Take command of the army of one of the three great houses and lead it to victory!

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Dune 2 REMASTER v0.1

Dune 2 REMASTER v0.1

Demo 3 comments

Новая версия мода. Готовы Атрейдесы и на половину Харконнены. New version of the mod. Ready Atreides...

Dune_Game_64X_UT4

Dune_Game_64X_UT4

Demo 10 comments

Ordos (Ордосы) 2. DOMINATION 3. SPICESABRE 4. ARRAKISSUN 5. COLDHUNTER 6. WILYMENTAT 7. SLYMELANIE 8. STEALTHWAR 9. POWERCRUSH Harkonnen (Харконнены...

Dune 1.02

Dune 1.02

Demo 15 comments

Вот и новая версия! добавил новых юнитов поправил текстуры.Играем и пишем отзывы...

Beta_1.00

Beta_1.00

Demo 20 comments

So added the Ordos now three houses more playable pleasant all games

Alpha 0.10

Alpha 0.10

Demo 17 comments

Внимание из версии 0.10 убраны Ордос Attention from version 0.10 removed Ordos

Alpha version 0.02b

Alpha version 0.02b

Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Comments  (0 - 10 of 253)
Macilious
Macilious

alllrighty... got me checking on that one , sorry i'm few days late xD
okey , so .. WELL DONE on the unit smoothness and movement and firing , WELL DONE on the buildings animation and way of constructing them fitting the graphics , i love it, i know you're still working on it , you forgot to put engineer unit on nod "Harkonnen" xD
oh and also , the expansion units are missing, yes i know you're trying to make it like dune 2 , but having a small mix is actually nice.
also if you know how to edit maybe you can take the harvester unit and change it's shape a little bit for expansion unit and extraction animation. or if you want something small going for now , take the construction yard and make a smaller version of it for expansion unit xD
waiting for your next patch to see how will you do xD
i seriously wish i could assist you to make a faster work ^_^
please don't take too long :P

EDIT : oh and i forgot one last thing... THANK YOU FOR THE NOSTOLGIC MUSIC ! <3

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Kukov
Kukov

Looks great!

Very faithful to Dune 2, I have been playing Dune Legacy lately which is a modern port and I was thinking it would be great if there was a 3D remaster.

EA and petroglyph should hire you and make a 3D remaster in time for the new movie.

:)

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Dark2113 Creator
Dark2113

Thank you for the kind words

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Macilious
Macilious

it does look nice , but just some units such as the 4 wheeled buggies that fires missiles "supposedly" could use some detail adjustments , if i could know how to do it , believe be i would have .
i love the idea of having dune in TW graphics , it's like a dream coming true , but a bit of more adjustment to it , i know you're working on it , so well done so far that you even made this possible , thank you for that :)

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Dark2113 Creator
Dark2113

Thank you, I try to make the mod look like dune 2

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Macilious
Macilious

yes of course you are trying to do that but consider the engine of TW and the graphics , i kinda duno how to explain it properly. it's just the smoothness of the movement and performance of the units , some units are okey of course , but i'll have to make a list for you if you want me to and send it directly for you in a message, OR if you are on discord for ModDB community, i can just make a text file and send it .
i love dune game and it's my first RTS game i ever played , so i wanna see this mod grow so much better :)

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Ahrimansiah
Ahrimansiah

Also about sand worm, i dont think he would need alot of coding, just an invisible unit with dust storm effect for moving, which during attack animation create a giant worm coming out of sand with open maw and goes in again... so in short all he does need is a single attack animation and one death animation! similar to emperor battle for dune! the big worm is even easier since its just an full invisible unit with 1 single attack animation!
but again im no animator so it might be more than what i think :S

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ThaneWulfgharn
ThaneWulfgharn

Hey Dark, mod is looking great. Looking through the pictures and reading the comments, I noticed someone asked for Sandworms and you said that you'd add if you find a coder.

Now I got this idea: BFME2 uses same enginbe & coding as CnC3 and features great Wyrms for the goblin faction (called through the BFME equivalent of powers).

Some modders have been able to successfully port BFME models to CNC and viceversa. Also considering BFME2 is non-proprietary (open-source) it shouldn't be a problem to rip its models & copy its codes.

Sandworms you can make called through power for House Atreides.

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Dark2113 Creator
Dark2113

Hello, the idea is interesting, but where can I get this code?

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ThaneWulfgharn
ThaneWulfgharn

I'm not a BFME2 modder myself but I guess BFME 2 must have mod kit or system similar to CnC3. Check here: The3rdage.net

You can also contact for some active BFME2 modder, I'd suggest MathijsRevora of "Age of the Ring"... He is very active in the forums and also responsive to PM.

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Dark2113 Creator
Dark2113

Thanks, I'll try

Reply Good karma+1 vote
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