Description

***PROJECT BRUTALITY 2.03 IS NOW LIVE*** Project Brutality is back and it is bigger, better, and more badass than ever before. This is the highest quality expansion of content for Brutal Doom v20b that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. Now with Zandronum 3.0 support, multiplayer is a feature. Each weapon and monster was carefully chosen, edited, programmed, and animated to feel alive and fit perfectly and consistently into the lore and world of Brutal Doom. And the best part- YOU choose how you want to play. With a wide variety of options, presets, and game modes, Project Brutality has something to offer to any and all Brutal Doom fans out there. Refer to the detailed, NEW AND IMPROVED, easy-to-follow PDF guide to setting up your Project Brutality experience! I plan on new content updates and add-ons releasing periodically so make sure you track this mod's page and follow it closely!

Preview
Project Brutality 2.03
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prime79
prime79 - - 611 comments

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

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doulifee
doulifee - - 3 comments

indeed.

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Doomguy5th
Doomguy5th - - 483 comments

Our efforts have been worthy of this mod. Good work team. (epic lol)

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doomboyspardy
doomboyspardy - - 10 comments

reminds me anhul pack voice

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pa1nki113r Author
pa1nki113r - - 1,460 comments

Had to refresh the link and update the description, everything should be a go now!

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Demimorg
Demimorg - - 25 comments

Hey mate. I'm playing the custom WAD 20 years of Doom and I can't see any new weapons or monsters, except marines and axe guys. IS it normal? When I launch normal Doom or D2, there are new monsters. Does it mean, the new spawns don't work with custom WADs? I have the default settings reccomended in your read me rtf file. I also enabled the Brutal doom options in options screen. Please answer my question.

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DoomHydra
DoomHydra - - 172 comments

The spawn setting is on dynamic progression. this means the harder level you r on the worse monsters apear

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ReVoFade1
ReVoFade1 - - 4 comments

change your setting to random

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martin909
martin909 - - 1 comments

For some reason the mod worked yesterday, but now I get a "very fatal error"
titlemap-Introduction

Unknown floor texture TM_SMOKE' in sector 5
Unknown Ceiling texture TM SMOKE in sector 5
Unknown floor texture TM SMOKE in sector 6

and it goes on to TM PALM 3 TM PALM 2 TM PALM 1 and then to TM PALM NAMES with 3 errors.

I really love your mod and I would love to get it back up and going. Please help!

And one more error: R_InstallSpriteLump: Bad frame characters in lump ATFSA00.

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Guest
Guest - - 689,112 comments

Any chance for a random Monsters spawner mod from this, would love to just play with the changes to the monsters only, thanks if you do :)

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leehandwave5
leehandwave5 - - 200 comments

have u tried setting spawn preset to default random ?

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MasonVanguard
MasonVanguard - - 4 comments

i got script error. Named Gameinfo line:3 *Excepted identifier but got *true* instead

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Xinerki
Xinerki - - 12 comments

Same here. You can try fixing it by yourself.

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Sinael
Sinael - - 6 comments

Found a bug: Imp impaled on a rocket side sprites are mirrored
I.imgur.com
On this screenshot I froze time. Misile came from the left but the imp looks like it came from the right (still flies to the right direction though).

Another thing: crosshairs on UAC LMG/SMGs are very intrusive and obscure the target. Alternative solution would be to force a special crosshair to enable during zoomed-in mode with A_SetCrosshair.

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Dan50
Dan50 - - 57 comments

How do you impale them with a rocket?

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softandwet
softandwet - - 84 comments

Shoot demons in the stomach I guess.

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geckomemer45
geckomemer45 - - 15 comments

Well that's just... ABSOLOUTELY COOL!

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grant111
grant111 - - 26 comments

Great work!

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Pizzoots
Pizzoots - - 5 comments

so there is a little bug i found, its small but super annoying. if i strafe left and slowly turn my view to the right, as if to track an enemy in front of me, the screen jitters a little. happens when i do it in the opposite direction too. i have a feeling it might be from the way your view tilts depending on which direction your strafing. is there any way to turn this off.

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retlavraiuga
retlavraiuga - - 5 comments

Hey, I notice this also, it's driving me mad lol. Doesn't feel smooth at all. :(

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retlavraiuga
retlavraiuga - - 5 comments

I fixed it. Just comment out line 17 (strafetilting) in the LOADACS inside project brutality's pk3. It's smooth again.

:D

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shawnvirgo30
shawnvirgo30 - - 4 comments

I like strafetilting. Reminds me of Quake:)

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hypernova101
hypernova101 - - 47 comments

Hi is there a way to merge the current Brutal doom 20b with the one in project brutality? I ask cause one playthrough once I experimented with them I was mauled and eaten by pinky's this happened in brutal doom but it does not seem to happen in project brutality.. I love everything that is in project brutality how ever brutal doom has a few things that are not in project brutality.. I love the weapons and feel of project brutality but it is missing some of brutal dooms gore.. is there a way to merge them?

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anthonyjoshua
anthonyjoshua - - 17 comments

this addon makes map chaos impossible

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Paybackman
Paybackman - - 43 comments

That insane?

