonated. Its great and OP as hell.
Theyre made from fungus spores. Orks dont have wangs.
I updated my mini mod that allows you to upgrade armor. Now the mp40 helmet doesnt crash when you go to upgrade it. Moddb.com :D
Does this work with 1.92?
I think this prevented being able to use the bedspread...
I cant tell if this is working. My load order is Brutal Doom. BD21Mutators154b.pk3 and then bd21_xvme21_rspawner.pk3 is this correct?
Why can I not play on any other wad? It just keeps playing the same map no matter what I select.
Thats what its supposed to do. Its editing the code for you. Now go ingame and everything should be doing what they intended to do.
I have that. BUT I JUST killed a bandit and went hiding. I PEAKED around a corner and INSTANTLY his friend that was alive snapped and killed me. WHAT GIVES MAN!?
Im sorry to ask this but did you put it in your deadair folder? Deadair\gamedata?
Fixed it. I needed to install OpenRA CNC95.
I get a fatal error when I try to launch the game. here is the log
OpenRA engine version release-20180307
Date: 2018-08-13 05:22:56Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Unknown or invalid mod 'modcontent'.
at OpenRA.Game.InitializeMod(String mod, Arguments args)
at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.BeforeLoad()
at OpenRA.Game.InitializeMod(String mod, Arguments args)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.RunGame(String[] args)
I have updated my mini mod :o Now you can get ALL the unlocks for armor! Enjoy =] (sorry for MASSIVE delay) IRL can be a bitch....
hey man, I want to be able to equip the weapons in the Original Slots for Realmode, what lines for the weapons do I edit inside the weapon properties? Is it selcategory? If it is I think I might be compiling it wrong.
which value in weapon properties am I looking for to change this option so I can go back to vanilla properties for changing weapon slots?
how do i extract the files from the entitypatchfileoverride.fcr?
Vancer2
Vance joined
I play video games not really much else to tell, usually mods make the games more fun than the original game is. But what else is new right? I AM A HUGE FAN OF COMMAND AND CONQUER AND BY FAN I MEAN WESTWOOD!!! Eat my stick EA!!!!