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Guest
Guest - - 689,112 comments

Mr pa1nki113r, would you like to tell me how to upgrade the weapons in your mod? Because the description was unclear to me.

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Rob12772
Rob12772 - - 126 comments

I'm getting an error that says this:

------------------------------------------------
Execution could not continue.

Script error, "brutalv20.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
------------------------------------------------

And yes, I placed each of those .pk3 files in the correct order through ZDL

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prime79
prime79 - - 611 comments

you dont load it WITH brutal v20, this is a seperate mod.

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Rob12772
Rob12772 - - 126 comments

Thanks, that's why I wondered why that error was popping up.

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overlordusx
overlordusx - - 2 comments

It's not working. GZdoom 2.0.

Error log

Script error, "Project_Brutality_Final.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

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Se1fD3struct1on
Se1fD3struct1on - - 15 comments

that means your source port is trying to load it twice, make sure that only one "Project Brutality" is running

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Guest
Guest - - 689,112 comments

I'm having an identical problem. but I'm 100% positive no other instances of Project Brutality are running

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dercyphox
dercyphox - - 5 comments

cant you guys read?
quote: "you dont load it WITH brutal v20, this is a seperate mod."

the fact that its listed as add-on to BD might be a bit confusing, but it has all the files already included, you don't need Brutal Doom to run it.

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Kardue
Kardue - - 225 comments

Yes, it's confusing to say the least, especially since the intro to the mod refers to "Brutal Doom v20b" and "Brutal Doom expansion pack". I just learned about Doom mods and just barely got ZDL working on my own and I couldn't make heads or tales of it, and from the little I know (this is my first PC, bought 3/4 years ago) an expansion pack usually means 'an add-on to the original content', i.e. I can't play a Diablo 3 Expansion Pack without having Diablo 3. And yes, the author puts in the pdf 'don't load with brutal doom.pk3' but with this and the above mentioned it's like giving driving instructions and saying something like, "...at the next intersection make a left, but no matter what, stay on this street." It would help those that are not tech savvy or just learning to not even mention Brutal Doom.

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Zaidan15Fadhilah
Zaidan15Fadhilah - - 69 comments

dercyphox
He probably new to Doom modding,so forgive him.

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Guest
Guest - - 689,112 comments

If you placed brutalv20 in ZDL, it won't work since you're basically using two of the same mod together. Remove brutalv20 from ZDL and it should be fine.

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Guest
Guest - - 689,112 comments

only use project brutality dont add brutal doom pk3

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AllfatherofWalrus
AllfatherofWalrus - - 87 comments

So, all this does is give me a script error when using Project Brutality.pk3.

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prime79
prime79 - - 611 comments

upgrade your GZDoom and read description. Zandronum is not supported currently if you are loading it with zandronum.

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AllfatherofWalrus
AllfatherofWalrus - - 87 comments

I got it working now.

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Guest
Guest - - 689,112 comments

We're all waiting Zandronum version, cause our company like to play Doom in suvival multiplayer mode. ^_^

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KOgames33
KOgames33 - - 7 comments

works fine on my version of zandronum.

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BluB0x
BluB0x - - 41 comments

3.0 Alpha, yes?

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AllfatherofWalrus
AllfatherofWalrus - - 87 comments

Apparently there is 50 errors in the DECORATE scripts and tried to register class "RailgunInfrared" more then once. Also there is an error with the "Project Brutality Final.pk3:saw.txt": line 2118
unknown identifier

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prime79
prime79 - - 611 comments

what are you loading with it, what are you loading on. these questions are important

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VortexRikers
VortexRikers - - 33 comments

I'm also getting the 50 errors while parsing the DECORATE scripts error. I just installed gzdoom 2.0.0.1 and trying to load the first DOOM's IWAD. Not loading with anything else, just the Project Brutality .pk3

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PlutonianEmpire
PlutonianEmpire - - 20 comments

I get the same thing with Zandronum too, regardless of what other WADs or .pk3's I use.

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Viskhard
Viskhard - - 3 comments

I saw the same thing with the railgun. I also saw unknown a lot of times, but it's mostly working.

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DoomKrakken
DoomKrakken - - 140 comments

What are the map packs you have for these screenshots?

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prime79
prime79 - - 611 comments

those are all TNT i believe.

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DoomKrakken
DoomKrakken - - 140 comments

Those are the top four.

I'm talking about all the rest of the screenshots, since most of those don't look anything like TNT, especially since they don't seem to be using stock Doom textures.

Are they FreeDoom?

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pa1nki113r Author
pa1nki113r - - 1,460 comments

That's me testing out Sgt. Mark IV's starter pack with Project Brutality

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Marshallvs
Marshallvs - - 6 comments

The Project Brutality readme says that it is standalone and shouldn't be run with Brutal Doom v20b. How can I play Sgt. Mark's Starter Pack maps with Project Brutality?!

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AmuroRayVV
AmuroRayVV - - 5 comments

^
The maps pack is hellonearthstarterpack.wad. You Just need to load with orther gameplay mods not just Project Brutality. Don't load it with Brutalv20b.pk3 if you want play with project brutality (Load with project brutality pk3 file). That's it

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Marshallvs
Marshallvs - - 6 comments

Finally got around to doing this. Thank you.

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